Network client/server
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server.c
1 header files
#include <sys/types.h> #include <sys/socket.h> #include <stdio.h> #include <stdlib.h> #include <netinet/in.h> #include <arpa/inet.h> #include <unistd.h>
2 socket
int main() { int server_sockfd, client_sockfd; int server_len, client_len; struct sockaddr_in server_address; struct sockaddr_in client_address; unlink("server_socket"); server_sockfd = socket(AF_INET, SOCK_STREAM, 0); server_address.sin_family = AF_INET; server_address.sin_addr.s_addr = htonl(INADDR_ANY); server_address.sin_port = htons(9734); server_len = sizeof(server_address);
3 bind, listen
bind(server_sockfd, (struct sockaddr*)&server_address, server_len); listen(server_sockfd, 5);
4 while loop: accept - read/write - close
while(1) { char ch; printf("server waiting\\n"); client_len = sizeof(client_address); client_sockfd = accept(server_sockfd, (struct sockaddr*)&client_address, &client_len); read(client_sockfd, &ch, 1); ch++; write(client_sockfd, &ch,1); close(client_sockfd); } }
小结:
client: socket -- connect --r/w -- close
server: socket -- bind -- listen -- accept -- r/w -- close
while(1)
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