[转]C#压缩打包文件

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/// <summary>  
/// 压缩和解压文件  
/// </summary>  
public class ZipClass  
{  
    /// <summary>  
    /// 所有文件缓存  
    /// </summary>  
    List<string> files = new List<string>();  
  
    /// <summary>  
    /// 所有空目录缓存  
    /// </summary>  
    List<string> paths = new List<string>();  
  
    /// <summary>  
    /// 压缩单个文件  
    /// </summary>  
    /// <param name="fileToZip">要压缩的文件</param>  
    /// <param name="zipedFile">压缩后的文件全名</param>  
    /// <param name="compressionLevel">压缩程度,范围0-9,数值越大,压缩程序越高</param>  
    /// <param name="blockSize">分块大小</param>  
    public void ZipFile(string fileToZip, string zipedFile, int compressionLevel, int blockSize)  
    {  
        if (!System.IO.File.Exists(fileToZip))//如果文件没有找到,则报错  
        {  
            throw new FileNotFoundException("The specified file " + fileToZip + " could not be found. Zipping aborderd");  
        }  
  
        FileStream streamToZip = new FileStream(fileToZip, FileMode.Open, FileAccess.Read);  
        FileStream zipFile = File.Create(zipedFile);  
        ZipOutputStream zipStream = new ZipOutputStream(zipFile);  
        ZipEntry zipEntry = new ZipEntry(fileToZip);  
        zipStream.PutNextEntry(zipEntry);  
        zipStream.SetLevel(compressionLevel);  
        byte[] buffer = new byte[blockSize];  
        int size = streamToZip.Read(buffer, 0, buffer.Length);  
        zipStream.Write(buffer, 0, size);  
  
        try  
        {  
            while (size < streamToZip.Length)  
            {  
                int sizeRead = streamToZip.Read(buffer, 0, buffer.Length);  
                zipStream.Write(buffer, 0, sizeRead);  
                size += sizeRead;  
            }  
        }  
        catch (Exception ex)  
        {  
            GC.Collect();  
            throw ex;  
        }  
  
        zipStream.Finish();  
        zipStream.Close();  
        streamToZip.Close();  
        GC.Collect();  
    }  
  
    /// <summary>  
    /// 压缩目录(包括子目录及所有文件)  
    /// </summary>  
    /// <param name="rootPath">要压缩的根目录</param>  
    /// <param name="destinationPath">保存路径</param>  
    /// <param name="compressLevel">压缩程度,范围0-9,数值越大,压缩程序越高</param>  
    public void ZipFileFromDirectory(string rootPath, string destinationPath, int compressLevel)  
    {  
        GetAllDirectories(rootPath);  
  
        /* while (rootPath.LastIndexOf("\\") + 1 == rootPath.Length)//检查路径是否以"\"结尾 
        { 
 
        rootPath = rootPath.Substring(0, rootPath.Length - 1);//如果是则去掉末尾的"\" 
 
        } 
        */  
        //string rootMark = rootPath.Substring(0, rootPath.LastIndexOf("\\") + 1);//得到当前路径的位置,以备压缩时将所压缩内容转变成相对路径。  
        string rootMark = rootPath + "\\";//得到当前路径的位置,以备压缩时将所压缩内容转变成相对路径。  
        Crc32 crc = new Crc32();  
        ZipOutputStream outPutStream = new ZipOutputStream(File.Create(destinationPath));  
        outPutStream.SetLevel(compressLevel); // 0 - store only to 9 - means best compression  
        foreach (string file in files)  
        {  
            FileStream fileStream = File.OpenRead(file);//打开压缩文件  
            byte[] buffer = new byte[fileStream.Length];  
            fileStream.Read(buffer, 0, buffer.Length);  
            ZipEntry entry = new ZipEntry(file.Replace(rootMark, string.Empty));  
            entry.DateTime = DateTime.Now;  
            // set Size and the crc, because the information  
            // about the size and crc should be stored in the header  
            // if it is not set it is automatically written in the footer.  
            // (in this case size == crc == -1 in the header)  
            // Some ZIP programs have problems with zip files that don‘t store  
            // the size and crc in the header.  
            entry.Size = fileStream.Length;  
            fileStream.Close();  
            crc.Reset();  
            crc.Update(buffer);  
            entry.Crc = crc.Value;  
            outPutStream.PutNextEntry(entry);  
            outPutStream.Write(buffer, 0, buffer.Length);  
        }  
  
        this.files.Clear();  
  
        foreach (string emptyPath in paths)  
        {  
            ZipEntry entry = new ZipEntry(emptyPath.Replace(rootMark, string.Empty) + "/");  
            outPutStream.PutNextEntry(entry);  
        }  
  
        this.paths.Clear();  
        outPutStream.Finish();  
        outPutStream.Close();  
        GC.Collect();  
    }  
  
    /// <summary>  
    /// 取得目录下所有文件及文件夹,分别存入files及paths  
    /// </summary>  
    /// <param name="rootPath">根目录</param>  
    private void GetAllDirectories(string rootPath)  
    {  
        string[] subPaths = Directory.GetDirectories(rootPath);//得到所有子目录  
        foreach (string path in subPaths)  
        {  
            GetAllDirectories(path);//对每一个字目录做与根目录相同的操作:即找到子目录并将当前目录的文件名存入List  
        }  
        string[] files = Directory.GetFiles(rootPath);  
        foreach (string file in files)  
        {  
            this.files.Add(file);//将当前目录中的所有文件全名存入文件List  
        }  
        if (subPaths.Length == files.Length && files.Length == 0)//如果是空目录  
        {  
            this.paths.Add(rootPath);//记录空目录  
        }  
    }  
  
    /// <summary>  
    /// 解压缩文件(压缩文件中含有子目录)  
    /// </summary>  
    /// <param name="zipfilepath">待解压缩的文件路径</param>  
    /// <param name="unzippath">解压缩到指定目录</param>  
    /// <returns>解压后的文件列表</returns>  
    public List<string> UnZip(string zipfilepath, string unzippath)  
    {  
        //解压出来的文件列表  
        List<string> unzipFiles = new List<string>();  
  
        //检查输出目录是否以“\\”结尾  
        if (unzippath.EndsWith("\\") == false || unzippath.EndsWith(":\\") == false)  
        {  
            unzippath += "\\";  
        }  
  
        ZipInputStream s = new ZipInputStream(File.OpenRead(zipfilepath));  
        ZipEntry theEntry;  
        while ((theEntry = s.GetNextEntry()) != null)  
        {  
            string directoryName = Path.GetDirectoryName(unzippath);  
            string fileName = Path.GetFileName(theEntry.Name);  
  
            //生成解压目录【用户解压到硬盘根目录时,不需要创建】  
            if (!string.IsNullOrEmpty(directoryName))  
            {  
                Directory.CreateDirectory(directoryName);  
            }  
  
            if (fileName != String.Empty)  
            {  
                //如果文件的压缩后大小为0那么说明这个文件是空的,因此不需要进行读出写入  
                if (theEntry.CompressedSize == 0)  
                    break;  
                //解压文件到指定的目录  
                directoryName = Path.GetDirectoryName(unzippath + theEntry.Name);  
                //建立下面的目录和子目录  
                Directory.CreateDirectory(directoryName);  
  
                //记录导出的文件  
                unzipFiles.Add(unzippath + theEntry.Name);  
  
                FileStream streamWriter = File.Create(unzippath + theEntry.Name);  
  
                int size = 2048;  
                byte[] data = new byte[2048];  
                while (true)  
                {  
                    size = s.Read(data, 0, data.Length);  
                    if (size > 0)  
                    {  
                        streamWriter.Write(data, 0, size);  
                    }  
                    else  
                    {  
                        break;  
                    }  
                }  
                streamWriter.Close();  
            }  
        }  
        s.Close();  
        GC.Collect();  
        return unzipFiles;  
    }  
}  

 

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