AbstractQueuedSynchronizer源码分析

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/*
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/*
 *
 *
 *
 *
 *
 * Written by Doug Lea with assistance from members of JCP JSR-166
 * Expert Group and released to the public domain, as explained at
 * http://creativecommons.org/publicdomain/zero/1.0/
 */

package java.util.concurrent.locks;
import java.util.*;
import java.util.concurrent.*;
import java.util.concurrent.atomic.*;
import sun.misc.Unsafe;

/**
 * Provides a framework for implementing blocking locks and related
 * synchronizers (semaphores, events, etc) that rely on
 * first-in-first-out (FIFO) wait queues.  This class is designed to
 * be a useful basis for most kinds of synchronizers that rely on a
 * single atomic <tt>int</tt> value to represent state. Subclasses
 * must define the protected methods that change this state, and which
 * define what that state means in terms of this object being acquired
 * or released.  Given these, the other methods in this class carry
 * out all queuing and blocking mechanics. Subclasses can maintain
 * other state fields, but only the atomically updated <tt>int</tt>
 * value manipulated using methods {@link #getState}, {@link
 * #setState} and {@link #compareAndSetState} is tracked with respect
 * to synchronization.
 *
 * <p>Subclasses should be defined as non-public internal helper
 * classes that are used to implement the synchronization properties
 * of their enclosing class.  Class
 * <tt>AbstractQueuedSynchronizer</tt> does not implement any
 * synchronization interface.  Instead it defines methods such as
 * {@link #acquireInterruptibly} that can be invoked as
 * appropriate by concrete locks and related synchronizers to
 * implement their public methods.
 *
 * <p>This class supports either or both a default <em>exclusive</em>
 * mode and a <em>shared</em> mode. When acquired in exclusive mode,
 * attempted acquires by other threads cannot succeed. Shared mode
 * acquires by multiple threads may (but need not) succeed. This class
 * does not &quot;understand&quot; these differences except in the
 * mechanical sense that when a shared mode acquire succeeds, the next
 * waiting thread (if one exists) must also determine whether it can
 * acquire as well. Threads waiting in the different modes share the
 * same FIFO queue. Usually, implementation subclasses support only
 * one of these modes, but both can come into play for example in a
 * {@link ReadWriteLock}. Subclasses that support only exclusive or
 * only shared modes need not define the methods supporting the unused mode.
 *
 * <p>This class defines a nested {@link ConditionObject} class that
 * can be used as a {@link Condition} implementation by subclasses
 * supporting exclusive mode for which method {@link
 * #isHeldExclusively} reports whether synchronization is exclusively
 * held with respect to the current thread, method {@link #release}
 * invoked with the current {@link #getState} value fully releases
 * this object, and {@link #acquire}, given this saved state value,
 * eventually restores this object to its previous acquired state.  No
 * <tt>AbstractQueuedSynchronizer</tt> method otherwise creates such a
 * condition, so if this constraint cannot be met, do not use it.  The
 * behavior of {@link ConditionObject} depends of course on the
 * semantics of its synchronizer implementation.
 *
 * <p>This class provides inspection, instrumentation, and monitoring
 * methods for the internal queue, as well as similar methods for
 * condition objects. These can be exported as desired into classes
 * using an <tt>AbstractQueuedSynchronizer</tt> for their
 * synchronization mechanics.
 *
 * <p>Serialization of this class stores only the underlying atomic
 * integer maintaining state, so deserialized objects have empty
 * thread queues. Typical subclasses requiring serializability will
 * define a <tt>readObject</tt> method that restores this to a known
 * initial state upon deserialization.
 *
 * <h3>Usage</h3>
 *
 * <p>To use this class as the basis of a synchronizer, redefine the
 * following methods, as applicable, by inspecting and/or modifying
 * the synchronization state using {@link #getState}, {@link
 * #setState} and/or {@link #compareAndSetState}:
 *
 * <ul>
 * <li> {@link #tryAcquire}
 * <li> {@link #tryRelease}
 * <li> {@link #tryAcquireShared}
 * <li> {@link #tryReleaseShared}
 * <li> {@link #isHeldExclusively}
 *</ul>
 *
 * Each of these methods by default throws {@link
 * UnsupportedOperationException}.  Implementations of these methods
 * must be internally thread-safe, and should in general be short and
 * not block. Defining these methods is the <em>only</em> supported
 * means of using this class. All other methods are declared
 * <tt>final</tt> because they cannot be independently varied.
 *
 * <p>You may also find the inherited methods from {@link
 * AbstractOwnableSynchronizer} useful to keep track of the thread
 * owning an exclusive synchronizer.  You are encouraged to use them
 * -- this enables monitoring and diagnostic tools to assist users in
 * determining which threads hold locks.
 *
 * <p>Even though this class is based on an internal FIFO queue, it
 * does not automatically enforce FIFO acquisition policies.  The core
 * of exclusive synchronization takes the form:
 *
 * <pre>
 * Acquire:
 *     while (!tryAcquire(arg)) {
 *        <em>enqueue thread if it is not already queued</em>;
 *        <em>possibly block current thread</em>;
 *     }
 *
 * Release:
 *     if (tryRelease(arg))
 *        <em>unblock the first queued thread</em>;
 * </pre>
 *
 * (Shared mode is similar but may involve cascading signals.)
 *
 * <p><a name="barging">Because checks in acquire are invoked before
 * enqueuing, a newly acquiring thread may <em>barge</em> ahead of
 * others that are blocked and queued.  However, you can, if desired,
 * define <tt>tryAcquire</tt> and/or <tt>tryAcquireShared</tt> to
 * disable barging by internally invoking one or more of the inspection
 * methods, thereby providing a <em>fair</em> FIFO acquisition order.
 * In particular, most fair synchronizers can define <tt>tryAcquire</tt>
 * to return <tt>false</tt> if {@link #hasQueuedPredecessors} (a method
 * specifically designed to be used by fair synchronizers) returns
 * <tt>true</tt>.  Other variations are possible.
 *
 * <p>Throughput and scalability are generally highest for the
 * default barging (also known as <em>greedy</em>,
 * <em>renouncement</em>, and <em>convoy-avoidance</em>) strategy.
 * While this is not guaranteed to be fair or starvation-free, earlier
 * queued threads are allowed to recontend before later queued
 * threads, and each recontention has an unbiased chance to succeed
 * against incoming threads.  Also, while acquires do not
 * &quot;spin&quot; in the usual sense, they may perform multiple
 * invocations of <tt>tryAcquire</tt> interspersed with other
 * computations before blocking.  This gives most of the benefits of
 * spins when exclusive synchronization is only briefly held, without
 * most of the liabilities when it isn\'t. If so desired, you can
 * augment this by preceding calls to acquire methods with
 * "fast-path" checks, possibly prechecking {@link #hasContended}
 * and/or {@link #hasQueuedThreads} to only do so if the synchronizer
 * is likely not to be contended.
 *
 * <p>This class provides an efficient and scalable basis for
 * synchronization in part by specializing its range of use to
 * synchronizers that can rely on <tt>int</tt> state, acquire, and
 * release parameters, and an internal FIFO wait queue. When this does
 * not suffice, you can build synchronizers from a lower level using
 * {@link java.util.concurrent.atomic atomic} classes, your own custom
 * {@link java.util.Queue} classes, and {@link LockSupport} blocking
 * support.
 *
 * <h3>Usage Examples</h3>
 *
 * <p>Here is a non-reentrant mutual exclusion lock class that uses
 * the value zero to represent the unlocked state, and one to
 * represent the locked state. While a non-reentrant lock
 * does not strictly require recording of the current owner
 * thread, this class does so anyway to make usage easier to monitor.
 * It also supports conditions and exposes
 * one of the instrumentation methods:
 *
 * <pre>
 * class Mutex implements Lock, java.io.Serializable {
 *
 *   // Our internal helper class
 *   private static class Sync extends AbstractQueuedSynchronizer {
 *     // Report whether in locked state
 *     protected boolean isHeldExclusively() {
 *       return getState() == 1;
 *     }
 *
 *     // Acquire the lock if state is zero
 *     public boolean tryAcquire(int acquires) {
 *       assert acquires == 1; // Otherwise unused
 *       if (compareAndSetState(0, 1)) {
 *         setExclusiveOwnerThread(Thread.currentThread());
 *         return true;
 *       }
 *       return false;
 *     }
 *
 *     // Release the lock by setting state to zero
 *     protected boolean tryRelease(int releases) {
 *       assert releases == 1; // Otherwise unused
 *       if (getState() == 0) throw new IllegalMonitorStateException();
 *       setExclusiveOwnerThread(null);
 *       setState(0);
 *       return true;
 *     }
 *
 *     // Provide a Condition
 *     Condition newCondition() { return new ConditionObject(); }
 *
 *     // Deserialize properly
 *     private void readObject(ObjectInputStream s)
 *         throws IOException, ClassNotFoundException {
 *       s.defaultReadObject();
 *       setState(0); // reset to unlocked state
 *     }
 *   }
 *
 *   // The sync object does all the hard work. We just forward to it.
 *   private final Sync sync = new Sync();
 *
 *   public void lock()                { sync.acquire(1); }
 *   public boolean tryLock()          { return sync.tryAcquire(1); }
 *   public void unlock()              { sync.release(1); }
 *   public Condition newCondition()   { return sync.newCondition(); }
 *   public boolean isLocked()         { return sync.isHeldExclusively(); }
 *   public boolean hasQueuedThreads() { return sync.hasQueuedThreads(); }
 *   public void lockInterruptibly() throws InterruptedException {
 *     sync.acquireInterruptibly(1);
 *   }
 *   public boolean tryLock(long timeout, TimeUnit unit)
 *       throws InterruptedException {
 *     return sync.tryAcquireNanos(1, unit.toNanos(timeout));
 *   }
 * }
 * </pre>
 *
 * <p>Here is a latch class that is like a {@link CountDownLatch}
 * except that it only requires a single <tt>signal</tt> to
 * fire. Because a latch is non-exclusive, it uses the <tt>shared</tt>
 * acquire and release methods.
 *
 * <pre>
 * class BooleanLatch {
 *
 *   private static class Sync extends AbstractQueuedSynchronizer {
 *     boolean isSignalled() { return getState() != 0; }
 *
 *     protected int tryAcquireShared(int ignore) {
 *       return isSignalled() ? 1 : -1;
 *     }
 *
 *     protected boolean tryReleaseShared(int ignore) {
 *       setState(1);
 *       return true;
 *     }
 *   }
 *
 *   private final Sync sync = new Sync();
 *   public boolean isSignalled() { return sync.isSignalled(); }
 *   public void signal()         { sync.releaseShared(1); }
 *   public void await() throws InterruptedException {
 *     sync.acquireSharedInterruptibly(1);
 *   }
 * }
 * </pre>
 *
 * @since 1.5
 * @author Doug Lea
 */
public abstract class AbstractQueuedSynchronizer
    extends AbstractOwnableSynchronizer
    implements java.io.Serializable {

    private static final long serialVersionUID = 7373984972572414691L;

    /**
     * Creates a new <tt>AbstractQueuedSynchronizer</tt> instance
     * with initial synchronization state of zero.
     */
    protected AbstractQueuedSynchronizer() { }

    /**
     * Wait queue node class.
     *
     * <p>The wait queue is a variant of a "CLH" (Craig, Landin, and
     * Hagersten) lock queue. CLH locks are normally used for
     * spinlocks.  We instead use them for blocking synchronizers, but
     * use the same basic tactic of holding some of the control
     * information about a thread in the predecessor of its node.  A
     * "status" field in each node keeps track of whether a thread
     * should block.  A node is signalled when its predecessor
     * releases.  Each node of the queue otherwise serves as a
     * specific-notification-style monitor holding a single waiting
     * thread. The status field does NOT control whether threads are
     * granted locks etc though.  A thread may try to acquire if it is
     * first in the queue. But being first does not guarantee success;
     * it only gives the right to contend.  So the currently released
     * contender thread may need to rewait.
     *
     * <p>To enqueue into a CLH lock, you atomically splice it in as new
     * tail. To dequeue, you just set the head field.
     * <pre>
     *      +------+  prev +-----+       +-----+
     * head |      | <---- |     | <---- |     |  tail
     *      +------+       +-----+       +-----+
     * </pre>
     *
     * <p>Insertion into a CLH queue requires only a single atomic
     * operation on "tail", so there is a simple atomic point of
     * demarcation from unqueued to queued. Similarly, dequeing
     * involves only updating the "head". However, it takes a bit
     * more work for nodes to determine who their successors are,
     * in part to deal with possible cancellation due to timeouts
     * and interrupts.
     *
     * <p>The "prev" links (not used in original CLH locks), are mainly
     * needed to handle cancellation. If a node is cancelled, its
     * successor is (normally) relinked to a non-cancelled
     * predecessor. For explanation of similar mechanics in the case
     * of spin locks, see the papers by Scott and Scherer at
     * http://www.cs.rochester.edu/u/scott/synchronization/
     *
     * <p>We also use "next" links to implement blocking mechanics.
     * The thread id for each node is kept in its own node, so a
     * predecessor signals the next node to wake up by traversing
     * next link to determine which thread it is.  Determination of
     * successor must avoid races with newly queued nodes to set
     * the "next" fields of their predecessors.  This is solved
     * when necessary by checking backwards from the atomically
     * updated "tail" when a node\'s successor appears to be null.
     * (Or, said differently, the next-links are an optimization
     * so that we don\'t usually need a backward scan.)
     *
     * <p>Cancellation introduces some conservatism to the basic
     * algorithms.  Since we must poll for cancellation of other
     * nodes, we can miss noticing whether a cancelled node is
     * ahead or behind us. This is dealt with by always unparking
     * successors upon cancellation, allowing them to stabilize on
     * a new predecessor, unless we can identify an uncancelled
     * predecessor who will carry this responsibility.
     *
     * <p>CLH queues need a dummy header node to get started. But
     * we don\'t create them on construction, because it would be wasted
     * effort if there is never contention. Instead, the node
     * is constructed and head and tail pointers are set upon first
     * contention.
     *
     * <p>Threads waiting on Conditions use the same nodes, but
     * use an additional link. Conditions only need to link nodes
     * in simple (non-concurrent) linked queues because they are
     * only accessed when exclusively held.  Upon await, a node is
     * inserted into a condition queue.  Upon signal, the node is
     * transferred to the main queue.  A special value of status
     * field is used to mark which queue a node is on.
     *
     * <p>Thanks go to Dave Dice, Mark Moir, Victor Luchangco, Bill
     * Scherer and Michael Scott, along with members of JSR-166
     * expert group, for helpful ideas, discussions, and critiques
     * on the design of this class.
     */
    static final class Node {
        /** Marker to indicate a node is waiting in shared mode */
        static final Node SHARED = new Node();
        /** Marker to indicate a node is waiting in exclusive mode */
        static final Node EXCLUSIVE = null;

        /** waitStatus value to indicate thread has cancelled */
        static final int CANCELLED =  1;
        /** waitStatus value to indicate successor\'s thread needs unparking */
        static final int SIGNAL    = -1;
        /** waitStatus value to indicate thread is waiting on condition */
        static final int CONDITION = -2;
        /**
         * waitStatus value to indicate the next acquireShared should
         * unconditionally propagate
         */
        static final int PROPAGATE = -3;

        /**
         * Status field, taking on only the values:
         *   SIGNAL:     The successor of this node is (or will soon be)
         *               blocked (via park), so the current node must
         *               unpark its successor when it releases or
         *               cancels. To avoid races, acquire methods must
         *               first indicate they need a signal,
         *               then retry the atomic acquire, and then,
         *               on failure, block.
         *   CANCELLED:  This node is cancelled due to timeout or interrupt.
         *               Nodes never leave this state. In particular,
         *               a thread with cancelled node never again blocks.
         *   CONDITION:  This node is currently on a condition queue.
         *               It will not be used as a sync queue node
         *               until transferred, at which time the status
         *               will be set to 0. (Use of this value here has
         *               nothing to do with the other uses of the
         *               field, but simplifies mechanics.)
         *   PROPAGATE:  A releaseShared should be propagated to other
         *               nodes. This is set (for head node only) in
         *               doReleaseShared to ensure propagation
         *               continues, even if other operations have
         *               since intervened.
         *   0:          None of the above
         *
         * The values are arranged numerically to simplify use.
         * Non-negative values mean that a node doesn\'t need to
         * signal. So, most code doesn\'t need to check for particular
         * values, just for sign.
         *
         * The field is initialized to 0 for normal sync nodes, and
         * CONDITION for condition nodes.  It is modified using CAS
         * (or when possible, unconditional volatile writes).
         */
        volatile int waitStatus;

        /**
         * Link to predecessor node that current node/thread relies on
         * for checking waitStatus. Assigned during enqueing, and nulled
         * out (for sake of GC) only upon dequeuing.  Also, upon
         * cancellation of a predecessor, we short-circuit while
         * finding a non-cancelled one, which will always exist
         * because the head node is never cancelled: A node becomes
         * head only as a result of successful acquire. A
         * cancelled thread never succeeds in acquiring, and a thread only
         * cancels itself, not any other node.
         */
        volatile Node prev;

        /**
         * Link to the successor node that the current node/thread
         * unparks upon release. Assigned during enqueuing, adjusted
         * when bypassing cancelled predecessors, and nulled out (for
         * sake of GC) when dequeued.  The enq operation does not
         * assign next field of a predecessor until after attachment,
         * so seeing a null next field does not necessarily mean that
         * node is at end of queue. However, if a next field appears
         * to be null, we can scan prev\'s from the tail to
         * double-check.  The next field of cancelled nodes is set to
         * point to the node itself instead of null, to make life
         * easier for isOnSyncQueue.
         */
        volatile Node next;

        /**
         * The thread that enqueued this node.  Initialized on
         * construction and nulled out after use.
         */
        volatile Thread thread;

        /**
         * Link to next node waiting on condition, or the special
         * value SHARED.  Because condition queues are accessed only
         * when holding in exclusive mode, we just need a simple
         * linked queue to hold nodes while they are waiting on
         * conditions. They are then transferred to the queue to
         * re-acquire. And because conditions can only be exclusive,
         * we save a field by using special value to indicate shared
         * mode.
         */
        Node nextWaiter;

        /**
         * Returns true if node is waiting in shared mode
         */
        final boolean isShared() {
            return nextWaiter == SHARED;
        }

        /**
         * Returns previous node, or throws NullPointerException if null.
         * Use when predecessor cannot be null.  The null check could
         * be elided, but is present to help the VM.
         *
         * @return the predecessor of this node
         */
        final Node predecessor() throws NullPointerException {
            Node p = prev;
            if (p == null)
                throw new NullPointerException();
            else
                return p;
        }

        Node() {    // Used to establish initial head or SHARED marker
        }

        Node(Thread thread, Node mode) {     // Used by addWaiter
            this.nextWaiter = mode;
            this.thread = thread;
        }

        Node(Thread thread, int waitStatus) { // Used by Condition
            this.waitStatus = waitStatus;
            this.thread = thread;
        }
    }

    /**
     * Head of the wait queue, lazily initialized.  Except for
     * initialization, it is modified only via method setHead.  Note:
     * If head exists, its waitStatus is guaranteed not to be
     * CANCELLED.
     */
    private transient volatile Node head;

    /**
     * Tail of the wait queue, lazily initialized.  Modified only via
     * method enq to add new wait node.
     */
    private transient volatile Node tail;

    /**
     * The synchronization state.
     */
    private volatile int state;

    /**
     * Returns the current value of synchronization state.
     * This operation has memory semantics of a <tt>volatile</tt> read.
     * @return current state value
     */
    protected final int getState() {
        return state;
    }

    /**
     * Sets the value of synchronization state.
     * This operation has memory semantics of a <tt>volatile</tt> write.
     * @param newState the new state value
     */
    protected final void setState(int newState) {
        state = newState;
    }

    /**
     * Atomically sets synchronization state to the given updated
     * value if the current state value equals the expected value.
     * This operation has memory semantics of a <tt>volatile</tt> read
     * and write.
     *
     * @param expect the expected value
     * @param update the new value
     * @return true if successful. False return indicates that the actual
     *         value was not equal to the expected value.
     */
    protected final boolean compareAndSetState(int expect, int update) {
        // See below for intrinsics setup to support this
        return unsafe.compareAndSwapInt(this, stateOffset, expect, update);
    }

    // Queuing utilities

    /**
     * The number of nanoseconds for which it is faster to spin
     * rather than to use timed park. A rough estimate suffices
     * to improve responsiveness with very short timeouts.
     */
    static final long spinForTimeoutThreshold = 1000L;

    /**
     * Inserts node into queue, initializing if necessary. See picture above.
     * @param node the node to insert
     * @return node\'s predecessor
     */
    private Node enq(final Node node) {
        for (;;) {
            Node t = tail;
            if (t == null) { // Must initialize
                if (compareAndSetHead(new Node()))
                    tail = head;
            } else {
                node.prev = t;
                if (compareAndSetTail(t, node)) {
                    t.next = node;
                    return t;
                }
            }
        }
    }

    /**
     * Creates and enqueues node for current thread and given mode.
     *
     * @param mode Node.EXCLUSIVE for exclusive, Node.SHARED for shared
     * @return the new node
     */
    private Node addWaiter(Node mode) {
        Node node = new Node(Thread.currentThread(), mode);
        // Try the fast path of enq; backup to full enq on failure
        Node pred = tail;
        if (pred != null) {
            node.prev = pred;
            if (compareAndSetTail(pred, node)) {
                pred.next = node;
                return node;
            }
        }
        enq(node);
        return node;
    }

    /**
     * Sets head of queue to be node, thus dequeuing. Called only by
     * acquire methods.  Also nulls out unused fields for sake of GC
     * and to suppress unnecessary signals and traversals.
     *
     * @param node the node
     */
    private void setHead(Node node) {
        head = node;
        node.thread = null;
        node.prev = null;
    }

    /**
     * Wakes up node\'s successor, if one exists.
     *
     * @param node the node
     */
    private void unparkSuccessor(Node node) {
        /*
         * If status is negative (i.e., possibly needing signal) try
         * to clear in anticipation of signalling.  It is OK if this
         * fails or if status is changed by waiting thread.
         */
        int ws = node.waitStatus;
        if (ws < 0)
            compareAndSetWaitStatus(node, ws, 0);

        /*
         * Thread to unpark is held in successor, which is normally
         * just the next node.  But if cancelled or apparently null,
         * traverse backwards from tail to find the actual
         * non-cancelled successor.
         */
        Node s = node.next;
        if (s == null || s.waitStatus > 0) {
            s = null;
            for (Node t = tail; t != null && t != node; t = t.prev)
                if (t.waitStatus <= 0)
                    s = t;
        }
        if (s != null)
            LockSupport.unpark(s.thread);
    }

    /**
     * Release action for shared mode -- signal successor and ensure
     * propagation. (Note: For exclusive mode, release just amounts
     * to calling unparkSuccessor of head if it needs signal.)
     */
    private void doReleaseShared() {
        /*
         * Ensure that a release propagates, even if there are other
         * in-progress acquires/releases.  This proceeds in the usual
         * way of trying to unparkSuccessor of head if it needs
         * signal. But if it does not, status is set to PROPAGATE to
         * ensure that upon release, propagation continues.
         * Additionally, we must loop in case a new node is added
         * while we are doing this. Also, unlike other uses of
         * unparkSuccessor, we need to know if CAS to reset status
         * fails, if so rechecking.
         */
        for (;;) {
            Node h = head;
            if (h != null && h != tail) {
                int ws = h.waitStatus;
                if (ws == Node.SIGNAL) {
                    if (!compareAndSetWaitStatus(h, Node.SIGNAL, 0))
                        continue;            // loop to recheck cases
                    unparkSuccessor(h);
                }
                else if (ws == 0 &&
                         !compareAndSetWaitStatus(h, 0, Node.PROPAGATE))
                    continue;                // loop on failed CAS
            }
            if (h == head)                   // loop if head changed
                break;
        }
    }

    /**
     * Sets head of queue, and checks if successor may be waiting
     * in shared mode, if so propagating if either propagate > 0 or
     * PROPAGATE status was set.
     *
     * @param node the node
     * @param propagate the return value from a tryAcquireShared
     */
    private void setHeadAndPropagate(Node node, int propagate) {
        Node h = head; // Record old head for check below
        setHead(node);
        /*
         * Try to signal next queued node if:
         *   Propagation was indicated by caller,
         *     or was recorded (as h.waitStatus) by a previous operation
         *     (note: this uses sign-check of waitStatus because
         *      PROPAGATE status may transition to SIGNAL.)
         * and
         *   The next node is waiting in shared mode,
         *     or we don\'t know, because it appears null
         *
         * The conservatism in both of these checks may cause
         * unnecessary wake-ups, but only when there are multiple
         * racing acquires/releases, so most need signals now or soon
         * anyway.
         */
        if (propagate > 0 || h == null || h.waitStatus < 0) {
            Node s = node.next;
            if (s == null || s.isShared())
                doReleaseShared();
        }
    }

    // Utilities for various versions of acquire

    /**
     * Cancels an ongoing attempt to acquire.
     *
     * @param node the node
     */
    private void cancelAcquire(Node node) {
        // Ignore if node doesn\'t exist
        if (node == null)
            return;

        node.thread = null;

        // Skip cancelled predecessors
        Node pred = node.prev;
        while (pred.waitStatus > 0)
            node.prev = pred = pred.prev;

        // predNext is the apparent node to unsplice. CASes below will
        // fail if not, in which case, we lost race vs another cancel
        // or signal, so no further action is necessary.
        Node predNext = pred.next;

        // Can use unconditional write instead of CAS here.
        // After this atomic step, other Nodes can skip past us.
        // Before, we are free of interference from other threads.
        node.waitStatus = Node.CANCELLED;

        // If we are the tail, remove ourselves.
        if (node == tail && compareAndSetTail(node, pred)) {
            compareAndSetNext(pred, predNext, null);
        } else {
            // If successor needs signal, try to set pred\'s next-link
            // so it will get one. Otherwise wake it up to propagate.
            int ws;
            if (pred != head &&
                ((ws = pred.waitStatus) == Node.SIGNAL ||
                 (ws <= 0 && compareAndSetWaitStatus(pred, ws, Node.SIGNAL))) &&
                pred.thread != null) {
                Node next = node.next;
                if (next != null && next.waitStatus <= 0)
                    compareAndSetNext(pred, predNext, next);
            } else {
                unparkSuccessor(node);
            }

            node.next = node; // help GC
        }
    }

    /**
     * Checks and updates status for a node that failed to acquire.
     * Returns true if thread should block. This is the main signal
     * control in all acquire loops.  Requires that pred == node.prev
     *
     * @param pred node\'s predecessor holding status
     * @param node the node
     * @return {@code true} if thread should block
     */
    private static boolean shouldParkAfterFailedAcquire(Node pred, Node node) {
        int ws = pred.waitStatus;
        if (ws == Node.SIGNAL)
            /*
             * This node has already set status asking a release
             * to signal it, so it can safely park.
             */
            return true;
        if (ws > 0) {
            /*
             * Predecessor was cancelled. Skip over predecessors and
             * indicate retry.
             */
            do {
                node.prev = pred = pred.prev;
            } while (pred.waitStatus > 0);
            pred.next = node;
        } else {
            /*
             * waitStatus must be 0 or PROPAGATE.  Indicate that we
             * need a signal, but don\'t park yet.  Caller will need to
             * retry to make sure it cannot acquire before parking.
             */
            compareAndSetWaitStatus(pred, ws, Node.SIGNAL);
        }
        return false;
    }

    /**
     * Convenience method to interrupt current thread.
     */
    private static void selfInterrupt() {
        Thread.currentThread().interrupt();
    }

    /**
     * Convenience method to park and then check if interrupted
     *
     * @return {@code true} if interrupted
     */
    private final boolean parkAndCheckInterrupt() {
        LockSupport.park(this);
        return Thread.interrupted();
    }

    /*
     * Various flavors of acquire, varying in exclusive/shared and
     * control modes.  Each is mostly the same, but annoyingly
     * different.  Only a little bit of factoring is possible due to
     * interactions of exception mechanics (including ensuring that we
     * cancel if tryAcquire throws exception) and other control, at
     * least not without hurting performance too much.
     */

    /**
     * Acquires in exclusive uninterruptible mode for thread already in
     * queue. Used by condition wait methods as well as acquire.
     *
     * @param node the node
     * @param arg the acquire argument
     * @return {@code true} if interrupted while waiting
     */
    final boolean acquireQueued(final Node node, int arg) {
        boolean failed = true;
        try {
            boolean interrupted = false;
            for (;;) {
                final Node p = node.predecessor();
                if (p == head && tryAcquire(arg)) {
                    setHead(node);
                    p.next = null; // help GC
                    failed = false;
                    return interrupted;
                }
                if (shouldParkAfterFailedAcquire(p, node) &&
                    parkAndCheckInterrupt())
                    interrupted = true;
            }
        } finally {
            if (failed)
                cancelAcquire(node);
        }
    }

    /**
     * Acquires in exclusive interruptible mode.
     * ReentrantLock原理源码详解

一行一行源码分析清楚 AbstractQueuedSynchronizer

Java并发-- AQS 原理