C# Windows form application 播放小视频

Posted _iorilan

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1. 下载direcly-show lib DLL
点击打开链接

2. DxPlay.cs (可以在下载的例子中找到):


  
 public class DxPlay : IDisposable
    {
        enum GraphState
        {
            Stopped,
            Paused,
            Running,
            Exiting
        }


        #region Member variables


        // File name we are playing
        private string m_sFileName;


        // graph builder interfaces
        private IFilterGraph2 m_FilterGraph;
        private IMediaControl m_mediaCtrl;
        private IMediaEvent m_mediaEvent;


        // Used to grab current snapshots
        ISampleGrabber m_sampGrabber = null;


        // Grab once.  Used to create bitmap
        private int m_videoWidth;
        private int m_videoHeight;
        private int m_stride;
        private int m_ImageSize; // In bytes


        // Event used by Media Event thread
        private ManualResetEvent m_mre;


        // Current state of the graph (can change async)
        volatile private GraphState m_State = GraphState.Stopped;


#if DEBUG
        // Allow you to "Connect to remote graph" from GraphEdit
        DsROTEntry m_DsRot;
#endif


        #endregion


        // Release everything.
        public void Dispose()
        {
            CloseInterfaces();
        }
        ~DxPlay()
        {
            CloseInterfaces();
        }


        // Event that is called when a clip finishs playing
        public event DxPlayEvent StopPlay;
        public delegate void DxPlayEvent(Object sender);


        // Play an avi file into a window.  Allow for snapshots.
        // (Control to show video in, Avi file to play
        public DxPlay(Control hWin, string FileName)
        {
            try
            {
                int hr;
                IntPtr hEvent;


                // Save off the file name
                m_sFileName = FileName;


                // Set up the graph
                SetupGraph(hWin, FileName);


                // Get the event handle the graph will use to signal
                // when events occur
                hr = m_mediaEvent.GetEventHandle(out hEvent);
                DsError.ThrowExceptionForHR(hr);


                // Wrap the graph event with a ManualResetEvent
                m_mre = new ManualResetEvent(false);
#if USING_NET11
                m_mre.Handle = hEvent;
#else
                m_mre.SafeWaitHandle = new Microsoft.Win32.SafeHandles.SafeWaitHandle(hEvent, true);
#endif


                // Create a new thread to wait for events
                Thread t = new Thread(new ThreadStart(this.EventWait));
                t.Name = "Media Event Thread";
                t.Start();
            }
            catch
            {
                Dispose();
                throw;
            }
        }


        // Wait for events to happen.  This approach uses waiting on an event handle.
        // The nice thing about doing it this way is that you aren‘t in the windows message
        // loop, and don‘t have to worry about re-entrency or taking too long.  Plus, being
        // in a class as we are, we don‘t have access to the message loop.
        // Alternately, you can receive your events as windows messages.  See
        // IMediaEventEx.SetNotifyWindow.
        private void EventWait()
        {
            // Returned when GetEvent is called but there are no events
            const int E_ABORT = unchecked((int)0x80004004);


            int hr;
            IntPtr p1, p2;
            EventCode ec;


            do
            {
                // Wait for an event
                m_mre.WaitOne(-1, true);


                // Avoid contention for m_State
                lock (this)
                {
                    // If we are not shutting down
                    if (m_State != GraphState.Exiting)
                    {
                        // Read the event
                        for (
                            hr = m_mediaEvent.GetEvent(out ec, out p1, out p2, 0);
                            hr >= 0;
                            hr = m_mediaEvent.GetEvent(out ec, out p1, out p2, 0)
                            )
                        {
                            // Write the event name to the debug window
                            Debug.WriteLine(ec.ToString());


                            // If the clip is finished playing
                            if (ec == EventCode.Complete)
                            {
                                // Call Stop() to set state
                                Stop();


                                // Throw event
                                if (StopPlay != null)
                                {
                                    StopPlay(this);
                                }
                            }


                            // Release any resources the message allocated
                            hr = m_mediaEvent.FreeEventParams(ec, p1, p2);
                            DsError.ThrowExceptionForHR(hr);
                        }


                        // If the error that exited the loop wasn‘t due to running out of events
                        if (hr != E_ABORT)
                        {
                            DsError.ThrowExceptionForHR(hr);
                        }
                    }
                    else
                    {
                        // We are shutting down
                        break;
                    }
                }
            } while (true);
        }


        // Return the currently playing file name
        public string FileName
        {
            get
            {
                return m_sFileName;
            }
        }


        // start playing
        public void Start()
        {
            // If we aren‘t already playing (or shutting down)
            if (m_State == GraphState.Stopped || m_State == GraphState.Paused)
            {
                int hr = m_mediaCtrl.Run();
                DsError.ThrowExceptionForHR(hr);


                m_State = GraphState.Running;
            }
        }


        // Pause the capture graph.
        public void Pause()
        {
            // If we are playing
            if (m_State == GraphState.Running)
            {
                int hr = m_mediaCtrl.Pause();
                DsError.ThrowExceptionForHR(hr);


                m_State = GraphState.Paused;
            }
        }
        // Pause the capture graph.
        public void Stop()
        {
            // Can only Stop when playing or paused
            if (m_State == GraphState.Running || m_State == GraphState.Paused)
            {
                int hr = m_mediaCtrl.Stop();
                DsError.ThrowExceptionForHR(hr);


                m_State = GraphState.Stopped;
            }
        }


        // Reset the clip back to the beginning
        public void Rewind()
        {
            int hr;


            IMediaPosition imp = m_FilterGraph as IMediaPosition;
            hr = imp.put_CurrentPosition(0);
        }


        // Grab a snapshot of the most recent image played.
        // Returns A pointer to the raw pixel data. Caller must release this memory with
        // Marshal.FreeCoTaskMem when it is no longer needed.
        public IntPtr SnapShot()
        {
            int hr;
            IntPtr ip = IntPtr.Zero;
            int iBuffSize = 0;


            // Read the buffer size
            hr = m_sampGrabber.GetCurrentBuffer(ref iBuffSize, ip);
            DsError.ThrowExceptionForHR(hr);


            Debug.Assert(iBuffSize == m_ImageSize, "Unexpected buffer size");


            // Allocate the buffer and read it
            ip = Marshal.AllocCoTaskMem(iBuffSize);


            hr = m_sampGrabber.GetCurrentBuffer(ref iBuffSize, ip);
            DsError.ThrowExceptionForHR(hr);


            return ip;
        }


        // Convert a point to the raw pixel data to a .NET bitmap
        public Bitmap IPToBmp(IntPtr ip)
        {
            // We know the Bits Per Pixel is 24 (3 bytes) because we forced it 
            // to be with sampGrabber.SetMediaType()
            int iBufSize = m_videoWidth * m_videoHeight * 3;


            return new Bitmap(
                m_videoWidth,
                m_videoHeight,
                -m_stride,
                PixelFormat.Format24bppRgb,
                (IntPtr)(ip.ToInt32() + iBufSize - m_stride)
                );
        }


        // Build the capture graph for grabber and renderer.</summary>
        // (Control to show video in, Filename to play)
        private void SetupGraph(Control hWin, string FileName)
        {
            int hr;


            // Get the graphbuilder object
            m_FilterGraph = new FilterGraph() as IFilterGraph2;


            // Get a ICaptureGraphBuilder2 to help build the graph
            ICaptureGraphBuilder2 icgb2 = new CaptureGraphBuilder2() as ICaptureGraphBuilder2;


            try
            {
                // Link the ICaptureGraphBuilder2 to the IFilterGraph2
                hr = icgb2.SetFiltergraph(m_FilterGraph);
                DsError.ThrowExceptionForHR(hr);


#if DEBUG
                // Allows you to view the graph with GraphEdit File/Connect
                m_DsRot = new DsROTEntry(m_FilterGraph);
#endif
                // Add the filters necessary to render the file.  This function will
                // work with a number of different file types.
                IBaseFilter sourceFilter = null;
                hr = m_FilterGraph.AddSourceFilter(FileName, FileName, out sourceFilter);
                DsError.ThrowExceptionForHR(hr);


                // Get the SampleGrabber interface
                m_sampGrabber = (ISampleGrabber)new SampleGrabber();
                IBaseFilter baseGrabFlt = (IBaseFilter)m_sampGrabber;


                // Configure the Sample Grabber
                ConfigureSampleGrabber(m_sampGrabber);


                // Add it to the filter
                hr = m_FilterGraph.AddFilter(baseGrabFlt, "Ds.NET Grabber");
                DsError.ThrowExceptionForHR(hr);


                // Connect the pieces together, use the default renderer
                hr = icgb2.RenderStream(null, null, sourceFilter, baseGrabFlt, null);
                DsError.ThrowExceptionForHR(hr);


                // Now that the graph is built, read the dimensions of the bitmaps we‘ll be getting
                SaveSizeInfo(m_sampGrabber);


                // Configure the Video Window
                IVideoWindow videoWindow = m_FilterGraph as IVideoWindow;
                ConfigureVideoWindow(videoWindow, hWin);


                // Grab some other interfaces
                m_mediaEvent = m_FilterGraph as IMediaEvent;
                m_mediaCtrl = m_FilterGraph as IMediaControl;
            }
            finally
            {
                if (icgb2 != null)
                {
                    Marshal.ReleaseComObject(icgb2);
                    icgb2 = null;
                }
            }
#if DEBUG
            // Double check to make sure we aren‘t releasing something
            // important.
            GC.Collect();
            GC.WaitForPendingFinalizers();
#endif
        }


        // Configure the video window
        private void ConfigureVideoWindow(IVideoWindow videoWindow, Control hWin)
        {
            int hr;


            // Set the output window
            hr = videoWindow.put_Owner(hWin.Handle);
            DsError.ThrowExceptionForHR(hr);


            // Set the window style
            hr = videoWindow.put_WindowStyle((WindowStyle.Child | WindowStyle.ClipChildren | WindowStyle.ClipSiblings));
            DsError.ThrowExceptionForHR(hr);


            // Make the window visible
            hr = videoWindow.put_Visible(OABool.True);
            DsError.ThrowExceptionForHR(hr);


            // Position the playing location
            Rectangle rc = hWin.ClientRectangle;
            hr = videoWindow.SetWindowPosition(0, 0, rc.Right, rc.Bottom);
            DsError.ThrowExceptionForHR(hr);
        }


        // Set the options on the sample grabber
        private void ConfigureSampleGrabber(ISampleGrabber sampGrabber)
        {
            AMMediaType media;
            int hr;


            // Set the media type to Video/RBG24
            media = new AMMediaType();
            media.majorType = MediaType.Video;
            media.subType = MediaSubType.RGB24;
            media.formatType = FormatType.VideoInfo;
            hr = sampGrabber.SetMediaType(media);
            DsError.ThrowExceptionForHR(hr);


            DsUtils.FreeAMMediaType(media);
            media = null;


            // Configure the samplegrabber
            hr = sampGrabber.SetBufferSamples(true);
            DsError.ThrowExceptionForHR(hr);
        }


        // Save the size parameters for use in SnapShot
        private void SaveSizeInfo(ISampleGrabber sampGrabber)
        {
            int hr;


            // Get the media type from the SampleGrabber
            AMMediaType media = new AMMediaType();


            hr = sampGrabber.GetConnectedMediaType(media);
            DsError.ThrowExceptionForHR(hr);


            try
            {


                if ((media.formatType != FormatType.VideoInfo) || (media.formatPtr == IntPtr.Zero))
                {
                    throw new NotSupportedException("Unknown Grabber Media Format");
                }


                // Get the struct
                VideoInfoHeader videoInfoHeader = new VideoInfoHeader();
                Marshal.PtrToStructure(media.formatPtr, videoInfoHeader);


                // Grab the size info
                m_videoWidth = videoInfoHeader.BmiHeader.Width;
                m_videoHeight = videoInfoHeader.BmiHeader.Height;
                m_stride = videoInfoHeader.BmiHeader.ImageSize / m_videoHeight;
                m_ImageSize = videoInfoHeader.BmiHeader.ImageSize;
            }
            finally
            {
                DsUtils.FreeAMMediaType(media);
                media = null;
            }
        }


        // Shut down capture
        private void CloseInterfaces()
        {
            int hr;


            lock (this)
            {
                if (m_State != GraphState.Exiting)
                {
                    m_State = GraphState.Exiting;


                    // Release the thread (if the thread was started)
                    if (m_mre != null)
                    {
                        m_mre.Set();
                    }
                }


                if (m_mediaCtrl != null)
                {
                    // Stop the graph
                    hr = m_mediaCtrl.Stop();
                    m_mediaCtrl = null;
                }


                if (m_sampGrabber != null)
                {
                    Marshal.ReleaseComObject(m_sampGrabber);
                    m_sampGrabber = null;
                }


#if DEBUG
                if (m_DsRot != null)
                {
                    m_DsRot.Dispose();
                }
#endif


                if (m_FilterGraph != null)
                {
                    Marshal.ReleaseComObject(m_FilterGraph);
                    m_FilterGraph = null;
                }
            }
            GC.Collect();
        }
    }




3. 将Player加载到指定的panel中,本例需要循环播放,因此在stopplay中自动start()


private DxPlay m_play;
        private void LoadVideoIntoPanel()
        {
            try
            {
                var pathBase = Path.GetDirectoryName(Application.ExecutablePath);
                var path = Path.Combine(pathBase, bgVideo);
                // Open the file, provide a handle to play it in
                m_play = new DxPlay(_videoBackground, path);
                m_play.Start();
                
                // Let us know when the file is finished playing
                m_play.StopPlay += sender =>
                {
                    // Rewind clip to beginning to allow DxPlay.Start to work again.
                    m_play.Rewind();
                    m_play.Start();
                };
                
            }
            catch (Exception ex)
            {
                _log.Error("Video Playing Error ==> " + ex.Message + "\r\n" + ex.StackTrace);
            }
        }








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