jquery1.7.2的源码分析$.Deferred
Posted 犹记惊鸿照影(JS)
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例子的详细讲解
上面的的代码是怎么运行的呢
点击button的先执行 $.Deferred(),得到具有很多方法的defer
defer.resolve( 5 );
var doneList = jQuery.Callbacks( "once memory" ), failList = jQuery.Callbacks( "once memory" ), progressList = jQuery.Callbacks( "memory" ), state = "pending"; lists = { resolve: doneList, reject: failList, notify: progressList } for ( key in lists ) { deferred[ key ] = lists[ key ].fire; deferred[ key + "With" ] = lists[ key ].fireWith; } //根据上面的代码可得 //deferred[ ‘resolve‘]=lists[ ‘resolve‘].fire; //deferred[ ‘resolveWidth‘]=lists[ ‘resolve‘].fireWith; //deferred[ ‘reject‘]=lists[ ‘reject‘].fire; //deferred[ ‘rejectWidth‘]=lists[ ‘reject‘].fireWith; //deferred[ ‘notify‘]=lists[ ‘notify‘].fire; //deferred[ ‘notifyWidth‘]=lists[ ‘notify‘].fireWith; //因此resolve( 5 )执行了
fire: function() { self.fireWith( this, arguments ); return this; }, fireWith: function( context, args ) { //stack=[];为true;firing 为false;flag={} if ( stack ) { if ( firing ) { if ( !flags.once ) { stack.push( [ context, args ] ); } //memory =undefined } else if ( !( flags.once && memory ) ) { fire( context, args ); } } return this; }
fire = function( context, args ) { args = args || []; //memory = [ context, args ];即为self,和5 memory = !flags.memory || [ context, args ]; fired = true; firing = true; firingIndex = firingStart || 0; firingStart = 0; firingLength = list.length; for ( ; list && firingIndex < firingLength; firingIndex++ ) { //函数执行后为false并且flags.stopOnFalse 为true时memory = true; //注意这里执行了函数 if ( list[ firingIndex ].apply( context, args ) === false && flags.stopOnFalse ) { memory = true; // Mark as halted break; } } firing = false; if ( list ) { if ( !flags.once ) { if ( stack && stack.length ) { memory = stack.shift(); self.fireWith( memory[ 0 ], memory[ 1 ] ); } } else if ( memory === true ) { self.disable(); } else { //最终又把list函数组给赋值为空 list = []; } } }
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