jpush 延迟推送的栗子

Posted 慕容哲别--

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  这个 推送是上个月做的, 上线之后没有问题,所以,我就把 这个整套代码 整理一哈,方便以后使用。

 

     首先需求是这样的:  在比赛结束后的 10 钟 开始给 参加比赛的球员  发送消息,告诉他们比赛的信息和视频都已经 整理完成了,请用户观看查询。

 

    其实没有什么特别的内容,只是调用一下jpush的接口而已, 还要对之前的参数和接口调通之后的参数 判断分析。

 

       

// 比赛结束的推送消息
    @Override
    public void sendMessageForGameOver(String gameId) {

        ExecutorService fixedThreadPool = Executors.newFixedThreadPool(100);
        fixedThreadPool.execute(new MessageForGameOver(gameId));
    }

 

 

 class MessageForGameOver implements Runnable {
        private String  gameId;
        public MessageForGameOver(String  gameId) {
            this.gameId = gameId;
        }
        public void startEvent(){
            try{
                //获取主队的所有球员的Id
                Game gameOverDto=gameService.getGameRaw(gameId);
                String homeTeamId = gameOverDto.getHomeTeamId();
                List<String> homeTeamUserIds = getUserIdsByTeamId(homeTeamId);
                //获取客队的所有球员的Id
                String guestTeamId = gameOverDto.getGuestTeamId();
                List<String> guestTeamUserIds = getUserIdsByTeamId(guestTeamId);

                PushMessageDto homeTeamDto = genPushMessageDtoService.genPushMessageDtoForGameOver(gameOverDto, homeTeamUserIds, gameOverDto.getGuestTeamId());
                PushMessageDto guestTeamDto = genPushMessageDtoService.genPushMessageDtoForGameOver(gameOverDto, guestTeamUserIds, gameOverDto.getHomeTeamId());
                PushMessage pushMessage = new PushMessage();
                pushMessage.setBizid(gameId);
                pushMessage.setBiztype(2);
                pushMessage.setProcessStatus(2);
                pushMessage.setProcessCount(0);
                pushMessage.setCreatedTime(new Date());
                pushMessage.setUpdatedTime(new Date());
                PushMessage message = pushMessageService.insertSelective(pushMessage);

                saveMessageDetailService.saveMessageDetailForGameOver(gameOverDto); // 消息内容保存到本地的
                sendMessageToJpush(homeTeamDto, guestTeamDto, message); // 发送消息
            }catch (Exception e){
                log.error("消息发送出错"+e.getMessage());
            }
        }

        @Override
        public void run() {  // 线程 启动  延迟 10 分钟
            try {
                Thread.sleep(10*60*1000);
            } catch (InterruptedException e) {
                e.printStackTrace();
            }
            startEvent();
        }
    }

  

 private void sendMessageToJpush(PushMessageDto homeTeamDto, PushMessageDto guestTeamDto, PushMessage message) {
        Boolean flag = false;

        if (homeTeamDto != null) {
            CallBackMessage callBackMessage = sendMessage(homeTeamDto);   // 这里主要是这个方法来发送消息
            if (callBackMessage.getCode() == 200) {
                flag = true;
                message.setProcessCount(1);
                message.setProcessStatus(3);
                pushMessageService.updateByPrimaryKeySelective(message);
            }else {
                message.setProcessCount(1);
                message.setProcessStatus(4);
                message.setFailureReason(callBackMessage.getErrorMessage());
                pushMessageService.updateByPrimaryKeySelective(message);
            }
        }

        if (guestTeamDto != null) {
            CallBackMessage callBackMessage = sendMessage(guestTeamDto);
            if (callBackMessage.getCode() == 200) {
                message.setProcessCount(1);
                message.setProcessStatus(3);
                pushMessageService.updateByPrimaryKeySelective(message);
            }else{
                message.setProcessCount(1);
                message.setProcessStatus(4);
                message.setFailureReason(callBackMessage.getErrorMessage());
                pushMessageService.updateByPrimaryKeySelective(message);
            }
        }
    }

  

 @Override
    public CallBackMessage sendMessage(PushMessageDto pushMessageDto) { // 发送消息的地方
        JPushClient jPushClient;
        if ("basketball".equals(pushMessageDto.getSportType())) {
            jPushClient = new JPushClient(SECRET, APP_KEY, 3);  // jpush 提供的类 
        } else if ("football".equals(pushMessageDto.getSportType())) {
            jPushClient = new JPushClient(SECRET_NEW, APP_KEY_NEW, 3);
        } else {
            String errMsg = "Connection error, unknown sport type, cannot choose app key. Sport type: " +
                    pushMessageDto.getSportType();
            log.error(errMsg);
            return new CallBackMessage(404, "error", errMsg);
        }
        PushPayload payload = buildPushObject_ios_audienceMore_messageWithExtras(pushMessageDto);
        try {
            if (payload != null) {
                Iterator it = pushMessageDto.getUserIds().iterator();
                String value = null;
                while (it.hasNext()){
                    value = (String)it.next();
                    System.out.println(value);
                    log.info("JPush发送get用户,用户ID 为"+value);
                }
                PushResult result = jPushClient.sendPush(payload);  //  发送到jpush  
                return new CallBackMessage(200, "ok", "success");
            }
            return new CallBackMessage(500, "error", "初始化参数失败,这些用户都没有设置过alias!");
        } catch (APIConnectionException e) {
            log.error("Connection error, should retry later,errorMessage:" + e.getMessage());
            return new CallBackMessage(404, "error", "Connection error, should retry later,errorMessage" + e.getMessage());
        } catch (APIRequestException e) {
            log.error("HTTP Status: " + e.getStatus());
            log.error("Error Code: " + e.getErrorCode());
            log.error("Error Message: " + e.getErrorMessage());
            return new CallBackMessage(e.getErrorCode(), e.getStatus() + "", e.getErrorMessage());
        }
    }

  

 

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