《Walking the callstack(转载)》
Posted DeanWang
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本文转载自:https://www.codeproject.com/articles/11132/walking-the-callstack
Introduction
In some cases you need to display the callstack of the current thread or your are just interested in the callstack of other threads / processes. Therefore I wrote this project.
The goal for this project was the following:
- Simple interface to generate a callstack
- C++ based to allow overwrites of several methods
- Hiding the implementation details (API) from the class‘ interface
- Support of x86, x64 and IA64 architecture
- Default output to debugger-output window (but can be customized)
- Support of user-provided read-memory-function
- Support of the widest range of development-IDEs (VC5-VC8)
- Most portable solution to walk the callstack
Background
To walk the callstack there is a documented interface: StackWalk64
. Starting with Win9x/W2K, this interface is in the dbghelp.dll library (on NT, it is in imagehlp.dll). But the function name (StackWalk64
) has changed starting with W2K (before it was called StackWalk
(without the 64
))! This project only supports the newer Xxx64-funtions. If you need to use it on older systems, you can download the redistributable for NT/W9x.
The latest dbghelp.dll can always be downloaded with the Debugging Tools for Windows. This also contains the symsrv.dll which enables the use of the public Microsoft symbols-server (can be used to retrieve debugging information for system-files; see below).
Using the code
The usage of the class is very simple. For example if you want to display the callstack of the current thread, just instantiate a StackWalk
object and call the ShowCallstack
member:
#include <windows.h>
#include "StackWalker.h"
void Func5() { StackWalker sw; sw.ShowCallstack(); }
void Func4() { Func5(); }
void Func3() { Func4(); }
void Func2() { Func3(); }
void Func1() { Func2(); }
int main()
{
Func1();
return 0;
}
This produces the following output in the debugger-output window:
[...] (output stripped) d:\privat\Articles\stackwalker\stackwalker.cpp (736): StackWalker::ShowCallstack d:\privat\Articles\stackwalker\main.cpp (4): Func5 d:\privat\Articles\stackwalker\main.cpp (5): Func4 d:\privat\Articles\stackwalker\main.cpp (6): Func3 d:\privat\Articles\stackwalker\main.cpp (7): Func2 d:\privat\Articles\stackwalker\main.cpp (8): Func1 d:\privat\Articles\stackwalker\main.cpp (13): main f:\vs70builds\3077\vc\crtbld\crt\src\crt0.c (259): mainCRTStartup 77E614C7 (kernel32): (filename not available): [email protected]
You can now double-click on a line and the IDE will automatically jump to the desired file/line.
Providing own output-mechanism
If you want to direct the output to a file or want to use some other output-mechanism, you simply need to derive from the StackWalker
class. You have two options to do this: only overwrite the OnOutput
method or overwrite each OnXxx
-function. The first solution (OnOutput
) is very easy and uses the default-implementation of the other OnXxx
-functions (which should be enough for most of the cases). To output also to the console, you need to do the following:
class MyStackWalker : public StackWalker
{
public:
MyStackWalker() : StackWalker() {}
protected:
virtual void OnOutput(LPCSTR szText)
{ printf(szText); StackWalker::OnOutput(szText); }
};
Retrieving detailed callstack info
If you want detailed info about the callstack (like loaded-modules, addresses, errors, ...) you can overwrite the corresponding methods. The following methods are provided:
class StackWalker
{
protected:
virtual void OnSymInit(LPCSTR szSearchPath, DWORD symOptions, LPCSTR szUserName);
virtual void OnLoadModule(LPCSTR img, LPCSTR mod, DWORD64 baseAddr, DWORD size,
DWORD result, LPCSTR symType, LPCSTR pdbName, ULONGLONG fileVersion);
virtual void OnCallstackEntry(CallstackEntryType eType, CallstackEntry &entry);
virtual void OnDbgHelpErr(LPCSTR szFuncName, DWORD gle, DWORD64 addr);
};
These methods are called during the generation of the callstack.
Various kinds of callstacks
In the constructor of the class, you need to specify if you want to generate callstacks for the current process or for another process. The following constructors are available:
class StackWalker
{
public:
StackWalker(
int options = OptionsAll,
LPCSTR szSymPath = NULL,
DWORD dwProcessId = GetCurrentProcessId(),
HANDLE hProcess = GetCurrentProcess()
);
// Just for other processes with
// default-values for options and symPath
StackWalker(
DWORD dwProcessId,
HANDLE hProcess
);
};
To do the actual stack-walking you need to call the following functions:
class StackWalker
{
public:
BOOL ShowCallstack(
HANDLE hThread = GetCurrentThread(),
CONTEXT *context = NULL,
PReadProcessMemoryRoutine readMemoryFunction = NULL,
LPVOID pUserData = NULL
);
};
Displaying the callstack of an exception
With this StackWalker
you can also display the callstack inside an exception handler. You only need to write a filter-function which does the stack-walking:
// The exception filter function:
LONG WINAPI ExpFilter(EXCEPTION_POINTERS* pExp, DWORD dwExpCode)
{
StackWalker sw;
sw.ShowCallstack(GetCurrentThread(), pExp->ContextRecord);
return EXCEPTION_EXECUTE_HANDLER;
}
// This is how to catch an exception:
__try
{
// do some ugly stuff...
}
__except (ExpFilter(GetExceptionInformation(), GetExceptionCode()))
{
}
Points of Interest
Context and callstack
To walk the callstack of a given thread, you need at least two facts:
- The context of the thread
The context is used to retrieve the current Instruction Pointer and the values for the Stack Pointer (SP) and sometimes the Frame Pointer (FP). The difference between SP and FP is in short: SP points to the latest address on the stack. FP is used to reference the arguments for a function. See also Difference Between Stack Pointer and Frame Pointer. But only the SP is essential for the processor. The FP is only used by the compiler. You can also disable the usage of FP (see: /Oy (Frame-Pointer Omission)).
- The callstack
The callstack is a memory-region which contains all the data/addresses of the callers. This data must be used to retrieve the callstack (as the name says). The most important part is: this data-region must not change until the stack-walking is finished! This is also the reason why the thread must be in the Suspendedstate to retrieve a valid callstack. If you want to do a stack-walking for the current thread, then you must not change the callstack memory after the addresses which are declared in the context record.
Initializing the STACKFRAME64
-structure
To successfully walk the callstack with StackWalk64
, you need to initialize the STACKFRAME64
-structure with meaningful values. In the documentation of StackWalk64
there is only a small note about this structure:
- The first call to this function will fail if the
AddrPC
andAddrFrame
members of theSTACKFRAME64
structure passed in theStackFrame
parameter are not initialized.
According to this documentation, most programs only initialize AddrPC
and AddrFrame
; and this had worked until the newest dbhhelp.dll (v5.6.3.7). Now, you also need to initialize AddrStack
. After having some trouble with this (and other problems) I talked to the dbghelp-team and got the following answer (2005-08-02; my own comments are written in italics!):
AddrStack
should always be set to the stack pointer value for all platforms. You can certainly publish thatAddrStack
should be set. You‘re also welcome to say that new releases of dbghelp are now requiring this.- Given a current dbghelp, your code should:
- Always use
StackWalk64
- Always set
AddrPC
to the current instruction pointer (Eip
on x86,Rip
on x64 andStIIP
on IA64) - Always set
AddrStack
to the current stack pointer (Esp
on x86,Rsp
on x64 andIntSp
on IA64) - Set
AddrFrame
to the current frame pointer when meaningful. On x86 this isEbp
, on x64 you can useRbp
(but is not used by VC2005B2; instead it usesRdi
!) and on IA64 you can useRsBSP
.StackWalk64
will ignore the value when it isn‘t needed for unwinding. - Set
AddrBStore
toRsBSP
for IA64.
- Always use
Walking the callstack of the current thread
On x86 systems (prior to XP), there is no direct supported function to retrieve the context of the current thread. The recommended way is to throw an exception and catch it. Now you will have a valid context-record. The default way of capturing the context of the current thread is by doing some inline-assembler to retrieve EIP
, ESP
and EBP
. If you want to use the documented way, then you need to define CURRENT_THREAD_VIA_EXCEPTION
for the project. But you should be aware of the fact, that GET_CURRENT_CONTEXT
is a macro which internally uses <CODE lang=mc++>__try __except. Your function must be able to contain these statements.
Starting with XP and on x64 and IA64 systems, there is a documented function to retrieve the context of the current thread: RtlCaptureContext
.
To do a stack-walking of the current thread, you simply need to do:
StackWalker sw; sw.ShowCallstack();
Walking the callstack of other threads in the same process
To walk the callstack of another thread inside the same process, you need to suspend the target thread (so the callstack will not change during the stack-walking). But you should be aware that suspending a thread in the same process might lead to dead-locks! (See: Why you never should call Suspend/TerminateThread (Part I, Part II, Part III))
If you have the handle to the thread, you can do the following to retrieve the callstack:
MyStackWalker sw; sw.ShowCallstack(hThread);
For a complete sample to retrieve the callstack of another thread, you can take a look at the demo-project.
Walking the callstack of other threads in other processes
The approach is almost the same as for walking the callstack for the current process. You only need to provide the ProcessID
and a handle to the process (hProcess
). Then you also need to suspend the thread to do the stack-walking. A complete sample to retrieve the callstack of another process is in the demo-project.
Reusing the StackWalk
instance
It is no problem to reuse the StackWalk
instance, as long as you want to do the stack-walking for the same process. If you want to do a lot of stack-walking it is recommended to reuse the instance. The reason is simple: if you create a new instance, then the symbol-files must be re-loaded for each instance. And this is really time-consuming. Also it is not allowed to access the StackWalk
functions from different threads (the dbghelp.dll is not thread-safe!). Therefore it makes no sense to create more than one instance...
Symbol-Search-Path
By default, a symbol-search path (SymBuildPath
and SymUseSymSrv
) is provided to the dbghelp.dll. This path contains the following directories:
- The optional provided
szSymPath
. If this parameter is provided, the optionSymBuildPath
is automatically set. Each path must be separated with a ";" - The current directory
- The directory of the EXE
- The environment variable
_NT_SYMBOL_PATH
- The environment variable
_NT_ALTERNATE_SYMBOL_PATH
- The environment variable
SYSTEMROOT
- The environment variable
SYSTEMROOT
appended with "\system32" - The public Microsoft symbol-server: SRV*%SYSTEMDRIVE%\websymbols*http://msdl.microsoft.com/download/symbols
Symbol-Server
If you want to use the public symbols for the OS-files from the Microsoft-Symbol-Server, you either need the Debugging Tools for Windows (then symsrv.dll and the latest dbghelp.dll will be found automatically) or you need to redistribute "dbghelp.dll" and "smysrv.dll" from this package!
Loading the modules and symbols
To successfully walk the callstack of a thread, dbghelp.dll requires that the modules are known by the library. Therefore you need to "register" each module of the process via SymLoadModule64
. To accomplish this you need to enumerate the modules of the given process.
Starting with Win9x and W2K, it is possible to use the ToolHelp32-API. You need to make a snapshot (CreateToolhelp32Snapshot
) of the process and then you can enumerate the modules via Module32First
and Module32Next
. Normally the ToolHelp functions are located in the kernel32.dll but on Win9x it is located in a separate DLL: tlhelp32.dll. Therefore we need to check the functions in both DLLs.
If you have NT4, then the ToolHelp32-API is not available. But in NT4 you can use the PSAPI. To enumerate all modules you need to call EnumProcessModules
, but you only get the handles to the modules. To feed SymLoadModule64
you also need to query the ModuleBaseAddr
, SizeOfImage
(via GetModuleInformation
), ModuleBaseName
(via GetModuleBaseName
) and ModuleFileName(Path)
(via GetModuleFileNameEx
).
dbghelp.dll
There are a couple of issues with dbghelp.dll.
- The first is, there are two "teams" at Microsoft which redistribute the dbghelp.dll. One team is the OS-team, the other is the Debugging-Tools-Team (I don‘t know the real names...). In general you can say: The dbghelp.dll provided with the Debugging Tools for Windows is the most recent version. One problem of this two teams is the different versioning of the dbghelp.dll. For example, for XP-SP1 the version is 5.1.2600.1106 dated 2002-08-29. The version 6.0.0017.0 which was redistributed from the debug-team is dated 2002-04-31. So there is at least a conflict in the date (the newer version is older). And it is even harder to decide which version is "better" (or has more functionality).
- Starting with Me/W2K, the dbghelp.dll-file in the system32 is protected by the System File Protection. So if you want to use a newer dbghelp.dll you need to redistribute the version from the Debugging Tools for Windows (put it in the same directory as your EXE). This leads to a problem on W2K if you want to walk the callstack for an app which was built using VC7 or later. The VC7 compiler generates a new PDB-format (called DIA). This PDB-format cannot be read with the dbghelp.dll which is installed with the OS. Therefore you will not get very useful callstacks (or at least with no debugging info like filename, line, function name, ...). To overcome this problem, you need to redistribute a newer dbghelp.dll.
- The dbghelp.dll version 6.5.3.7 has a bug or at least a documentation change of the
StackWalk64
function. In the documentation you can read:The first call to this function will fail if the
AddrPC
andAddrFrame
members of theSTACKFRAME64
structure passed in theStackFrame
parameter are not initialized.and
[The
ContextRecord
] parameter is required only when theMachineType
parameter is notIMAGE_FILE_MACHINE_I386
.But this is not true anymore. Now the callstack on x86-systems cannot be retrieved if you pass
NULL
asContextRecord
. From my point of view this is a major documentation change. Now you either need to initialize theAddrStack
as well, or provide a validContextRecord
which contains theEIP
,EBP
andESP
registers! - See also comments in the Initializing the STACKFRAME64-structure chapter...
Options
To do some kind of modification of the behaviour, you can optionally specify some options. Here is the list of the available options:
typedef enum StackWalkOptions
{
// No addition info will be retrived
// (only the address is available)
RetrieveNone = 0,
// Try to get the symbol-name
RetrieveSymbol = 1,
// Try to get the line for this symbol
RetrieveLine = 2,
// Try to retrieve the module-infos
RetrieveModuleInfo = 4,
// Also retrieve the version for the DLL/EXE
RetrieveFileVersion = 8,
// Contains all the abouve
RetrieveVerbose = 0xF,
// Generate a "good" symbol-search-path
SymBuildPath = 0x10,
// Also use the public Microsoft-Symbol-Server
SymUseSymSrv = 0x20,
// Contains all the abouve "Sym"-options
SymAll = 0x30,
// Contains all options (default)
OptionsAll = 0x3F
} StackWalkOptions;
Known issues
- NT/Win9x: This project only support the
StackWalk64
function. If you need to use it on NT4/Win9x, you need to redistribute the dbghelp.dll for this platform. - Currently only supports ANSI-names in callbacks (of course, the project can be compiled with UNICODE...).
- To open a remote thread I used "
OpenThread
" which is not available on NT4/W9x. To have an example of doing this in NT4/Win9x please refer to Remote Library. - Walking mixed-mode callstacks (managed/unmanaged) does only return the unmanaged functions.
History
- 2005-07-27
- First public release.
- Supports x86, x64 and IA64.
- 2005-07-28
- Changed the description, so it does not make the impression that this is the only documented way to walk the callstack...
ShowCallstack(hThread, ...)
now accepts aNULL
CONTEXT
(this forces to capture the context of this thread); it also was simplified (now only one function for all situations).- Added chapters: Symbol-Search-Path, Loading the modules and symbols and dbghelp.dll.
- 2005-08-01
- Added VC7.0 project/solution files.
- Added more comment to the
GET_CURRENT_CONTEXT
define regarding the use ofRtlCaptureContext
function. - Problem with uninitialized
cnt
variable solved. - Workaround for wrongly defined
GetFileVersionInfoSize
andGetFileVersionInfo
(on older PSDK-Version (VC7 and before), the first parameter was declared asLPTSTR
instead ofLPCTSTR
). - Changed the used
ContextFlags
parameter fromCONTEX_ALL
toCONTEXT_FULL
(this also works correctly and is supported in older PSDK-versions). - Now compiles on VC5/6 without installing a newer Platform-SDK (all missing declarations are now embedded).
- Added VC6 project/solution files.
- Added a
pUserData
member to theShowCallstack
function and thePReadProcessMemoryRoutine
declaration (to pass some user-defined data, which can be used in thereadMemoryFunction
-callback).
- 2005-08-02
OnSymInit
now also outputs the OS-version by default.- Added example for doing an exception-callstack-walking in main.cpp (thanks to owillebo).
- Correction in article about
RtlCaptureContext
. This function is also available starting with XP (thanks to Dan Moulding). - Added chapters: Initializing the STACKFRAME64-structure, Displaying the callstack of an exception.
- 2005-08-05
- Removed some Lint issues... thanks to Okko Willeboordse!
- Removed all warnings with /analyze switch from VC8.
- 2005-09-06
- Fixed a small bug regarding VC5/6 and old PSDK version (
OSVERSIONINFOEX
is not present).
- Fixed a small bug regarding VC5/6 and old PSDK version (
- 2005-11-07
- Detects an "endless-callstack" and terminates the stackwalking.
- Usage of
RtlCaptureContext
only on x64 and IA64 platforms.
License
This article, along with any associated source code and files, is licensed under The BSD License
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