HDU Interesting Yang Yui Triangle (Lucas定理)

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题意:求杨辉三角中第 n+1行不能整除 p的数目。

析:运用Lucas定理,只要统计C(ni, mi)中全都不是0的数目即可,因为是第 n+1行,所以ni每次都不变,也就是mi <= ni,那么C(ni, mi),就不是0.

所以就有ni+1种答案,最后乘起来即可。

代码如下:

#pragma comment(linker, "/STACK:1024000000,1024000000")
#include <cstdio>
#include <string>
#include <cstdlib>
#include <cmath>
#include <iostream>
#include <cstring>
#include <set>
#include <queue>
#include <algorithm>
#include <vector>
#include <map>
#include <cctype>
#include <cmath>
#include <stack>
#include <unordered_map>
//#include <tr1/unordered_map>
#define freopenr freopen("in.txt", "r", stdin)
#define freopenw freopen("out.txt", "w", stdout)
using namespace std;
//using namespace std :: tr1;

typedef long long LL;
typedef pair<int, int> P;
const int INF = 0x3f3f3f3f;
const double inf = 0x3f3f3f3f3f3f;
const LL LNF = 0x3f3f3f3f3f3f;
const double PI = acos(-1.0);
const double eps = 1e-8;
const int maxn = 10005;
const LL mod = 10000000000007;
const int N = 1e6 + 5;
const int dr[] = {-1, 0, 1, 0, 1, 1, -1, -1};
const int dc[] = {0, 1, 0, -1, 1, -1, 1, -1};
const int hr[]= {-2, -2, -1, -1, 1, 1, 2, 2};
const int hc[]= {-1, 1, -2, 2, -2, 2, -1, 1};
const char *Hex[] = {"0000", "0001", "0010", "0011", "0100", "0101", "0110", "0111", "1000", "1001", "1010", "1011", "1100", "1101", "1110", "1111"};
inline LL gcd(LL a, LL b){  return b == 0 ? a : gcd(b, a%b); }
int n, m;
const int mon[] = {0, 31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31};
const int monn[] = {0, 31, 29, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31};
inline int Min(int a, int b){ return a < b ? a : b; }
inline int Max(int a, int b){ return a > b ? a : b; }
inline LL Min(LL a, LL b){ return a < b ? a : b; }
inline LL Max(LL a, LL b){ return a > b ? a : b; }
inline bool is_in(int r, int c){
    return r >= 0 && r < n && c >= 0 && c < m;
}

int main(){
    int kase = 0;
    while(scanf("%d %d", &m, &n) == 2 && m+n){
        int ans = 1;
        while(n){
            ans *= n%m + 1;
            n /= m;
        }
        printf("Case %d: %04d\n", ++kase, ans%10000);
    }
    return 0;
}

 

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