OpenCV——Perlin Noise
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// define head function #ifndef PS_ALGORITHM_H_INCLUDED #define PS_ALGORITHM_H_INCLUDED #include <iostream> #include <string> #include "cv.h" #include "highgui.h" #include "cxmat.hpp" #include "cxcore.hpp" #include "math.h" using namespace std; using namespace cv; void Show_Image(Mat&, const string &); #endif // PS_ALGORITHM_H_INCLUDED /* perlin noise. */ #include "PS_Algorithm.h" #include <time.h> using namespace std; using namespace cv; void Generate_smoothnoise(Mat& src, Mat& std, int octave); float Cosine_Interpolate(float x1,float x2,float alpha); #define pi 3.1415926 int main() { string Img_name("4.jpg"); Mat Img; Img=imread(Img_name); Mat Cloud(Img.size(), CV_32FC1); Mat Cloud_Temp(Img.size(), CV_32FC1); Mat Base_Noise(Img.size(), CV_32FC1); cv::randn(Base_Noise, 0.5, 0.25); // Show_Image(Base_Noise, "N1"); float persistance = 0.8; float totalAmplitude = 0.0; float amplitude; int octaveCount=8; for (int i=0; i<octaveCount; i++) { amplitude=std::pow(persistance,(octaveCount-i)); totalAmplitude=totalAmplitude+amplitude; Generate_smoothnoise(Base_Noise, Cloud_Temp, i); Cloud=Cloud+Cloud_Temp*amplitude; } Cloud=Cloud/totalAmplitude; Show_Image(Cloud, "out.jpg"); imwrite("Out.jpg", Cloud*255); waitKey(); } void Generate_smoothnoise(Mat& src, Mat& dst, int octave) { src.copyTo(dst); int width=src.cols; int height=src.rows; float samplePeriod=pow(2,octave); float sampleFrequency=1/samplePeriod; int sample_i0, sample_i1; float vertical_blend, horizontal_blend; int sample_j0, sample_j1; float top, bottom; for (int i=0; i<height-1; i++) { sample_i0=(int)(i/samplePeriod)*samplePeriod; sample_i1=(int)(sample_i0+samplePeriod)%height; vertical_blend = (i - sample_i0) * sampleFrequency; for (int j=0; j<width-1; j++) { sample_j0 = (int)(j / samplePeriod) * samplePeriod; sample_j1 = (int)(sample_j0 + samplePeriod)% width; horizontal_blend = (j - sample_j0) * sampleFrequency; if (sample_i0<0) sample_i0=0; if (sample_j0<0) sample_j0=0; if (sample_i1<0) sample_i1=0; if (sample_j1<0) sample_j1=0; // blend the top two corners top = Cosine_Interpolate(src.at<float>(sample_i0,sample_j0), src.at<float>(sample_i0,sample_j1), horizontal_blend); // blend the bottom two corners bottom = Cosine_Interpolate(src.at<float>(sample_i1,sample_j0), src.at<float>(sample_i1,sample_j1), horizontal_blend); // final blend dst.at<float>(i,j) = Cosine_Interpolate(top, bottom, vertical_blend); } } } float Cosine_Interpolate(float x1,float x2,float alpha) { float ft, f; float y; ft = alpha * pi; f = (1 - cos(ft)) * .5; y=x1*(1-f)+x2*f; return y; } // define the show image #include "PS_Algorithm.h" #include <iostream> #include <string> using namespace std; using namespace cv; void Show_Image(Mat& Image, const string& str) { namedWindow(str.c_str(),CV_WINDOW_AUTOSIZE); imshow(str.c_str(), Image); }
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