Android 图片缓存机制

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1、采用线程池 
2、内存缓存+文件缓存 
3、内存缓存中网上很多是采用SoftReference来防止堆溢出,这儿严格限制只能使用最大JVM内存的1/4 
4、对下载的图片进行按比例缩放,以减少内存的消耗 

具体的代码里面说明。先放上内存缓存类的代码MemoryCache.java: 

public class MemoryCache { 
private static final String TAG = "MemoryCache"; 
// 放入缓存时是个同步操作 
// LinkedHashMap构造方法的最后一个参数true代表这个map里的元素将按照最近使用次数由少到多排列,即LRU 
// 这样的好处是如果要将缓存中的元素替换,则先遍历出最近最少使用的元素来替换以提高效率 
private Map<String, Bitmap> cache = Collections 
.synchronizedMap(new LinkedHashMap<String, Bitmap>(10, 1.5f, true)); 
// 缓存中图片所占用的字节,初始0,将通过此变量严格控制缓存所占用的堆内存 
private long size = 0;// current allocated size 
// 缓存只能占用的最大堆内存 
private long limit = 1000000;// max memory in bytes 
public MemoryCache() { 
// use 25% of available heap size 
setLimit(Runtime.getRuntime().maxMemory() / 4); 
} 
public void setLimit(long new_limit) { 
limit = new_limit; 
Log.i(TAG, "MemoryCache will use up to " + limit / 1024. / 1024. + "MB"); 
} 
public Bitmap get(String id) { 
try { 
if (!cache.containsKey(id)) 
return null; 
return cache.get(id); 
} catch (NullPointerException ex) { 
return null; 
} 
} 
public void put(String id, Bitmap bitmap) { 
try { 
if (cache.containsKey(id)) 
size -= getSizeInBytes(cache.get(id)); 
cache.put(id, bitmap); 
size += getSizeInBytes(bitmap); 
checkSize(); 
} catch (Throwable th) { 
th.printStackTrace(); 
} 
} 
/** 
* 严格控制堆内存,如果超过将首先替换最近最少使用的那个图片缓存 
* 
*/ 
private void checkSize() { 
Log.i(TAG, "cache size=" + size + " length=" + cache.size()); 
if (size > limit) { 
// 先遍历最近最少使用的元素 
Iterator<Entry<String, Bitmap>> iter = cache.entrySet().iterator(); 
while (iter.hasNext()) { 
Entry<String, Bitmap> entry = iter.next(); 
size -= getSizeInBytes(entry.getValue()); 
iter.remove(); 
if (size <= limit) 
break; 
} 
Log.i(TAG, "Clean cache. New size " + cache.size()); 
} 
} 
public void clear() { 
cache.clear(); 
} 
/** 
* 图片占用的内存 
* 
* @param bitmap 
* @return 
*/ 
long getSizeInBytes(Bitmap bitmap) { 
if (bitmap == null) 
return 0; 
return bitmap.getRowBytes() * bitmap.getHeight(); 
} 
}

也可以使用SoftReference,代码会简单很多,但是我推荐上面的方法。 

public class MemoryCache { 

private Map<String, SoftReference<Bitmap>> cache = Collections 
.synchronizedMap(new HashMap<String, SoftReference<Bitmap>>()); 
public Bitmap get(String id) { 
if (!cache.containsKey(id)) 
return null; 
SoftReference<Bitmap> ref = cache.get(id); 
return ref.get(); 
} 
public void put(String id, Bitmap bitmap) { 
cache.put(id, new SoftReference<Bitmap>(bitmap)); 
} 
public void clear() { 
cache.clear(); 
} 
} 

下面是文件缓存类的代码FileCache.java: 

public class FileCache { 
private File cacheDir; 
public FileCache(Context context) { 
// 如果有SD卡则在SD卡中建一个LazyList的目录存放缓存的图片 
// 没有SD卡就放在系统的缓存目录中 
if (android.os.Environment.getExternalStorageState().equals( 
android.os.Environment.MEDIA_MOUNTED)) 
cacheDir = new File( 
android.os.Environment.getExternalStorageDirectory(), 
"LazyList"); 
else 
cacheDir = context.getCacheDir(); 
if (!cacheDir.exists()) 
cacheDir.mkdirs(); 
} 
public File getFile(String url) { 
// 将url的hashCode作为缓存的文件名 
String filename = String.valueOf(url.hashCode()); 
// Another possible solution 
// String filename = URLEncoder.encode(url); 
File f = new File(cacheDir, filename); 
return f; 
} 
public void clear() { 
File[] files = cacheDir.listFiles(); 
if (files == null) 
return; 
for (File f : files) 
f.delete(); 
} 
} 

最后最重要的加载图片的类,ImageLoader.java: 

public class ImageLoader { 
MemoryCache memoryCache = new MemoryCache(); 
FileCache fileCache; 
private Map<ImageView, String> imageViews = Collections 
.synchronizedMap(new WeakHashMap<ImageView, String>()); 
// 线程池 
ExecutorService executorService; 
public ImageLoader(Context context) { 
fileCache = new FileCache(context); 
executorService = Executors.newFixedThreadPool(5); 
} 
// 当进入listview时默认的图片,可换成你自己的默认图片 
final int stub_id = R.drawable.stub; 
// 最主要的方法 
public void DisplayImage(String url, ImageView imageView) { 
imageViews.put(imageView, url); 
// 先从内存缓存中查找 
Bitmap bitmap = memoryCache.get(url); 
if (bitmap != null) 
imageView.setImageBitmap(bitmap); 
else { 
// 若没有的话则开启新线程加载图片 
queuePhoto(url, imageView); 
imageView.setImageResource(stub_id); 
} 
} 
private void queuePhoto(String url, ImageView imageView) { 
PhotoToLoad p = new PhotoToLoad(url, imageView); 
executorService.submit(new PhotosLoader(p)); 
} 
private Bitmap getBitmap(String url) { 
File f = fileCache.getFile(url); 
// 先从文件缓存中查找是否有 
Bitmap b = decodeFile(f); 
if (b != null) 
return b; 
// 最后从指定的url中下载图片 
try { 
Bitmap bitmap = null; 
URL imageUrl = new URL(url); 
HttpURLConnection conn = (HttpURLConnection) imageUrl 
.openConnection(); 
conn.setConnectTimeout(30000); 
conn.setReadTimeout(30000); 
conn.setInstanceFollowRedirects(true); 
InputStream is = conn.getInputStream(); 
OutputStream os = new FileOutputStream(f); 
CopyStream(is, os); 
os.close(); 
bitmap = decodeFile(f); 
return bitmap; 
} catch (Exception ex) { 
ex.printStackTrace(); 
return null; 
} 
} 
// decode这个图片并且按比例缩放以减少内存消耗,虚拟机对每张图片的缓存大小也是有限制的 
private Bitmap decodeFile(File f) { 
try { 
// decode image size 
BitmapFactory.Options o = new BitmapFactory.Options(); 
o.inJustDecodeBounds = true; 
BitmapFactory.decodeStream(new FileInputStream(f), null, o); 
// Find the correct scale value. It should be the power of 2. 
final int REQUIRED_SIZE = 70; 
int width_tmp = o.outWidth, height_tmp = o.outHeight; 
int scale = 1; 
while (true) { 
if (width_tmp / 2 < REQUIRED_SIZE 
|| height_tmp / 2 < REQUIRED_SIZE) 
break; 
width_tmp /= 2; 
height_tmp /= 2; 
scale *= 2; 
} 
// decode with inSampleSize 
BitmapFactory.Options o2 = new BitmapFactory.Options(); 
o2.inSampleSize = scale; 
return BitmapFactory.decodeStream(new FileInputStream(f), null, o2); 
} catch (FileNotFoundException e) { 
} 
return null; 
} 
// Task for the queue 
private class PhotoToLoad { 
public String url; 
public ImageView imageView; 
public PhotoToLoad(String u, ImageView i) { 
url = u; 
imageView = i; 
} 
} 
class PhotosLoader implements Runnable { 
PhotoToLoad photoToLoad; 
PhotosLoader(PhotoToLoad photoToLoad) { 
this.photoToLoad = photoToLoad; 
} 
@Override 
public void run() { 
if (imageViewReused(photoToLoad)) 
return; 
Bitmap bmp = getBitmap(photoToLoad.url); 
memoryCache.put(photoToLoad.url, bmp); 
if (imageViewReused(photoToLoad)) 
return; 
BitmapDisplayer bd = new BitmapDisplayer(bmp, photoToLoad); 
// 更新的操作放在UI线程中 
Activity a = (Activity) photoToLoad.imageView.getContext(); 
a.runOnUiThread(bd); 
} 
} 
/** 
* 防止图片错位 
* 
* @param photoToLoad 
* @return 
*/ 
boolean imageViewReused(PhotoToLoad photoToLoad) { 
String tag = imageViews.get(photoToLoad.imageView); 
if (tag == null || !tag.equals(photoToLoad.url)) 
return true; 
return false; 
} 
// 用于在UI线程中更新界面 
class BitmapDisplayer implements Runnable { 
Bitmap bitmap; 
PhotoToLoad photoToLoad; 
public BitmapDisplayer(Bitmap b, PhotoToLoad p) { 
bitmap = b; 
photoToLoad = p; 
} 
public void run() { 
if (imageViewReused(photoToLoad)) 
return; 
if (bitmap != null) 
photoToLoad.imageView.setImageBitmap(bitmap); 
else 
photoToLoad.imageView.setImageResource(stub_id); 
} 
} 
public void clearCache() { 
memoryCache.clear(); 
fileCache.clear(); 
} 
public static void CopyStream(InputStream is, OutputStream os) { 
final int buffer_size = 1024; 
try { 
byte[] bytes = new byte[buffer_size]; 
for (;;) { 
int count = is.read(bytes, 0, buffer_size); 
if (count == -1) 
break; 
os.write(bytes, 0, count); 
} 
} catch (Exception ex) { 
} 
} 
} 

主要流程是先从内存缓存中查找,若没有再开线程,从文件缓存中查找都没有则从指定的url中查找,并对bitmap进行处理,最后通过下面方法对UI进行更新操作。 

a.runOnUiThread(...); 

在你的程序中的基本用法: 

ImageLoader imageLoader=new ImageLoader(context); 
... 
imageLoader.DisplayImage(url, imageView);

 

转自:http://www.jb51.net/article/37793.htm

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