迷宫问题(输出路径)_友好界面_音乐播放_彩色字体

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  1 /*
  2 8 6
  3 1 1 1 1 1 1 1 1
  4 1 0 0 1 0 0 1 1
  5 1 1 0 0 0 0 0 1
  6 1 0 0 1 0 1 0 1
  7 1 0 0 0 0 0 0 1
  8 1 1 1 1 1 1 1 1
  9 */
 10 #include <iostream>           //////////-static-libgcc
 11 #include <iomanip>
 12 #include <ctime>
 13 #include <stack>
 14 #include<cstdio>
 15 #include<windows.h>          //Sleep()头文件 
 16 #include<cstring>
 17 #include<mmsystem.h>         //播放MP3文件的头文件,工具\\编译选项\\编译器\\在连接器命令加入\\-lwinmm  
 18 #include<conio.h>
 19 using namespace std;
 20 
 21 struct position{
 22     int row;                 // x
 23     int col;                 // y
 24     int option;              //下一步 
 25 };
 26 void Pos(int x, int y) {     //设置放置位置 
 27     COORD p;
 28     p.X = y;p.Y = x;
 29     SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), p);
 30 }
 31 void welcome();                                          //欢迎模块 
 32 void play_mp3(char *ps);                                 //播放音乐 
 33 void MazeGenerator(char **m, int row, int col);          //输入模块
 34 bool findPath(stack<position> *&path, int **maze, int row, int col);       //寻找路径 
 35 void outputPath(stack<position> *&path);                 //输出模块 
 36 
 37 int **NewDArray(int row, int col)         //设置迷宫的大小 
 38 {
 39     int **m = new int *[row];
 40     if (!m) {
 41         cout << "Out of Memory !"; return nullptr;
 42     }
 43     for (int i = 0; i < col; i++) {
 44         m[i] = new int [col];
 45         if (!m[i]) {
 46             cout << "Out of Memory\\n";
 47             for (int k = 0; k < i; k++) delete []m[i];
 48             delete []m; return nullptr;
 49         }
 50     }
 51     
 52 //    for (int i = 0; i < row ; i++) {
 53 //        for (int j = 0; j < col ; j++)
 54 //            m[i][j] = 0;
 55 //    }
 56 //    for (int i = 0; i < row; i++) {
 57 //        for (int j = 0; j < col; j++)
 58 //            cout << m[i][j] << " ";
 59 //        cout << endl;
 60 //    }
 61 //    cout << "row = " << row << ", col = " << col << endl;
 62     return m;
 63 }
 64 
 65 void DeleteDArray(int **m, int row)            //释放迷宫动态内存 
 66 {
 67     for (int i = 0; i < row; i++)
 68         delete []m[i];
 69     delete []m;
 70 }
 71 
 72 void MazeGenerator(int **m, int row, int col)  //随机产生迷宫
 73 {
 74     int i, j;
 75 //    time_t t;
 76     int code;
 77     
 78 //    srand((unsigned)time(&t));                 //设置随机种子
 79 //    for (int i = 0; i < col; i++) {
 80 //        m[0][i] = 1; 
 81 //        m[row - 1][i] = 1;
 82 //    }
 83 //    cout << "Deubg !!";
 84 //    for (int j = 1; j < row - 1; j++) m[j][0] = m[j][col - 1] = 1;
 85     
 86     for (i = 0; i < row ; i++) {
 87         Pos(10 + i, 22);
 88         for (j = 0; j < col ; j++)
 89         {
 90             cin >> code;                 
 91             m[i][j] = code;                
 92         }
 93     }
 94 } 
 95 
 96 void MazeDisplay(int **m, int row, int col)   //显示迷宫 
 97 {
 98     system("cls");
 99     
100     int i, j;
101     
102     HANDLE console;
103     console = GetStdHandle(STD_OUTPUT_HANDLE);
104     SetConsoleTextAttribute(console, 7);
105     cout << endl;
106     for (i = 0; i < row; i++)
107     {   
108         Pos(7+i, 30);
109         for (j = 0; j < col; j++)
110             cout << \' \' << m[i][j];
111         cout << endl;
112     }
113     Pos(7+row, 0);
114     cout << endl;
115 }
116 
117 bool findPath(stack<position> *&path, int **maze, int row, int col)
118 {
119     //寻找一条从入口(1,1), 到达出口(size, size)的路径
120     //如果找到, 返回true, 否则返回false
121     
122     //初始化偏移量
123     position offset[8];
124     
125 //    offset[0].row = 0; offset[0].col = 1;     //126 //    offset[1].row = 1; offset[1].col = 0;     //127 //    offset[2].row = 0; offset[2].col = -1;    //128 //    offset[3].row = -1;offset[3].col = 0;     //129 //    
130 //    offset[0].row = 1; offset[0].col = 0;     //131 //    offset[1].row = 0; offset[1].col = 1;     //132 //    offset[2].row = -1;offset[2].col = 0;     //133 //    offset[3].row = 0; offset[3].col = -1;    //134 
135 //
136 //    offset[0].row = 0; offset[0].col = -1;    //137 //    offset[1].row = 1; offset[1].col = 0;     //138 //    offset[2].row = 0; offset[2].col = 1;     //139 //    offset[3].row = -1;offset[3].col = 0;     //
140 
141     offset[0].row = 0; offset[0].col = 1;     //
142     offset[1].row = 1; offset[1].col = 1;     //右下 
143     offset[2].row = 1; offset[2].col = 0;     //
144     offset[3].row = -1; offset[3].col = -1;   //左下 
145     offset[4].row = 0; offset[4].col = -1;    //
146     offset[5].row = -1; offset[5].col = -1;   //左上 
147     offset[6].row = -1;offset[6].col = 0;     //
148     offset[7].row = -1; offset[7].col = 1;    //右上 
149  
150     
151     position here;
152     here.row = 1; here.col = 1; here.option = 0;
153     maze[1][1] = 1;                           //防止回到入口
154 //    int option = 0;                           //下一步 
155     int lastOption = 7;                       //最后一步
156     
157     //寻找一条路径
158     while (here.row != row - 2 || here.col != col - 2)
159     {//没有找到出口
160         //找到要移动的相邻一步
161         int r, c;
162         while (here.option <= lastOption) {
163             r = here.row + offset[here.option].row;
164             c = here.col + offset[here.option].col;
165             if (maze[r][c] == 0) break;      //如果是是通路,就一直超着该通路方向. 
166             here.option++;                   //否则,选择下一个方向 
167         }
168         //相邻的一步是否找到 ? 
169         if (here.option <= lastOption) 
170         {//移到maze[r][c] 
171             path->push(here);                //将(x,y)入栈 
172             here.row = r; here.col = c;      //求新点坐标,得新(x,y) 
173             maze[r][c] = 1;                  //设置1,以防止重复访问
174             here.option = 0;  
175         }
176         else { //没有邻近的一步可以走,返回 
177             if (path->empty()) return false; //如果没有路径,则返回 
178 //            position next = path->top();     //here(当前位置) 和 next(退一步)相邻,next-->here(最后一次移动) 
179             here = path->top();
180             path->pop();                     //往回走一步
181             here.option++;                   //换一个方向走 
182         }
183     } 
184     path->push(here);
185     return true;          //到达出口 
186      
187 }
188 
189 void outputPath(stack<position> *&path)
190 {
191     HANDLE console;
192     console = GetStdHandle(STD_OUTPUT_HANDLE);
193     SetConsoleTextAttribute(console, 14);
194     int len = path->size(), row = 0, col = 0;
195     for (int i = 1; i <= len - 1; i++) {
196         row = path->top().row , col = path->top().col;
197         cout  << "(" << row << " , " << col << ")" << " <- " ;
198         if (i % 7 == 0) cout << endl;
199         path->pop();
200     }
201     row = path->top().row , col = path->top().col;
202     cout << "(" << row << " , " << col << ")"; path->pop();
203     cout << endl;
204 }
205 
206 int main()
207 {
208     welcome();
209     HANDLE console;
210     console = GetStdHandle(STD_OUTPUT_HANDLE);
211     SetConsoleTextAttribute(console, 13);
212         
213     stack<position> *path = new stack<position>;
214     int row, col;
215     Pos(7, 20);
216     cout << "Enter the maze size(row and col): ";
217     cin >> row >> col;
218     int **m = NewDArray(row, col);           //返回动态申请的二维数组
219     if (!m) {
220         cout << "out of Memory! \\n";
221         return 1;
222     }
223     Pos(9, 20);
224     cout << "输入迷宫: \\n";
225     MazeGenerator(m, row, col);         //随机生成迷宫 
226     MazeDisplay(m,row,col);             //显示迷宫 
227     
228     if (findPath(path, m, row, col)) {
229         outputPath(path);
230 //        MazeDisplay(m,row,col);             //显示迷宫 
231     }
232     else {
233         cout << "No Path " << endl;
234     }
235     
236     system("pause");
237     return 0;
238 }
239 
240 
241 
242 void welcome() {
243     char pause;
244     HANDLE console;
245     console = GetStdHandle(STD_OUTPUT_HANDLE);
246     char mp[] = "F:\\\\KuGou\\\\薛之谦_绅士.mp3";
247     play_mp3(mp);
248     Pos(7,33);
249     SetConsoleTextAttribute(console, 15);
250     cout << " Welcome To \\n"; 
251     Pos(9,31);
252     cout << "↖RAT IN A MAZE↗\\n";
253     Pos(11,31);
254     cout << "by 一念永恒, 2016\\n";
255     Pos(13, 0);
256     SetConsoleTextAttribute(console, 11);
257     cout << "加载ing...\\t";
258     for(int i = 0; i<101; ++i)
259     {
260         printf("%2.0f%%", i/100.0 * 100 ); 
261         Sleep(20);
262         printf("\\b\\b\\b");
263     }
264     cout << "\\n\\t\\t\\t";
265     for(int i = 0; i<5; ++i)
266     {
267         Sleep(500); cout << "@。@\\t";
268     }
269     cout << endl;
270     SetConsoleTextAttribute(console, 11);
271     cout << endl; 
272     cout << "===============================按回车键进入游戏=========================================\\n";
273     cin.get(pause);
274     system("cls");
275 }
276 
277 void play_mp3(char *ps)  // 歌曲的名字 
278 {
279     char str[100] = "play ";
280     strcat(str,ps);
281     mciSendString(str,NULL,0,NULL);
282 }

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