实时控制软件设计第二周作业-停车场门禁控制系统状态机

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画出动作转换图为:

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使用模块化设计,将起落杆、出入传感器和通行灯设计成四个模块,分别继承设计好的系统模块接口:

 1 //FSM_Interface.h
 2 #pragma once
 3 
 4 namespace FSM
 5 {
 6     
 7     class ISystemUnit                        //系统单元接口        
 8     {
 9     public:
10         
11         virtual void Initialize() = 0;            //初始化
12 
13         virtual void Execute() = 0;                //执行动作
14 
15         virtual void SetState(bool state) = 0;        //更改状态
16 
17         virtual bool GetState() const = 0;        //获得当前状态
18 
19         virtual void Shutdown() = 0;            //关闭
20 
21     protected:
22 
23         bool State;
24     };
25 }        
  1 //FSM.h
  2 #pragma once
  3 
  4 #include "FSM_Interface.h"
  5 #include <iostream>
  6 
  7 using std::cout;
  8 using std::endl;
  9 
 10 #define Up       true
 11 #define Down     false
 12 #define Green    true
 13 #define Red      false
 14 #define CarIn    true
 15 #define CarOut    false
 16 
 17 #ifdef _IOSTREAM_
 18 #define ErrorReport(ERR) 19         { 20             cout << #ERR << endl; 21         }
 22 
 23 #define StateReport(STATE) 24         { 25             cout << #STATE << endl; 26         }
 27 #else
 28 #define ErrorReport(ERR)
 29 #define StateReport(STATE)
 30 #endif
 31 
 32 namespace FSM
 33 {
 34     class ControlSystem sealed                     //控制系统类
 35     {
 36     public:
 37 
 38         void SystemInitialize();                  //系统初始化
 39             
 40         void SystemShutdown();                     //系统关闭
 41 
 42         void Update(bool CarState);                 //根据车的进入或进出状态更新系统状态
 43 
 44         static ControlSystem* GetInstance();      //单例模式
 45 
 46     private:
 47 
 48         static ControlSystem* pInstance;          //指向该单例的指针
 49 
 50         ControlSystem();                          //不允许显式创建对象
 51         ~ControlSystem();
 52     };
 53 
 54     class LiftLever :public ISystemUnit            //栏杆类
 55     {
 56     public:
 57 
 58         static LiftLever* GetInstance();
 59 
 60         void Initialize();
 61 
 62         void Shutdown();
 63 
 64         void Execute();
 65 
 66         void SetState(bool state);
 67 
 68         bool GetState() const;
 69 
 70     private:
 71 
 72         bool State = Down;
 73 
 74         static LiftLever* pInstance;
 75 
 76         LiftLever();
 77         ~LiftLever();
 78     };
 79 
 80     class InSensor :public ISystemUnit            //入闸传感器类
 81     {
 82     public:
 83 
 84         static InSensor* GetInstance();
 85 
 86         void Initialize();
 87 
 88         void Shutdown();
 89 
 90         void Execute();
 91 
 92         void SetState(bool state);
 93 
 94         bool GetState() const;
 95 
 96     private:
 97 
 98         bool State = false;
 99 
100         static InSensor* pInstance;
101 
102         InSensor();
103         ~InSensor();
104     };
105 
106     class OutSensor :public ISystemUnit            //出闸传感器类
107     {
108     public:
109 
110         static OutSensor* GetInstance();
111 
112         void Initialize();
113 
114         void Shutdown();
115 
116         void Execute();
117 
118         void SetState(bool state);
119 
120         bool GetState() const;
121 
122     private:
123 
124         bool State = false;
125 
126         static OutSensor* pInstance;
127 
128         OutSensor();
129         ~OutSensor();
130     };
131 
132     class Light :public ISystemUnit                //信号灯类
133     {
134     public:
135 
136         static Light* GetInstance();
137 
138         void Initialize();
139 
140         void Shutdown();
141 
142         void Execute();
143 
144         void SetState(bool state);
145 
146         bool GetState() const;
147 
148     private:
149 
150         bool State = Red;
151 
152         static Light* pInstance;
153 
154         Light();
155         ~Light();
156     };
157 
158 }
  1 //FSM.cpp
  2 #include "FSM.h"
  3 
  4 namespace FSM
  5 {
  6     ControlSystem* ControlSystem::pInstance = nullptr;
  7 
  8     ControlSystem * ControlSystem::GetInstance()
  9     {
 10         if (pInstance == nullptr)
 11         {
 12             pInstance = new ControlSystem();
 13         }
 14         return pInstance;
 15     }
 16 
 17     void ControlSystem::SystemInitialize()
 18     {
 19         LiftLever::GetInstance()->Initialize();
 20         InSensor::GetInstance()->Initialize();
 21         OutSensor::GetInstance()->Initialize();
 22         Light::GetInstance()->Initialize();
 23     }
 24 
 25     void ControlSystem::SystemShutdown()
 26     {
 27         Light::GetInstance()->Shutdown();
 28         OutSensor::GetInstance()->Shutdown();
 29         InSensor::GetInstance()->Shutdown();
 30         LiftLever::GetInstance()->Shutdown();
 31     }
 32     
 33     ControlSystem::ControlSystem()
 34     {
 35     }
 36 
 37     ControlSystem::~ControlSystem()
 38     {
 39     }
 40 
 41     LiftLever* LiftLever::pInstance = nullptr;
 42 
 43     LiftLever* LiftLever::GetInstance()
 44     {
 45         if (pInstance == nullptr)
 46         {
 47             pInstance = new LiftLever();
 48         }
 49         return pInstance;
 50     }
 51 
 52     void LiftLever::Initialize()
 53     {
 54     }
 55 
 56     void LiftLever::Shutdown()
 57     {
 58         if(pInstance)
 59             delete pInstance;    
 60     }
 61 
 62     void LiftLever::SetState(bool state)
 63     {
 64         State = state;
 65     }
 66 
 67     bool LiftLever::GetState() const
 68     {
 69         return State;
 70     }
 71 
 72     LiftLever::LiftLever()
 73     {
 74     }
 75 
 76     LiftLever::~LiftLever()
 77     {
 78     }
 79 
 80     InSensor* InSensor::pInstance = nullptr;
 81 
 82     InSensor* InSensor::GetInstance()
 83     {
 84         if (pInstance == nullptr)
 85         {
 86             pInstance = new InSensor();
 87         }
 88         return pInstance;
 89     }
 90 
 91     void InSensor::Initialize()
 92     {
 93     }
 94 
 95     void InSensor::Shutdown()
 96     {
 97         if (pInstance)
 98             delete pInstance;
 99     }
100 
101     void InSensor::SetState(bool state)
102     {
103         State = state;
104     }
105 
106     bool InSensor::GetState() const
107     {
108         return State;
109     }
110 
111     InSensor::InSensor()
112     {
113     }
114 
115     InSensor::~InSensor()
116     {
117     }
118 
119     OutSensor* OutSensor::pInstance = nullptr;
120 
121     OutSensor* OutSensor::GetInstance()
122     {
123         if (pInstance == nullptr)
124         {
125             pInstance = new OutSensor();
126         }
127         return pInstance;
128     }
129 
130     void OutSensor::Initialize()
131     {
132     }
133 
134     void OutSensor::Shutdown()
135     {
136         if (pInstance)
137             delete pInstance;
138     }
139 
140     void OutSensor::SetState(bool state)
141     {
142         State = state;
143     }
144 
145     bool OutSensor::GetState() const
146     {
147         return State;
148     }
149 
150     OutSensor::OutSensor()
151     {
152     }
153 
154     OutSensor::~OutSensor()
155     {
156     }
157 
158     Light* Light::pInstance = nullptr;
159 
160     Light* Light::GetInstance()
161     {
162         if (pInstance == nullptr)
163         {
164             pInstance = new Light();
165         }
166         return pInstance;
167     }
168 
169     void Light::Initialize()
170     {
171     }
172 
173     void Light::Shutdown()
174     {
175         if (pInstance)
176             delete pInstance;
177     }
178 
179     void Light::SetState(bool state)
180     {
181         State = state;
182     }
183 
184     bool Light::GetState() const
185     {
186         return State;
187     }
188 
189     Light::Light()
190     {
191     }
192 
193     Light::~Light()
194     {
195     }
196 }

在FSM_Execute.cpp中实现系统响应和模块动作:

  1 //FSM_Execute.cpp
  2 #include "FSM.h"
  3 
  4 namespace FSM
  5 {
  6     void ControlSystem::Update(bool CarState)
  7     {
  8         //-----------检测到汽车进入,入闸传感器置为true-----------//
  9         //------------------触发入闸传感器执行动作---------------//
 10         if (CarState == CarIn)
 11         {
 12             StateReport(Car_In);
 13             if ((LiftLever::GetInstance()->GetState() == Down)
 14                 && (Light::GetInstance()->GetState() == Red))
 15             {
 16                 InSensor::GetInstance()->SetState(true);
 17                 StateReport(InSensor_Set_True);
 18                 InSensor::GetInstance()->Execute();
 19             }
 20             else
 21             {
 22                 ErrorReport(Check_State_Of_LiftLever_And_Light);
 23             }
 24         }
 25         //-----------检测到汽车出闸,出闸传感器置为true-----------//
 26         //------入闸传感器置为true,触发出闸传感器执行动作--------//
 27         else
 28         {
 29             StateReport(Car_Out);
 30             if ((LiftLever::GetInstance()->GetState() == Up)
 31                 && (Light::GetInstance()->GetState() == Green))
 32             {
 33                 InSensor::GetInstance()->SetState(false);
 34                 OutSensor::GetInstance()->SetState(true);
 35                 StateReport(InSensor_Set_False);
 36                 StateReport(OutSensor_Set_True);
 37                 OutSensor::GetInstance()->Execute();
 38             }
 39             else
 40             {
 41                 ErrorReport(Check_State_Of_LiftLever_And_Light);
 42             }
 43         }
 44     }
 45 
 46     void LiftLever::Execute()
 47     {
 48         if (InSensor::GetInstance()->GetState() == true)    //入闸和出闸时栏杆的执行动作不同
 49         {
 50             if (this->State == Up)                            //检查状态是否被正确切换,下同
 51             {
 52                 Light::GetInstance()->SetState(Green);
 53                 StateReport(Light_Set_Green);
 54                 Light::GetInstance()->Execute();
 55             }
 56             else
 57             {
 58                 ErrorReport(LiftLever_May_Brokendown);
 59             }
 60         }
 61         else if (OutSensor::GetInstance()->GetState() == true)
 62         {
 63             if (this->State == Down)
 64             {
 65                 Light::GetInstance()->SetState(Red);
 66                 OutSensor::GetInstance()->SetState(false);
 67                 StateReport(Light_Set_Red);
 68                 StateReport(OutSensor_Set_False);
 69             }
 70             else
 71             {
 72                 ErrorReport(LiftLever_May_Brokendown);
 73             }
 74         }
 75     }
 76 
 77     void InSensor::Execute()
 78     {
 79         if ((LiftLever::GetInstance()->GetState() == Down)
 80             && (this->State == true))
 81         {
 82             LiftLever::GetInstance()->SetState(Up);
 83             StateReport(LiftLever_Up);
 84             LiftLever::GetInstance()->Execute();
 85         }
 86         else
 87         {
 88             ErrorReport(Check_State_Of_LiftLever_Or_The_InSensor_May_Brokedown);
 89         }
 90     }
 91 
 92     void OutSensor::Execute()
 93     {
 94         if ((this->State == true))
 95         {
 96             LiftLever::GetInstance()->SetState(Down);
 97             StateReport(LiftLever_Down);
 98             LiftLever::GetInstance()->Execute();
 99         }
100         else
101         {
102             ErrorReport(OutSensor_May_Brokendown);
103         }
104     }
105 
106     void Light::Execute()
107     {
108         if ((this->State == Green)
109             && (LiftLever::GetInstance()->GetState() == Up))
110         {
111             ControlSystem::GetInstance()->Update(CarOut);        //在栏杆升起且灯变绿后汽车
112         }                                                        //可通行,更新系统状态
113         else
114         {
115             ErrorReport(Light_May_Brokendown);
116         }
117     }
118 }

以下为测试程序:

 1 //main.cpp
 2 #include "FSM.h"
 3 
 4 using namespace FSM;
 5 
 6 int main(void)
 7 {
 8     ControlSystem::GetInstance()->SystemInitialize();
 9     ControlSystem::GetInstance()->Update(CarIn);
10     ControlSystem::GetInstance()->SystemShutdown();
11     system("pause");
12     return 0;
13 }

测试程序运行结果:

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