UIView 添加闪烁的渐变光
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CGRect gradientRect=CGRectMake(- imageView3.bounds.size.width*1.5, 0, 4 * imageView3.bounds.size.width, imageView3.bounds.size.height); CAGradientLayer *gradientLayer = [CAGradientLayer layer]; gradientLayer.frame =gradientRect; gradientLayer.colors = @[(id)hexColor(bb975e).CGColor,(id)[UIColor whiteColor].CGColor,(id)hexColor(bb975e).CGColor]; gradientLayer.locations = @[@(0.25),@(0.5),@(0.75)]; gradientLayer.startPoint = CGPointMake(0, 0.5); gradientLayer.endPoint = CGPointMake(1, 0.5); gradientLayer.position = CGPointMake(imageView3.bounds.size.width*0.5, imageView3.bounds.size.height/2.0); [imageView3.layer addSublayer:gradientLayer]; CALayer *maskLayer = [CALayer layer]; maskLayer.frame =CGRectOffset(imageView3.bounds, imageView3.bounds.size.width*1.5, 0); maskLayer.contents = (__bridge id)([UIImage imageNamed:@"launchImage3"].CGImage); gradientLayer.mask = maskLayer; CABasicAnimation* fadeAnim = [CABasicAnimation animationWithKeyPath:@"locations"]; fadeAnim.fromValue = @[@(0.0),@(0.0),@(0.25)]; fadeAnim.toValue = @[@(0.75),@(1.0),@(1.0)]; fadeAnim.duration=2; fadeAnim.repeatCount = CGFLOAT_MAX; [gradientLayer addAnimation:fadeAnim forKey:nil];
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