processing学习整理---Structure

Posted Hendsame

tags:

篇首语:本文由小常识网(cha138.com)小编为大家整理,主要介绍了processing学习整理---Structure相关的知识,希望对你有一定的参考价值。

1、语法介绍:与java很相近,可以认为就是java。

2、运行命令(linux):

processing-java --output=/tmp/processing-xx --run --force --sketch={问存在路径}

3、sketch:

每个sketch(草稿)就是保存在电脑相应文件夹中的,存放有相关processing代码的文件,后缀为:pde以及影音文件(另外存放在data文件夹中)。

4、变量:

1)、区分大小写。

2)、类型包括:整形(int),浮点型(float),字符串(String),布尔型(boolean)

5、坐标(Coordinates):

x轴向右渐增,y轴向右渐增,z轴向外渐增。

// Sets the screen to be 640 pixels wide and 360 pixels high 窗口大小
size(640, 360);

// Set the background to black and turn off the fill color背景颜色
background(0);
noFill();

// The two parameters of the point() method each specify coordinates.
// The first parameter is the x-coordinate and the second is the Y 
stroke(255);//画笔颜色
point(width * 0.5, height * 0.5);
point(width * 0.5, height * 0.25); 

// Coordinates are used for drawing all shapes, not just points.
// Parameters for different functions are used for different purposes.
// For example, the first two parameters to line() specify 
// the coordinates of the first endpoint and the second two parameters 
// specify the second endpoint
stroke(0, 153, 255);
line(0, height*0.33, width, height*0.33);

// By default, the first two parameters to rect() are the 
// coordinates of the upper-left corner and the second pair
// is the width and height
stroke(255, 153, 0);
rect(width*0.25, height*0.1, width * 0.5, height * 0.8);//矩形
View Code

 

6、判断:

< == > != >=  <=  && || ! 

7、类:

Object 和 class 

8、3D:

pushMatrix();

translate(width/2,height/2);

rotateX(1);

box(150);

popMatrix();

lights();//在draw里面调用即可。

9、循环:

void setup(){
  size(600,600);
  background(0);
  
}
void draw(){
for (int i=0;i<20;i++){
  for (int j=0;j<20;j++){
    if(i<10){
      fill(255,0,0);
    }else{
      fill(255,255,0);
    }
    ellipse(i*20,j*20,20,20);
  }
}
}

10、函数

函数可以写在函数里面:

Ball myBall;
void setup(){
  size(600,600);
  background(0);
  myBall = new Ball(500,100);
}
void draw(){
  myBall.display();
}
class Ball{
  int x= 500;
  int y= 500;
  //construct 
  Ball(int x, int y){
    this.x = x;
    this.y = y;
  }
 void display(){
   ellipse(x,y,20,20);
 }
}

 

11、Ball bounce and graity 跳跃和重力

//When the shape hits the edge of the window, it reverses its direction.

int rad = 60;        // Width of the shape
float xpos, ypos;    // Starting position of shape    

float xspeed = 2.8;  // Speed of the shape
float yspeed = 2.2;  // Speed of the shape

int xdirection = 1;  // Left or Right
int ydirection = 1;  // Top to Bottom


void setup() 
{
  size(640, 360);
  noStroke();
  frameRate(30);
  ellipseMode(RADIUS);
  // Set the starting position of the shape
  xpos = width/2;
  ypos = height/2;
}

void draw() 
{
  background(102);
  
  // Update the position of the shape
  xpos = xpos + ( xspeed * xdirection );
  ypos = ypos + ( yspeed * ydirection );
  
  // Test to see if the shape exceeds the boundaries of the screen
  // If it does, reverse its direction by multiplying by -1
  if (xpos > width-rad || xpos < rad) {
    xdirection *= -1;
  }
  if (ypos > height-rad || ypos < rad) {
    ydirection *= -1;
  }

  // Draw the shape
  ellipse(xpos, ypos, rad, rad);
}

 

12、数组

myBalls = new Ball[100];
for(int i=0;i<myBalls.length;i++){
myBalls[i] = new Ball(xpos,ypos);
}

13、ArrayList

ArrayList myList;

mylist.add(new Ball(200,200));

mylist.size();

mylist.get(1);

14、声明和注解

// The size function is a statement that tells the computer 
// how large to make the window.
// Each function statement has zero or more parameters. 
// Parameters are data passed into the function
// and are used as values for telling the computer what to do.
size(640, 360);

// The background function is a statement that tells the computer
// which color (or gray value) to make the background of the display window 
background(204, 153, 0);
View Code

 

15、setup & draw

int y = 100;

// The statements in the setup() function 
// execute once when the program begins //只执行一次
void setup() {
  size(640, 360);  // Size must be the first statement
  stroke(255);     // Set line drawing color to white
  frameRate(30); //帧率
}
// The statements in draw() are executed until the 
// program is stopped. Each statement is executed in 
// sequence and after the last line is read, the first 
// line is executed again.//一直执行直到程序停止,每一个变量以队列的方式被读取来执行,直到最后一个,然后又去执行第一个。
void draw() { 
  background(0);   // Clear the screen with a black background
  y = y - 1; 
  if (y < 0) { 
    y = height; 
  } 
  line(0, y, width, y);  
} 
View Code

 

16、No Loop:让draw()方法只执行一次。

float y;

// The statements in the setup() function 
// execute once when the program begins
void setup() 
{
  size(640, 360);  // Size should be the first statement
  stroke(255);     // Set line drawing color to white
  noLoop();
  
  y = height * 0.5;
}

// The statements in draw() are executed until the 
// program is stopped. Each statement is executed in 
// sequence and after the last line is read, the first 
// line is executed again.
void draw() 
{ 
  background(0);   // Set the background to black
  y = y - 1; 
  if (y < 0) { y = height; } 
  line(0, y, width, y);  
} 
View Code

 

 17、Loop:让draw()方法持续执行。下面列子:在鼠标点击是让draw()持续执行:

float y = 100;
 
// The statements in the setup() function 
// run once when the program begins
void setup() {
  size(640, 360);  // Size should be the first statement
  stroke(255);     // Set stroke color to white
  noLoop();
  
  y = height * 0.5;
}

// The statements in draw() are run until the 
// program is stopped. Each statement is run in 
// sequence and after the last line is read, the first 
// line is run again.
void draw() { 
  background(0);   // Set the background to black
  line(0, y, width, y);  
  
  y = y - 1; 
  if (y < 0) { 
    y = height; 
  } 
} 

void mousePressed() {
  loop();
}

 

18、Redraw:让draw()执行一次。下面列子:当鼠标点击时,执行draw():

float y;
 
// The statements in the setup() function 
// execute once when the program begins
void setup() {
  size(640, 360);  // Size should be the first statement
  stroke(255);     // Set line drawing color to white
  noLoop();
  y = height * 0.5;
}

// The statements in draw() are executed until the 
// program is stopped. Each statement is executed in 
// sequence and after the last line is read, the first 
// line is executed again.
void draw() { 
  background(0);   // Set the background to black
  y = y - 4; 
  if (y < 0) { y = height; } 
  line(0, y, width, y);  
} 

void mousePressed() {
  redraw();
}

 

19、方法调用:

void setup() {
  size(640, 360);
  background(51);
  noStroke();
  noLoop();
}

void draw() {
  drawTarget(width*0.25, height*0.4, 200, 4);
  drawTarget(width*0.5, height*0.5, 300, 10);
  drawTarget(width*0.75, height*0.3, 120, 6);
}

void drawTarget(float xloc, float yloc, int size, int num) {
  float grayvalues = 255/num;
  float steps = size/num;
  for (int i = 0; i < num; i++) {
    fill(i*grayvalues);
    ellipse(xloc, yloc, size - i*steps, size - i*steps);
  }
}
View Code

 

20、Recursion (递归):

void setup() {
  size(640, 360);
  noStroke();
  noLoop();
}

void draw() {
  drawCircle(width/2, 280, 6);
}

void drawCircle(int x, int radius, int level) {                    
  float tt = 126 * level/4.0;
  fill(tt);
  ellipse(x, height/2, radius*2, radius*2);      
  if(level > 1) {
    level = level - 1;
    drawCircle(x - radius/2, radius/2, level);
    drawCircle(x + radius/2, radius/2, level);
  }
}
View Code

 

21、Create Graphics.(画图):

PGraphics pg;

void setup() {
  size(640, 360);
  pg = createGraphics(400, 200);
}

void draw() {
  fill(0, 12);
  rect(0, 0, width, height);
  fill(255);
  noStroke();
  ellipse(mouseX, mouseY, 60, 60);
  
  pg.beginDraw();
  pg.background(51);
  pg.noFill();
  pg.stroke(255);
  pg.ellipse(mouseX-120, mouseY-60, 60, 60);
  pg.endDraw();
  
  // Draw the offscreen buffer to the screen with image() 
  image(pg, 120, 60); 
}
View Code

 

 

 

以上是关于processing学习整理---Structure的主要内容,如果未能解决你的问题,请参考以下文章

SocketServer源码学习补充

2019.09.11学习整理

android:process=":remote"属性解说

我整理的一份来自于线上的Nginx配置(Nginx.conf),希望对学习Nginx的有帮助

技术题目收集整理

Dynamics CRM 日常使用JS整理