canvas滤镜6种效果吗

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昨天写了一个canvas滤镜的取反色效果,今天加一点效果,主要思路都是一样的,改变getImageData.data[]的值,并返回

代码如下:

<!DOCTYPE html>

<html>

<head>

<meta charset="UTF-8">

<title>Canvas Filter Demo</title>

<style type="text/css">

#wrap {

width: 600px;

height: 600px;

background-color: #EEEEEE;

}

#sourceDiv {

float: left;

border: 2px solid blue;

}

#canvasDiv {

float: right;

border: 2px solid red;

}

</style>

</head>

<body>

<!--最大的wrap-->

<div id="wrap">

<div id="sourceDiv"><!--图片-->

<img id="img" src="img/bg6.jpg" />

</div>

<!--画布-->

<div id="canvasDiv">

<canvas id="canvas"></canvas>

</div>

</div>

<!--按钮组-->

<div id="btn-group">

<button type="button" id="invert-button">反色</button>

<button type="button" id="adjust-button">灰色调</button>

<button type="button" id="blur-button">模糊</button>

<button type="button" id="relief-button">浮雕</button>

<button type="button" id="diaoke-button">雕刻</button>

<button type="button" id="mirror-button">镜像</button>

</div>

</body>

<script type="text/javascript">

window.onload = function() {

var img = document.getElementById("img");

var canvas = document.getElementById("canvas");

canvas.width = img.clientWidth;

canvas.height = img.clientHeight;

// get 2D context of canvas and draw image  

pen = canvas.getContext("2d");

pen.drawImage(img, 0, 0, canvas.width, canvas.height);//把图片放在画布上

//获取到所有的按钮  

var inButton = document.getElementById("invert-button");

var adButton = document.getElementById("adjust-button");

var blurButton = document.getElementById("blur-button");

var reButton = document.getElementById("relief-button");

var dkButton = document.getElementById("diaoke-button");

var mirrorButton = document.getElementById("mirror-button");

// 给按钮添加事件 

bindButtonEvent(inButton, "click", invertColor);

bindButtonEvent(adButton, "click", adjustColor);

bindButtonEvent(blurButton, "click", blurImage);

bindButtonEvent(reButton, "click", fudiaoImage);

bindButtonEvent(dkButton, "click", kediaoImage);

bindButtonEvent(mirrorButton, "click", mirrorImage);

}

//考虑到浏览器兼容

function bindButtonEvent(element, type, handler) {

if(element.addEventListener) {

element.addEventListener(type, handler, false);

} else {

element.attachEvent(\'on\' + type, handler); // for IE6,7,8  

}

}

//通用代码  得到画布上的图片像素数据 返回ImageData对象

function getUseData(canvas){ //形参为画布

//getImageData() 复制画布上指定矩形的像素数据 然后通过putImageData()将图像数据放回画布:

//返回ImageData对象,该对象拷贝了画布指定矩形的像素数据

//对于 ImageData 对象中的每个像素,都存在着四方面的信息,即 RGBA 值 eg:red=ImageData.data[0];

return pen.getImageData(0, 0, canvas.width, canvas.height);

}

function getUseLen(canvas){ //形参为画布 

return canvas.width * canvas.height * 4;//图片的数据长度的像素值 图片是由像素组成的

}

//反色

function invertColor() {

var len = getUseLen(canvas);

var canvasData =getUseData(canvas);

//color/alpha 信息以数组形式存在,并存储于 ImageData 对象的 data 属性中

var binaryData = canvasData.data;//存图片的像素值

// 处理所有的像素  

gfilter.colorInvertProcess(binaryData, len);

// 将图像数据放回画布  

pen.putImageData(canvasData, 0, 0);

}

//灰色调

function adjustColor() {

var canvasData = getUseData(canvas);

var len=getUseLen(canvas);

var binaryData = canvasData.data;

gfilter.colorAdjustProcess(binaryData, len);

pen.putImageData(canvasData, 0, 0);

}

//模糊

function blurImage() {

var canvasData = getUseData(canvas);

var len=getUseLen(canvas);

gfilter.blurProcess(pen, canvasData);

pen.putImageData(canvasData, 0, 0);

}

//浮雕

function fudiaoImage() {

var canvasData = getUseData(canvas);

var len=getUseLen(canvas);

gfilter.reliefProcess(pen, canvasData);

pen.putImageData(canvasData, 0, 0);

}

//雕刻

function kediaoImage() {

var canvasData = getUseData(canvas);

var len=getUseLen(canvas);

gfilter.diaokeProcess(pen, canvasData);

pen.putImageData(canvasData, 0, 0);

}

//镜像

function mirrorImage() {

var canvasData = getUseData(canvas);

var len=getUseLen(canvas);

gfilter.mirrorProcess(pen, canvasData);

pen.putImageData(canvasData, 0, 0);

}

 

var gfilter = {

type: "canvas",

name: "filters",

author: "zhigang",

getInfo: function() {

return this.author + \' \' + this.type + \' \' + this.name;

},

 

//取反色new pixel = RGB(255-r, 255-g, 255 - b)

colorInvertProcess: function(binaryData, l) {

for(var i = 0; i < l; i += 4) {

var r = binaryData[i];

var g = binaryData[i + 1];

var b = binaryData[i + 2];

 

binaryData[i] = 255 - r;

binaryData[i + 1] = 255 - g;

binaryData[i + 2] = 255 - b;

}

},

/*灰色调*/

colorAdjustProcess: function(binaryData, l) {

for(var i = 0; i < l; i += 4) {

var r = binaryData[i];

var g = binaryData[i + 1];

var b = binaryData[i + 2];

 

binaryData[i] = (r * 0.272) + (g * 0.534) + (b * 0.131);

binaryData[i + 1] = (r * 0.349) + (g * 0.686) + (b * 0.168);

binaryData[i + 2] = (r * 0.393) + (g * 0.769) + (b * 0.189);

}

},

 

 

copyImageData: function(context, src) {

var dst = context.createImageData(src.width, src.height);

dst.data.set(src.data);

return dst;

},

 

/*图像模糊*/

blurProcess: function(context, canvasData) {

console.log("Canvas Filter - blur process");

var tempCanvasData = this.copyImageData(context, canvasData);

var sumred = 0.0,

sumgreen = 0.0,

sumblue = 0.0;

for(var x = 0; x < tempCanvasData.width; x++) {

for(var y = 0; y < tempCanvasData.height; y++) {

 

// Index of the pixel in the array      

var idx = (x + y * tempCanvasData.width) * 4;

for(var subCol = -2; subCol <= 2; subCol++) {

var colOff = subCol + x;

if(colOff < 0 || colOff >= tempCanvasData.width) {

colOff = 0;

}

for(var subRow = -2; subRow <= 2; subRow++) {

var rowOff = subRow + y;

if(rowOff < 0 || rowOff >= tempCanvasData.height) {

rowOff = 0;

}

var idx2 = (colOff + rowOff * tempCanvasData.width) * 4;

var r = tempCanvasData.data[idx2 + 0];

var g = tempCanvasData.data[idx2 + 1];

var b = tempCanvasData.data[idx2 + 2];

sumred += r;

sumgreen += g;

sumblue += b;

}

}

 

// calculate new RGB value  

var nr = (sumred / 25.0);

var ng = (sumgreen / 25.0);

var nb = (sumblue / 25.0);

 

// clear previous for next pixel point  

sumred = 0.0;

sumgreen = 0.0;

sumblue = 0.0;

 

// assign new pixel value      

canvasData.data[idx + 0] = nr; // Red channel      

canvasData.data[idx + 1] = ng; // Green channel      

canvasData.data[idx + 2] = nb; // Blue channel      

canvasData.data[idx + 3] = 255; // Alpha channel      

}

}

},

 

/**  * 浮雕效果 after pixel value - before pixel value + 128  */

reliefProcess: function(context, canvasData) {

console.log("Canvas Filter - relief process");

var tempCanvasData = this.copyImageData(context, canvasData);

for(var x = 1; x < tempCanvasData.width - 1; x++) {

for(var y = 1; y < tempCanvasData.height - 1; y++) {

 

// Index of the pixel in the array      

var idx = (x + y * tempCanvasData.width) * 4;

var bidx = ((x - 1) + y * tempCanvasData.width) * 4;

var aidx = ((x + 1) + y * tempCanvasData.width) * 4;

 

// calculate new RGB value  

var nr = tempCanvasData.data[aidx + 0] - tempCanvasData.data[bidx + 0] + 128;

var ng = tempCanvasData.data[aidx + 1] - tempCanvasData.data[bidx + 1] + 128;

var nb = tempCanvasData.data[aidx + 2] - tempCanvasData.data[bidx + 2] + 128;

nr = (nr < 0) ? 0 : ((nr > 255) ? 255 : nr);

ng = (ng < 0) ? 0 : ((ng > 255) ? 255 : ng);

nb = (nb < 0) ? 0 : ((nb > 255) ? 255 : nb);

 

// assign new pixel value      

canvasData.data[idx + 0] = nr; // Red channel      

canvasData.data[idx + 1] = ng; // Green channel      

canvasData.data[idx + 2] = nb; // Blue channel      

canvasData.data[idx + 3] = 255; // Alpha channel      

}

}

},

 

/**  雕刻效果  before pixel value - after pixel value + 128 */

diaokeProcess: function(context, canvasData) {

console.log("Canvas Filter - process");

var tempCanvasData = this.copyImageData(context, canvasData);

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