Camera.main
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在Unity项目的C#代码中可以看到Camera.main.transform.position、Camera.main.transform.eulerAngles、Camera.main.transform.rotation等代码。
那么Camera.main是什么意思呢?
Camera类
A Camera is a device through which the player views the world.
Camera类包含以下静态变量:
allCameras | Returns all enabled cameras in the scene. |
allCamerasCount | The number of cameras in the current scene. |
current | The camera we are currently rendering with, for low-level render control only (Read Only). |
main | The first enabled camera tagged "MainCamera" (Read Only). |
onPostRender | Event that is fired after any camera finishes rendering. |
onPreCull | Event that is fired before any camera starts culling. |
onPreRender | Event that is fired before any camera starts rendering. |
Description of Camera.main
The first enabled camera tagged "MainCamera" (Read Only).
Returns null
if there is no such camera in the scene.
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