VTK初学一,a Mesh from vtkImageData

Posted 凤凰_1

tags:

篇首语:本文由小常识网(cha138.com)小编为大家整理,主要介绍了VTK初学一,a Mesh from vtkImageData相关的知识,希望对你有一定的参考价值。

#ifndef INITIAL_OPENGL
#define INITIAL_OPENGL
#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL)
VTK_MODULE_INIT(vtkInteractionStyle)
#endif

#include <iostream>
using namespace std;
#include <vtkVersion.h>
#include <vtkPolyData.h>
#include <vtkProperty.h>
#include <vtkMath.h>
#include <vtkSmartPointer.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkImageData.h>
#include <vtkGreedyTerrainDecimation.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkInteractionWidgetsModule.h>

void myShow(vtkGreedyTerrainDecimation* anInput)
{

    vtkSmartPointer<vtkPolyDataMapper> aMapper=vtkSmartPointer<vtkPolyDataMapper>::New();
    aMapper->SetInputConnection(anInput->GetOutputPort());
    aMapper->ScalarVisibilityOn();

    vtkSmartPointer<vtkActor> anActor=vtkSmartPointer<vtkActor>::New();
    anActor->SetMapper(aMapper);
    anActor->GetProperty()->SetInterpolationToFlat();
    anActor->GetProperty()->EdgeVisibilityOn();
    anActor->GetProperty()->SetEdgeColor(1,0,0);

    vtkSmartPointer<vtkRenderer> ren1=vtkSmartPointer<vtkRenderer>::New();
    vtkSmartPointer<vtkRenderWindow> renWin=vtkSmartPointer<vtkRenderWindow>::New();
    ren1->AddActor(anActor);
    ren1->ResetCamera();
    ren1->SetBackground(1,1,1);
    renWin->AddRenderer(ren1);
    renWin->SetSize(512,512);

    vtkSmartPointer<vtkRenderWindowInteractor> iren=vtkSmartPointer<vtkRenderWindowInteractor>::New();
    vtkSmartPointer<vtkInteractorStyleTrackballCamera> style=vtkSmartPointer<vtkInteractorStyleTrackballCamera>::New();
    iren->SetRenderWindow(renWin);
    iren->SetInteractorStyle(style);
    iren->Start();
}
int main()
{
    vtkSmartPointer<vtkImageData> image=vtkSmartPointer<vtkImageData>::New();
    image->SetDimensions(20,20,1);//头两个参数分别是沿x、y方向的取样点数,第三个参数是z方向的取样点数
    image->AllocateScalars(VTK_UNSIGNED_CHAR,1);
    int dims[3];
    image->GetDimensions(dims);
    for(double i=0;i<dims[0];i++)
    {
        for(double j=0;j<dims[1];j++)
        {
            unsigned char* pixel=static_cast<unsigned char*>(image->GetScalarPointer(i,j,0));
            pixel[0]=vtkMath::Round(vtkMath::Random(0,5));//在(i,j)位置上的“高”
        }
    }
    vtkSmartPointer<vtkGreedyTerrainDecimation>decimation=vtkSmartPointer<vtkGreedyTerrainDecimation>::New();
    decimation->SetInputData(image);
    decimation->Update();
    //可视化
    myShow(decimation);
    return 0;
}


以上是关于VTK初学一,a Mesh from vtkImageData的主要内容,如果未能解决你的问题,请参考以下文章

VTK初学一,比较常见的错误

VTK初学一,比较常见的错误2

VTK初学一,线段的绘制c_Line

VTK初学一,线段的CellArray绘制c_Line_CellArray

混合 VTK 和 SWIG Python

Unity---------Mesh理解