级数求和 C# lanmda写法
Posted 影落明湖
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#pragma once #include "stdafx.h" #define MAXK 1e7 //class AlgoMath { //public: // AlgoMath() {} // virtual ~AlgoMath() {} //}; //级数求和 //伪 lanmda 写法 //double Series=(double base, int limit, int Constant) => int constant + sigma{ base^i / i | (1 <= i <= 100) }; //Constant 常数项 , base 底数,limit 极限上界 double Series(double base, int limit, int Constant) { double sum = 0.0; int i; //limit is 1 to 100 for (i = 1; i <= limit; i++) { sum += pow(base, i) / i; } //sum 初值为1 sum += Constant; return sum; } //级数求和,WithTemp double SeriesHaveTemp(int Constant, double base, int limit) { double sum = 1.0; double temp = 1; int i; //limit is 1 to 100 for (i = 1; i <= limit; i++) { temp = pow(base, i); sum = sum + temp / i; } return sum; } //void main() { // int i; // clock_t start, end; // double duration;//used to stored top - end // start = clock(); // for (i = 0; i < MAXK; i++) { // fun1(1.1, 100); // } // end = clock(); // duration = ((double)(end - start)) / CLK_TCK / MAXK; // printf("every method fun1 using average time:%f\n", duration); // // start = clock(); // for (i = 0; i < MAXK; i++) { // fun2(1.1, 100); // } // end = clock(); // duration = ((double)(end - start)) / CLK_TCK / MAXK; // printf("every method fun2 using average time:%f\n", duration); // //} //C#级数求和, //伪 lanmda 写法 //double Series=(double base, int limit, int Constant) => int constant + sigma{ base^i / i | (1 <= i <= 100) }; //Constant 常数项 , base 底数,limit 极限上界 //double Series(double baseX, int limit, int Constant) { // double sum = 0.0; // int i; // //limit is 1 to 100 // for (i = 1; i <= limit; i++) { // sum += Math.Pow(baseX, i) / i; // } // //sum 初值为1 // sum += Constant; // return sum; //} ////C# lanmda mySeries写法 ////级数求和 C#真lanmda写法 ////Constant 常数项, base 底数,limit 极限上界 //double baseX; //int limit; //int Constant; //delegate double del(double baseX, int limit, int Constant); //del mySeries = (baseX, limit, Constant) = > { // double sum = 0.0; // int i; // // limit is 1 to 100 // for (i = 1; i <= limit; i++) { // sum += Math.Pow(baseX, i) / i; // } // //sum 初值为1 // sum += Constant; // return sum; //};
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