Hololens缩放物体源码(待完善)

Posted 北田

tags:

篇首语:本文由小常识网(cha138.com)小编为大家整理,主要介绍了Hololens缩放物体源码(待完善)相关的知识,希望对你有一定的参考价值。

using UnityEngine;
using System.Collections;
 
public class ScaleQuad : MonoBehaviour
{
 
public GameObject master; //Empty before the Quad
public GameObject quad; //The Quad I want to scale
Raycast hitInfo;
private Vector3 offsetOld;
 
 
void Update()
{
    var headPosition = Camera.main.transform.position;
    var gazeDirection = Camera.main.transform.forward;
 
    if (Physics.Raycast(headPosition, gazeDirection, out hitInfo))
    {
        //Create the offset
        offset = hitInfo.point - master.transform.position;
       
        // To get the new offset between hitpoint and master.transform.position for the new size
        Vector3 diff = offset - offsetOld;
 
        vFBMaster.transform.position = new Vector3((diff.x + master.transform.position.x), (diff.y + master.transform.position.y), master.transform.position.z);
        quad.transform.localScale = new Vector3((diff.x / 2) + quad.transform.localScale.x, (diff.y / 2) + quad.transform.localScale.y, quad.transform.localScale.z);
 
        Debug.Log(diff);
 
        //To save the old offset
        offsetOld = offset;
 
        Debug.Log("Old Offset = " + offsetOld);
        Debug.Log("new Offset = " + offset);
    }
}
}

 

以上是关于Hololens缩放物体源码(待完善)的主要内容,如果未能解决你的问题,请参考以下文章

Hololens Vuforia 物体识别

HoloLens开发手记 - Unity之World Anchor空间锚

Hololens官方教程精简版 - 08. Sharing holograms(共享全息影像)

Hololens官方教程精简版 - 08. Sharing holograms(共享全息影像)

Hololens官方教程精简版 - 04. Gesture(手势)

Hololens官方教程精简版 - 04. Gesture(手势)