[ActionScript 3.0] 模拟win7彩色气泡屏保效果
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主文件:
package { import com.views.BubbleView; import com.views.ColorfulBubble; import flash.display.Sprite; import flash.display.StageDisplayState; import flash.events.Event; /** * @author Frost.Yen * @E-mail [email protected] * @create 2016-12-28 下午2:08:51 * */ [SWF(width="1920",height="1080",backgroundColor="0x000000")] public class BubbleCollision extends Sprite { private var _bubbleView:BubbleView; public function BubbleCollision() { if(stage){ init(null); }else{ addEventListener(Event.ADDED_TO_STAGE,init); } } private function init(e:Event):void { removeEventListener(Event.ADDED_TO_STAGE,init); stage.displayState = StageDisplayState.FULL_SCREEN; _bubbleView = new BubbleView(); this.addChild(_bubbleView); _bubbleView.start(); } } }
气泡运动控制类:
package com.views { import flash.display.DisplayObject; import flash.display.Sprite; import flash.events.Event; /** * @author Frost.Yen * @E-mail [email protected] * @create 2016-12-28 下午3:01:15 * */ public class BubbleView extends Sprite { private var _bubbles:Array=[]; private var _checkBubbles:Array=[]; public var viewWidth:Number = 1920; public var viewHeight:Number = 1080; //弹性 public var bo:Number = -0.6; public var len:int = 16; public function BubbleView() { super(); } private function initBubbles():void { for (var i:int = 0; i < len; i++) { var bubble:ColorfulBubble = new ColorfulBubble(); bubble.name = "bubble_" + i; bubble.color = rgb(); bubble.radius = 129*0.5; this.addChild(bubble); _bubbles.push(bubble); } } /** * 开始运动 */ public function start():void { initBubbles(); rank(this); addEventListener(Event.ENTER_FRAME, enterFrame); } /** * 随机排列,不重叠 * @param parent 父容器 */ private function rank(parent:Sprite):void{ for(var j:int = 0;j<parent.numChildren;j++){ setPosition(parent.getChildAt(j),parent); } } /** * 递归调用,设置对象随机排列不重叠 * @param obj 显示对象 * @param parent 父级 * @param 对象之间的间距 */ private function setPosition(obj:DisplayObject,parent:Sprite,dis:Number = 20):void { obj.x = Math.random()*(viewWidth-obj.width) ; obj.y = Math.random()*(viewHeight-obj.height) ; for(var i:int = 0;i<parent.numChildren;i++){ if(obj != parent.getChildAt(i)){ //不重叠,没有间距 /*if(obj.hitTestObject(parent.getChildAt(i))){ setPosition(obj); return; }*/ //不重叠,并有一定间距dis,间距为0效果同上 if(Math.abs(obj.x-parent.getChildAt(i).x)<obj.width+dis&&Math.abs(obj.y-parent.getChildAt(i).y)<obj.height+dis){ setPosition(obj,parent); return; } } } } private function enterFrame(evt:Event):void { var c:int = _bubbles.length; for (var i:int = 0; i < c; i++) { var bubble:ColorfulBubble = _bubbles[i]; move(bubble); if (bubble.isHold) { var res:Boolean = false; for (var j:int = i+1; j < c; j++) { var bubble1:ColorfulBubble = _bubbles[j]; var dx:Number = bubble1.x - bubble.x; var dy:Number = bubble1.y - bubble.y; var dis:Number = Math.sqrt(dx * dx + dy * dy); if (dis < bubble.radius + bubble1.radius) { res = true; break; } } bubble.isHold = res; } else { for (j = i + 1; j < c; j++) { checkTouch(_bubbles[i], _bubbles[j]); } } bubble.addEventListener(Event.CONNECT,onConnect); } } private function onConnect(event:Event):void { var num:int = event.target.name.split("_")[1]; this.dispatchEvent(new Event(Event.CONNECT)); } /** * 泡泡运动边界控制 */ private function move(bubble:ColorfulBubble):void { var radius:Number = bubble.radius; if (bubble.x + radius > viewWidth) { bubble.dragStop(); bubble.x = viewWidth - radius; bubble.vx *= bo; } else if (bubble.x - radius < 0) { bubble.dragStop(); bubble.x = radius; bubble.vx *= bo; } if (bubble.y + radius > viewHeight) { bubble.dragStop(); bubble.y = viewHeight - radius; bubble.vy *= bo; } else if (bubble.y - radius < 0) { bubble.dragStop(); bubble.y = radius; bubble.vy *= bo; } } /** * 检测两个彩色泡泡是否有碰撞 */ private function checkTouch(bubble0:ColorfulBubble, bubble1:ColorfulBubble):void { var dx:Number = bubble1.x - bubble0.x; var dy:Number = bubble1.y - bubble0.y; var dis:Number = Math.sqrt(dx * dx + dy * dy); if (dis < bubble0.radius + bubble1.radius) { var angle:Number = Math.atan2(dy, dx); var sin:Number = Math.sin(angle); var cos:Number = Math.cos(angle); var x0:Number = 0; var y0:Number = 0; var x1:Number = dx * cos + dy * sin; var y1:Number = dy * cos - dx * sin; var vx0:Number = bubble0.vx * cos + bubble0.vy * sin; var vy0:Number = bubble0.vy * cos - bubble0.vx * sin; var vx1:Number = bubble1.vx * cos + bubble1.vy * sin; var vy1:Number = bubble1.vy * cos - bubble1.vx * sin; var vxTotal:Number = vx0 - vx1; vx0 = ((bubble0.mass - bubble1.mass) + vx0 + 2 * bubble1.mass * vx1) / (bubble0.mass + bubble1.mass); vx1 = vxTotal + vx0; //////////// //x0 += vx0; //x1 += vx1; var absV:Number = (vx0 < 0? -vx0 : vx0) + (vx1 < 0? -vx1 : vx1); var xd:Number = x0 - x1; xd = xd < 0? -xd : xd; var overlap:Number = (bubble0.radius + bubble1.radius) - xd; x0 += vx0 / absV * overlap; x1 += vx1 / absV * overlap; //////////// var x0F:Number = x0 * cos - y0 * sin; var y0F:Number = y0 * cos + x0 * sin; var x1F:Number = x1 * cos - y1 * sin; var y1F:Number = y1 * cos + x1 * sin; bubble1.x = bubble0.x + x1F; bubble1.y = bubble0.y + y1F; bubble0.x = bubble0.x + x0F; bubble0.y = bubble0.y + y0F; bubble0.vx = vx0 * cos - vy0 * sin; bubble0.vy = vy0 * cos + vx0 * sin; bubble1.vx = vx1 * cos - vy1 * sin; bubble1.vy = vy1 * cos + vx1 * sin; bubble0.dragStop(); bubble1.dragStop(); } } private function rgb():uint { return (Math.random() * 0xffffff); } } }
单个气泡控制类
package com.views { import com.res.BubbleRes; import flash.display.Sprite; import flash.events.Event; import flash.events.MouseEvent; import flash.geom.ColorTransform; /** * @author Frost.Yen * @E-mail [email protected] * @create 2016-12-28 下午2:12:09 * */ public class ColorfulBubble extends Sprite { private var _bubble:BubbleRes;//彩色泡泡元件 private var _downX:Number; private var _downY:Number; /** * 摩擦力 */ private var _fr:Number = 0.99; private var _radius:Number = 129; private var _tmpx:Number; private var _tmpy:Number; private var _ct:ColorTransform = new ColorTransform(); private var _color:uint = 0xff00ff; public var vx:Number = 0; public var vy:Number = 0; public var ax:Number = 0; public var ay:Number = 0; public var max_speed:Number = 1; /** * 质量 */ public var mass:Number = 50; public var isHold:Boolean = true; public var move:Function; public function ColorfulBubble() { initViews(); initEventListeners(); } private function initViews():void { _bubble = new BubbleRes(); this.addChild(_bubble); ax = getRandom(); ay = getRandom(); move = usualMove; } private function initEventListeners():void { _bubble.addEventListener(MouseEvent.MOUSE_DOWN, onStartDrag); addEventListener(Event.ENTER_FRAME, enterFrame); } private function enterFrame(evt:Event):void { move(); } private function onStartDrag(evt:MouseEvent):void { _downX=mouseX; _downY=mouseY; stage.addEventListener(MouseEvent.MOUSE_UP, onStageUp); vx = vy = 0; ax = ay = 0; _tmpx = stage.mouseX; _tmpy = stage.mouseY; move = dragMove; //this.startDrag(); } private function onStageUp(evt:MouseEvent):void { if(Math.sqrt((mouseX-_downX)*(mouseX-_downX)+(mouseY-_downY)*(mouseY-_downY))<10) { this.dispatchEvent(new Event(Event.CONNECT)); }else { } dragStop(); } public function dragStop():void { if(stage) { stage.removeEventListener(MouseEvent.MOUSE_UP, onStageUp); } move = usualMove; } private function usualMove():void { var box:Boolean = vx < 0; var boy:Boolean = vy < 0; vx = box ? -vx : vx; vy = boy ? -vy : vy; vx *= _fr; vy *= _fr; //bubble.ax *= fr; //bubble.ay *= fr; if (vx < .1) { //vx = Math.random() * 8 - 4; ax = getRandom(); } else if (vx > max_speed) { ax = 0; } if (vy < .1) { //vy = Math.random() * 8 - 4; ay = getRandom(); } else if (vy > max_speed) { ay = 0; } vx = (box ? -vx : vx) + ax; vy = (boy ? -vy : vy) + ay; this.x += vx; this.y += vy; } private function dragMove():void { vx = stage.mouseX - _tmpx; vy = stage.mouseY - _tmpy; _tmpx = stage.mouseX; _tmpy = stage.mouseY; this.x += vx; this.y += vy; vx *= .5; vy *= .5; } private function getRandom():Number { return Math.random() / (Math.random()*3-3) - .05; } public function set radius(r:Number):void { var scale:Number = r * 2 / _bubble.width; this.width *= scale; this.height *= scale; _radius = this.width / 2; this.cacheAsBitmap = true; } public function get radius():Number { return _radius; } private function rgb():uint { return (Math.random() * 0xffffff); } public function get color():uint { return _color; } public function set color(value:uint):void { _ct.color = value; _bubble.transform.colorTransform = _ct; _color = value; } } }
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