设计模式之备忘录模式
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组成
- Originator(发起者):需要对状态进行保存和读取的成员
- Memotor(备忘录):备忘录对象中包含存储发起人状态的成员变量
- Caretaker(备忘录管理者):用于管理备忘录对象的实现类
类图
实例类图
代码
1 /// <summary> 2 /// 游戏场景 3 /// </summary> 4 class GameSence : IShow 5 { 6 public Hero GameHero { get; set; } 7 public Monster GameMonster { get; set; } 8 9 public void LoadMemento(GameMemento memento) 10 { 11 GameHero = memento.MementoHero; 12 GameMonster = memento.MementoMonster; 13 } 14 15 public GameMemento SaveMemento() 16 { 17 return new GameMemento(GameHero, GameMonster); 18 } 19 20 public void AttackMonster() 21 { 22 GameHero.AttackMonster(GameMonster); 23 } 24 25 public void Show() 26 { 27 IShow show = GameHero; 28 show.Show(); 29 show = GameMonster; 30 show.Show(); 31 } 32 } 33 34 /// <summary> 35 /// 怪物 36 /// </summary> 37 class Monster : IShow, ICloneable 38 { 39 private int _hp; 40 public int HP 41 { 42 get 43 { 44 return _hp >= 0 ? _hp : 0; 45 } 46 set 47 { 48 _hp = value; 49 if (_hp <= 0) 50 { 51 Console.WriteLine("Monster Dead"); 52 _hp = 0; 53 } 54 } 55 } 56 57 #region IShow 58 59 public void Show() 60 { 61 Console.WriteLine("Monster HP : " + HP); 62 } 63 64 #endregion 65 66 public object Clone() 67 { 68 return MemberwiseClone(); 69 } 70 } 71 72 /// <summary> 73 /// 角色 74 /// </summary> 75 class Hero : IShow, ICloneable 76 { 77 private int _hp; 78 public int HP 79 { 80 get { return _hp; } 81 set { _hp = value; } 82 } 83 84 private int _mp; 85 public int MP 86 { 87 get { return _mp; } 88 set 89 { 90 _mp = value; 91 } 92 } 93 94 public int Attack { get; set; } 95 96 public void AttackMonster(Monster monster) 97 { 98 if (MP > 0) 99 { 100 Console.WriteLine("Attack : " + Attack); 101 monster.HP = monster.HP - Attack; 102 MP--; 103 } 104 else 105 { 106 Console.WriteLine("No Enough MP"); 107 } 108 } 109 110 #region IShow 111 public void Show() 112 { 113 var info = string.Format("HP : {0} | MP : {1} | Attact : {2}", HP, MP, Attack); 114 Console.WriteLine("Hero " + info); 115 } 116 #endregion 117 118 public object Clone() 119 { 120 return MemberwiseClone(); 121 } 122 } 123 124 /// <summary> 125 /// 游戏存档 126 /// </summary> 127 class GameMemento 128 { 129 public Hero MementoHero { get; set; } 130 public Monster MementoMonster { get; set; } 131 132 public GameMemento(Hero hero, Monster monster) 133 { 134 MementoHero = hero.Clone() as Hero; 135 MementoMonster = monster.Clone() as Monster; 136 } 137 } 138 139 /// <summary> 140 /// 存档管理类 141 /// </summary> 142 internal class Caretaker 143 { 144 private GameMemento _memento; 145 146 public void SetMemento(GameMemento memento) 147 { 148 ConsoleHelper.WriteImportString("Save Memento"); 149 _memento = memento; 150 } 151 152 public GameMemento GetMemento() 153 { 154 ConsoleHelper.WriteImportString("Load Memento"); 155 return _memento; 156 } 157 }
1 class Program 2 { 3 static void Main(string[] args) 4 { 5 GameSence game = new GameSence(); 6 7 var hero = new Hero 8 { 9 Attack = 5, 10 HP = 100, 11 MP = 100 12 }; 13 game.GameHero = hero; 14 15 var monster = new Monster { HP = 400 }; 16 game.GameMonster = monster; 17 18 game.Show(); 19 game.AttackMonster(); 20 game.Show(); 21 game.AttackMonster(); 22 game.Show(); 23 var caretaker = new Caretaker(); 24 caretaker.SetMemento(game.SaveMemento()); 25 game.AttackMonster(); 26 game.Show(); 27 game.LoadMemento(caretaker.GetMemento()); 28 game.Show(); 29 30 Console.ReadLine(); 31 } 32 }
运行结果
优点:待补充
缺点:待补充
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