GCD的常用代码块
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一、队列
1、获取全局的并发队列
dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
2、创建一个串行队列
dispatch_queue_t queue = dispatch_queue_create("queueName", NULL);
3、获取主队列
dispatch_queue_t queue = dispatch_get_main_queue();
二、执行函数
1、将任务添加到xx队列中去异步执行
dispatch_async(queue, ^{ NSLog(@"-----下载1---%@", [NSThread currentThread]); });
2、将任务添加到xx队列中去同步执行
dispatch_sync(queue, ^{ NSLog(@"-----下载2---%@", [NSThread currentThread]); });
三、线程间的通信
dispatch_async(GlobalQueue, ^{ // 1.子线程下载图片 dispatch_async(MainQueue, ^{ // 2.回到主线程设置图片 }); });
四、延迟执行
1、3秒后回到主线程执行block中的代码
dispatch_queue_t queue = dispatch_get_main_queue(); dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(3 * NSEC_PER_SEC)), queue, ^{ NSLog(@"------task------%@", [NSThread currentThread]); });
2.3秒后自动开启新线程执行block中的代码
dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0); dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(3 * NSEC_PER_SEC)), queue, ^{ NSLog(@"------task------%@", [NSThread currentThread]); });
五、一次性执行
+ (instancetype)client { static AFNetClient *client = nil; static dispatch_once_t onceToken; dispatch_once(&onceToken, ^{ client = [[AFNetClient alloc]init]; }); return client; }
六、队列组的使用
dispatch_group_t group = dispatch_group_create(); dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
dispatch_group_async(group, queue, ^{ // 1.下载图片1
});
dispatch_group_async(group, queue, ^{ // 2.下载图片2 }); // 3.合并图片 (保证执行完组里面的所有任务之后,再执行notify函数里面的block) dispatch_group_notify(group, queue, ^{
// 3.合并图片 (保证执行完组里面的所有任务之后,再执行notify函数里面的block)
dispatch_async(dispatch_get_main_queue(), ^{
// 4.回到主线程显示图片 }); });
七、创建单例
1、工具宏文件HMSingleton.h
// .h文件 #define HMSingletonH(name) + (instancetype)shared##name; // .m文件 #if __has_feature(objc_arc) #define HMSingletonM(name) static id _instace; + (id)allocWithZone:(struct _NSZone *)zone { static dispatch_once_t onceToken; dispatch_once(&onceToken, ^{ _instace = [super allocWithZone:zone]; }); return _instace; } + (instancetype)shared##name { static dispatch_once_t onceToken; dispatch_once(&onceToken, ^{ _instace = [[self alloc] init]; }); return _instace; } - (id)copyWithZone:(NSZone *)zone { return _instace; } #else #define HMSingletonM(name) static id _instace; + (id)allocWithZone:(struct _NSZone *)zone { static dispatch_once_t onceToken; dispatch_once(&onceToken, ^{ _instace = [super allocWithZone:zone]; }); return _instace; } + (instancetype)shared##name { static dispatch_once_t onceToken; dispatch_once(&onceToken, ^{ _instace = [[self alloc] init]; }); return _instace; } - (id)copyWithZone:(NSZone *)zone { return _instace; } - (oneway void)release { } - (id)retain { return self; } - (NSUInteger)retainCount { return 1;} - (id)autorelease { return self;} #endif
2、创建单例MHMusicTool
2.1、MHMusicTool.h文件
#import <Foundation/Foundation.h> @interface HMMusicTool : NSObject HMSingletonH(MusicTool) @end
2.2、MHMusicTool.m文件
#import "HMMusicTool.h" @implementation HMMusicTool HMSingletonM(MusicTool) @end
3、使用单例MHMusicTool
HMMusicTool *tool1 = [HMMusicTool sharedMusicTool]; HMMusicTool *tool2 = [HMMusicTool sharedMusicTool];
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