Egret入门了解

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0.前言

  这个星期没有什么事做,就想找点技术了解一下。前段时间看过Egret,用来开发html5小游戏。一开始以为很麻烦的,但是经过这两天了解了一下,如果用这个游戏引擎来开发一些简单的游戏,还是蛮方便的。为什么会了解这个,是因为有个同事是开发android的,是开发那种普通APP,就是一些简单的界面,跟硬件收发一下数据,然后展现出来。总体开发没有难点的,就是用Android开发那种界面交互效果很差,好看一点的呢,开发效率又很低。我就跟他提出,可以用html5画一些界面和一些动画效果。经过这两天了解,发现基本的交互是可以的。就是不知道放到APP里面会不会效果不好。

  基本原理是,用Egret开发一个小动画,带互动功能。Android端APP在里面使用WEB进行显示,类似于在APP中启动一个小型的HTTP服务器。具体我也不是很懂。然后APP和我用Egret开发的网页两者的通信就使用WebSocket进行通信,这一步都只是初步想法。具体没有进行实现,只是觉得利用WEB的开发效率来降低APP开发的复杂度还是不错的。

  这一篇博客,不会讲很多知识,就是了解一下白鹭引擎Egret而已。

1.下载开发软件

  直接在这里进行下载,https://www.egret.com/products/engine.html 在这里下载最新版。

  下载最新版后,在这个类似引擎商店进行下载,对与写个HelloWorld就使用EgretWing这个IDE就可以了,其他的暂时用不到,具体可以在官网进行了解。

2.新建工程

  打开Egret Wing IDE,新建工程,文件->新建工程->新建EUI工程

  创建完后,直接按F5运行,就可以看到效果了。其他的不用管,看src目录下Main.ts文件,这个就是源代码了。至于其他目录和其他配置文件这个就看官网介绍就可以了,这多说也没有什么意义的。

3.了解基本代码

  具体的代码就下面这些了。用的是TypeScript语法 。

  1 class Main extends egret.DisplayObjectContainer {
  2     //一些全局变量
  3     private loadingView: LoadingUI;
  4     private car1: egret.Bitmap;
  5     private car2: egret.Bitmap;
  6     private start: egret.Bitmap;
  7     private pause: egret.Bitmap;
  8     private pause_start: egret.Bitmap;
  9     private stop: egret.Bitmap;
 10     private topMask: egret.Shape;
 11     private line: egret.Shape;
 12     private icon: egret.Bitmap;
 13     private colorLabel: egret.TextField;
 14     private textfield: egret.TextField;
 15     private left_mm: number;
 16     private right_mm: number;
 17     private run_left_1: egret.Bitmap;
 18     private run_left_2: egret.Bitmap;
 19     private run_right_1: egret.Bitmap;
 20     private run_right_2: egret.Bitmap;
 21     private speed: number;
 22     private isPause: boolean;
 23 
 24     public constructor() {
 25         super();
 26         this.addEventListener(egret.Event.ADDED_TO_STAGE, this.onAddToStage, this);
 27     }
 28 
 29     private onAddToStage(event: egret.Event) {
 30         //设置加载进度界面
 31         //Config to load process interface
 32         this.loadingView = new LoadingUI();
 33         this.stage.addChild(this.loadingView);
 34 
 35         //初始化Resource资源加载库
 36         //initiate Resource loading library
 37         RES.addEventListener(RES.ResourceEvent.CONFIG_COMPLETE, this.onConfigComplete, this);
 38         RES.loadConfig("resource/default.res.json", "resource/");
 39     }
 40 
 41     /**
 42      * 配置文件加载完成,开始预加载preload资源组。
 43      * configuration file loading is completed, start to pre-load the preload resource group
 44      */
 45     private onConfigComplete(event: RES.ResourceEvent): void {
 46         RES.removeEventListener(RES.ResourceEvent.CONFIG_COMPLETE, this.onConfigComplete, this);
 47         RES.addEventListener(RES.ResourceEvent.GROUP_COMPLETE, this.onResourceLoadComplete, this);
 48         RES.addEventListener(RES.ResourceEvent.GROUP_LOAD_ERROR, this.onResourceLoadError, this);
 49         RES.addEventListener(RES.ResourceEvent.GROUP_PROGRESS, this.onResourceProgress, this);
 50         RES.addEventListener(RES.ResourceEvent.ITEM_LOAD_ERROR, this.onItemLoadError, this);
 51         RES.loadGroup("preload");
 52     }
 53 
 54     /**
 55      * preload资源组加载完成
 56      * Preload resource group is loaded
 57      */
 58     private onResourceLoadComplete(event: RES.ResourceEvent) {
 59         if (event.groupName == "preload") {
 60             this.stage.removeChild(this.loadingView);
 61             RES.removeEventListener(RES.ResourceEvent.GROUP_COMPLETE, this.onResourceLoadComplete, this);
 62             RES.removeEventListener(RES.ResourceEvent.GROUP_LOAD_ERROR, this.onResourceLoadError, this);
 63             RES.removeEventListener(RES.ResourceEvent.GROUP_PROGRESS, this.onResourceProgress, this);
 64             RES.removeEventListener(RES.ResourceEvent.ITEM_LOAD_ERROR, this.onItemLoadError, this);
 65             this.createGameScene();
 66         }
 67     }
 68 
 69     /**
 70      * 资源组加载出错
 71      *  The resource group loading failed
 72      */
 73     private onItemLoadError(event: RES.ResourceEvent) {
 74         console.warn("Url:" + event.resItem.url + " has failed to load");
 75     }
 76 
 77     /**
 78      * 资源组加载出错
 79      *  The resource group loading failed
 80      */
 81     private onResourceLoadError(event: RES.ResourceEvent) {
 82         //TODO
 83         console.warn("Group:" + event.groupName + " has failed to load");
 84         //忽略加载失败的项目
 85         //Ignore the loading failed projects
 86         this.onResourceLoadComplete(event);
 87     }
 88 
 89     /**
 90      * preload资源组加载进度
 91      * Loading process of preload resource group
 92      */
 93     private onResourceProgress(event: RES.ResourceEvent) {
 94         if (event.groupName == "preload") {
 95             this.loadingView.setProgress(event.itemsLoaded, event.itemsTotal);
 96         }
 97     }
 98 
 99     /**
100      * 创建游戏场景
101      * Create a game scene
102      */
103     private createGameScene() {
104         let sky = this.createBitmapByName("bg_png");
105         this.addChild(sky);
106         let stageW = this.stage.stageWidth;
107         let stageH = this.stage.stageHeight;
108         sky.width = stageW;
109         sky.height = stageH;
110 
111         this.showMessage();
112 
113         //增加两辆车
114         let car1 = this.createBitmapByName("car0_png");
115         this.addChild(car1);
116         car1.width = 40;
117         car1.height = 80;
118         car1.x = 90;
119         car1.y = 400;
120         this.car1 = car1;
121         let car2 = this.createBitmapByName("car2_png");
122         this.addChild(car2);
123         car2.width = 40;
124         car2.height = 80;
125         car2.x = 240;
126         car2.y = 400;
127         this.car2 = car2;
128 
129         //增加开始按钮
130         let start = this.createBitmapByName("startGameBtn_png");
131         start.width = 160;
132         start.height = 50;
133         start.x = 100;
134         start.y = 350;
135         start.touchEnabled = true; //设置可以进行触摸
136         this.start = start;
137         this.addChild(start);
138 
139 
140         let run_left_1 = this.createBitmapByName("runleft_png");
141         let run_left_2 = this.createBitmapByName("runleft_png");
142         let run_right_1 = this.createBitmapByName("runright_png");
143         let run_right_2 = this.createBitmapByName("runright_png");
144         this.run_left_1 = run_left_1;
145         this.run_left_2 = run_left_2;
146         this.run_right_1 = run_right_1;
147         this.run_right_2 = run_right_2;
148         run_left_1.width = 80;
149         run_left_1.height = 480;
150         run_left_2.width = 80;
151         run_left_2.height = 480;
152         run_left_1.x = 0;
153         run_left_1.y = 0;
154         run_left_2.x = 0;
155         run_left_2.y = 480;
156         run_right_1.width = 80;
157         run_right_1.height = 480;
158         run_right_2.width = 80;
159         run_right_2.height = 480;
160         run_right_1.x = 280;
161         run_right_1.y = 0;
162         run_right_2.x = 280;
163         run_right_2.y = 480;
164         this.addChild(this.run_left_1);
165         this.addChild(this.run_left_2);
166         this.addChild(this.run_right_1);
167         this.addChild(this.run_right_2);
168         this.run_left_1.visible = false;
169         this.run_left_2.visible = false;
170         this.run_right_1.visible = false;
171         this.run_right_2.visible = false;
172 
173         //增加停止 暂停按钮
174         //放在跑道上面
175         let pause = this.createBitmapByName("pause_png");
176         pause.width = 50;
177         pause.height = 50;
178         pause.x = 250;
179         pause.y = 10;
180         pause.touchEnabled = true; //设置可以进行触摸
181         pause.visible = false;
182         this.pause = pause;
183         this.addChild(pause);
184         let pause_start = this.createBitmapByName("start_png");
185         pause_start.width = 50;
186         pause_start.height = 50;
187         pause_start.x = 250;
188         pause_start.y = 10;
189         pause_start.touchEnabled = true; //设置可以进行触摸
190         pause_start.visible = false;
191         this.pause_start = pause_start;
192         this.addChild(pause_start);
193         let stop = this.createBitmapByName("stop_png");
194         stop.width = 50;
195         stop.height = 50;
196         stop.x = 300;
197         stop.y = 10;
198         stop.touchEnabled = true; //设置可以进行触摸
199         stop.visible = false;
200         this.stop = stop;
201         this.addChild(stop);
202 
203         this.isPause = true;
204 
205         //初始化两个小车移动路程为0
206         this.left_mm = 0;
207         this.right_mm = 0;
208 
209         this.addEventListener(egret.TouchEvent.TOUCH_TAP, this.onClickStart, this);
210         RES.getResAsync("description_json", this.startAnimation, this);
211     }
212 
213     /**
214      * 根据name关键字创建一个Bitmap对象。name属性请参考resources/resource.json配置文件的内容。
215      * Create a Bitmap object according to name keyword.As for the property of name please refer to the configuration file of resources/resource.json.
216      */
217     private createBitmapByName(name: string) {
218         let result = new egret.Bitmap();
219         let texture: egret.Texture = RES.getRes(name);
220         result.texture = texture;
221         return result;
222     }
223 
224     /**
225      * 描述文件加载成功,开始播放动画
226      * Description file loading is successful, start to play the animation
227      */
228     private startAnimation(result: string[]) {
229         let parser = new egret.HtmlTextParser();
230 
231         let textflowArr = result.map(text => parser.parse(text));
232         let textfield = this.textfield;
233         let count = -1;
234         let change = () => {
235             count++;
236             if (count >= textflowArr.length) {
237                 count = 0;
238             }
239             let textFlow = textflowArr[count];
240 
241             // 切换描述内容
242             // Switch to described content
243             textfield.textFlow = textFlow;
244             let tw = egret.Tween.get(textfield);
245             tw.to({ "alpha": 1 }, 200);
246             tw.wait(2000);
247             tw.to({ "alpha": 0 }, 200);
248             tw.call(change, this);
249         };
250 
251         change();
252     }
253 
254     /**
255      * 定义公司产品信息
256      */
257     private showMessage(){
258         let topMask = new egret.Shape();
259         topMask.graphics.beginFill(0xFF0000, 0.5);
260         topMask.graphics.drawRect(0, 0, this.stage.stageWidth, 172);
261         topMask.graphics.endFill();
262         topMask.y = 33;
263         this.addChild(topMask);
264         this.topMask = topMask;
265 
266         let icon = this.createBitmapByName("egret_icon_png");
267         this.addChild(icon);
268         icon.x = 26;
269         icon.y = 33;
270         this.icon = icon;
271 
272         let line = new egret.Shape();
273         line.graphics.lineStyle(2, 0xffffff);
274         line.graphics.moveTo(0, 0);
275         line.graphics.lineTo(0, 117);
276         line.graphics.endFill();
277         line.x = 172;
278         line.y = 61;
279         this.addChild(line);
280         this.line = line;
281 
282         let colorLabel = new egret.TextField();
283         colorLabel.textColor = 0xffffff;
284         colorLabel.width = this.stage.stageWidth - 172;
285         colorLabel.textAlign = "center";
286         colorLabel.text = "JL 蓝牙运动XXX";
287         colorLabel.size = 24;
288         colorLabel.x = 172;
289         colorLabel.y = 80;
290         this.addChild(colorLabel);
291         this.colorLabel = colorLabel;
292 
293         let textfield = new egret.TextField();
294         this.addChild(textfield);
295         textfield.alpha = 0;
296         textfield.width = this.stage.stageWidth - 172;
297         textfield.textAlign = egret.HorizontalAlign.CENTER;
298         textfield.size = 24;
299         textfield.textColor = 0xffffff;
300         textfield.x = 172;
301         textfield.y = 135;
302         this.textfield = textfield;
303     }
304     /**
305      * 自定义一些事件 // 所有的触摸事件都会在这里进行捕获
306      */
307     private onClickStart(event: egret.Event) {
308         //debugger;
309         //console.log("click start" + event);
310         if(event.target == this.start){
311             //删除提示信息
312             this.removeChild(this.topMask);
313             this.removeChild(this.icon);
314             this.removeChild(this.line);
315             this.removeChild(this.colorLabel);
316             this.removeChild(this.textfield);
317             this.removeChild(this.start);
318 
319             this.run_left_1.visible = true;
320             this.run_left_2.visible = true;
321             this.run_right_1.visible = true;
322             this.run_right_2.visible = true;
323             this.pause.visible = true;
324             this.stop.visible = true;
325             this.speed = 5;
326             this.isPause = false;
327 
328             this.removeEventListener(egret.Event.ENTER_FRAME, this.enterFrameHandler, this);
329             this.addEventListener(egret.Event.ENTER_FRAME, this.enterFrameHandler, this);
330         }else if(event.target == this.stop){
331             console.log("stop");
332             this.onClickStop();
333         }else if(event.target == this.pause ||event.target == this.pause_start){
334             console.log("pause");
335             this.onClickPause();
336         }
337         //this.backGroud.start();
338         //正中间显示时间
339         //左右两边显示距离
340 
341         //left 接受事件,并处理小车运动
342         //right 接受事件,并处理小车运动
343 
344         //通过websocket发送接收数据,然后画动画
345         //http://www.cnblogs.com/yangxiao/p/4686729.html
346     }
347 
348     /**
349      * 逐帧运动
350      */
351     public enterFrameHandler(event: egret.Event) : void{
352         var y = this.run_left_1.y;
353         if(y >= 480){
354             y = -460;
355         }else{
356             y = y + this.speed;
357         }
358         this.run_left_1.y = y;
359         this.run_right_1.y = y;
360         y = this.run_left_2.y;
361         if(y >= 480){
362             y = -460;
363         }else{
364             y = y + this.speed;
365         }
366         this.run_left_2.y = y;
367         this.run_right_2.y = y;
368         
369     }
370     /**
371      * 停止
372      */
373     public onClickStop(): void{
374         this.removeEventListener(egret.Event.ENTER_FRAME, this.enterFrameHandler, this);
375         this.isPause = true;
376         //this.speed = 0;
377     }
378     /**
379      * 暂停
380      */
381     public onClickPause(): void{
382         if(this.isPause == true){
383             this.isPause = false;
384             this.pause.visible = true;
385             this.pause_start.visible = false;
386             this.addEventListener(egret.Event.ENTER_FRAME, this.enterFrameHandler, this);
387         }else{
388             this.isPause = true;
389             this.pause.visible = false;
390             this.pause_start.visible = true;
391             this.removeEventListener(egret.Event.ENTER_FRAME, this.enterFrameHandler, this);
392         }
393     }
394 

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