如何优化你的布局层级结构之RelativeLayout和LinearLayout及FrameLayout性能分析
Posted 码农突围
tags:
篇首语:本文由小常识网(cha138.com)小编为大家整理,主要介绍了如何优化你的布局层级结构之RelativeLayout和LinearLayout及FrameLayout性能分析相关的知识,希望对你有一定的参考价值。
转载请注明出处:http://blog.csdn.net/hejjunlin/article/details/51159419
如何优化你的布局层级结构之RelativeLayout和LinearLayout及FrameLayout性能分析
工作一段时间后,经常会被领导说,你这个进入速度太慢了,竞品的进入速度很快,你搞下优化吧?每当这时,你会怎么办?功能实现都有啊,进入时要加载那么多view,这也没办法啊,等等。
先看一些现象吧:用android studio,新建一个Activity自动生成的布局文件都是RelativeLayout,或许你会认为这是IDE的默认设置问题,其实不然,这是由 android-sdk\\tools\\templates\\activities\\EmptyActivity\\root\\res\\layout\\activity_simple.xml.ftl 这个文件事先就定好了的,也就是说这是Google的选择,而非IDE的选择。那SDK为什么会默认给开发者新建一个默认的RelativeLayout布局呢?当然是因为RelativeLayout的性能更优,性能至上嘛。但是我们再看看默认新建的这个RelativeLayout的父容器,也就是当前窗口的顶级View——DecorView,它却是个垂直方向的LinearLayout,上面是标题栏,下面是内容栏。那么问题来了,Google为什么给开发者默认新建了个RelativeLayout,而自己却偷偷用了个LinearLayout,到底谁的性能更高,开发者该怎么选择呢?
View的一些基本工作原理
先通过几个问题,简单的了解写android中View的工作原理吧。
View是什么?
简单来说,View是Android系统在屏幕上的视觉呈现,也就是说你在手机屏幕上看到的东西都是View。
View是怎么绘制出来的?
View的绘制流程是从ViewRoot的performTraversals()方法开始,依次经过measure(),layout()和draw()三个过程才最终将一个View绘制出来。
View是怎么呈现在界面上的?
Android中的视图都是通过Window来呈现的,不管Activity、Dialog还是Toast它们都有一个Window,然后通过WindowManager来管理View。Window和顶级View——DecorView的通信是依赖ViewRoot完成的。
View和ViewGroup什么区别?
不管简单的Button和TextView还是复杂的RelativeLayout和ListView,他们的共同基类都是View。所以说,View是一种界面层控件的抽象,他代表了一个控件。那ViewGroup是什么东西,它可以被翻译成控件组,即一组View。ViewGroup也是继承View,这就意味着View本身可以是单个控件,也可以是多个控件组成的控件组。根据这个理论,Button显然是个View,而RelativeLayout不但是一个View还可以是一个ViewGroup,而ViewGroup内部是可以有子View的,这个子View同样也可能是ViewGroup,以此类推。
RelativeLayout和LinearLayout性能PK
基于以上原理和大背景,我们要探讨的性能问题,说的简单明了一点就是:当RelativeLayout和LinearLayout分别作为ViewGroup,表达相同布局时绘制在屏幕上时谁更快一点。上面已经简单说了View的绘制,从ViewRoot的performTraversals()方法开始依次调用perfromMeasure、performLayout和performDraw这三个方法。这三个方法分别完成顶级View的measure、layout和draw三大流程,其中perfromMeasure会调用measure,measure又会调用onMeasure,在onMeasure方法中则会对所有子元素进行measure,这个时候measure流程就从父容器传递到子元素中了,这样就完成了一次measure过程,接着子元素会重复父容器的measure,如此反复就完成了整个View树的遍历。同理,performLayout和performDraw也分别完成perfromMeasure类似的流程。通过这三大流程,分别遍历整棵View树,就实现了Measure,Layout,Draw这一过程,View就绘制出来了。那么我们就分别来追踪下RelativeLayout和LinearLayout这三大流程的执行耗时。
如下图,我们分别用两用种方式简单的实现布局测试下
LinearLayout
Measure:0.762ms
Layout:0.167ms
draw:7.665ms
RelativeLayout
Measure:2.180ms
Layout:0.156ms
draw:7.694ms
从这个数据来看无论使用RelativeLayout还是LinearLayout,layout和draw的过程两者相差无几,考虑到误差的问题,几乎可以认为两者不分伯仲,关键是Measure的过程RelativeLayout却比LinearLayout慢了一大截。
Measure都干什么了
RelativeLayout的onMeasure()方法
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
if (mDirtyHierarchy) {
mDirtyHierarchy = false;
sortChildren();
}
int myWidth = -1;
int myHeight = -1;
int width = 0;
int height = 0;
final int widthMode = MeasureSpec.getMode(widthMeasureSpec);
final int heightMode = MeasureSpec.getMode(heightMeasureSpec);
final int widthSize = MeasureSpec.getSize(widthMeasureSpec);
final int heightSize = MeasureSpec.getSize(heightMeasureSpec);
// Record our dimensions if they are known;
if (widthMode != MeasureSpec.UNSPECIFIED) {
myWidth = widthSize;
}
if (heightMode != MeasureSpec.UNSPECIFIED) {
myHeight = heightSize;
}
if (widthMode == MeasureSpec.EXACTLY) {
width = myWidth;
}
if (heightMode == MeasureSpec.EXACTLY) {
height = myHeight;
}
View ignore = null;
int gravity = mGravity & Gravity.RELATIVE_HORIZONTAL_GRAVITY_MASK;
final boolean horizontalGravity = gravity != Gravity.START && gravity != 0;
gravity = mGravity & Gravity.VERTICAL_GRAVITY_MASK;
final boolean verticalGravity = gravity != Gravity.TOP && gravity != 0;
int left = Integer.MAX_VALUE;
int top = Integer.MAX_VALUE;
int right = Integer.MIN_VALUE;
int bottom = Integer.MIN_VALUE;
boolean offsetHorizontalAxis = false;
boolean offsetVerticalAxis = false;
if ((horizontalGravity || verticalGravity) && mIgnoreGravity != View.NO_ID) {
ignore = findViewById(mIgnoreGravity);
}
final boolean isWrapContentWidth = widthMode != MeasureSpec.EXACTLY;
final boolean isWrapContentHeight = heightMode != MeasureSpec.EXACTLY;
// We need to know our size for doing the correct computation of children positioning in RTL
// mode but there is no practical way to get it instead of running the code below.
// So, instead of running the code twice, we just set the width to a "default display width"
// before the computation and then, as a last pass, we will update their real position with
// an offset equals to "DEFAULT_WIDTH - width".
final int layoutDirection = getLayoutDirection();
if (isLayoutRtl() && myWidth == -1) {
myWidth = DEFAULT_WIDTH;
}
View[] views = mSortedHorizontalChildren;
int count = views.length;
for (int i = 0; i < count; i++) {
View child = views[i];
if (child.getVisibility() != GONE) {
LayoutParams params = (LayoutParams) child.getLayoutParams();
int[] rules = params.getRules(layoutDirection);
applyHorizontalSizeRules(params, myWidth, rules);
measureChildHorizontal(child, params, myWidth, myHeight);
if (positionChildHorizontal(child, params, myWidth, isWrapContentWidth)) {
offsetHorizontalAxis = true;
}
}
}
views = mSortedVerticalChildren;
count = views.length;
final int targetSdkVersion = getContext().getApplicationInfo().targetSdkVersion;
for (int i = 0; i < count; i++) {
final View child = views[i];
if (child.getVisibility() != GONE) {
final LayoutParams params = (LayoutParams) child.getLayoutParams();
applyVerticalSizeRules(params, myHeight, child.getBaseline());
measureChild(child, params, myWidth, myHeight);
if (positionChildVertical(child, params, myHeight, isWrapContentHeight)) {
offsetVerticalAxis = true;
}
if (isWrapContentWidth) {
if (isLayoutRtl()) {
if (targetSdkVersion < Build.VERSION_CODES.KITKAT) {
width = Math.max(width, myWidth - params.mLeft);
} else {
width = Math.max(width, myWidth - params.mLeft - params.leftMargin);
}
} else {
if (targetSdkVersion < Build.VERSION_CODES.KITKAT) {
width = Math.max(width, params.mRight);
} else {
width = Math.max(width, params.mRight + params.rightMargin);
}
}
}
if (isWrapContentHeight) {
if (targetSdkVersion < Build.VERSION_CODES.KITKAT) {
height = Math.max(height, params.mBottom);
} else {
height = Math.max(height, params.mBottom + params.bottomMargin);
}
}
if (child != ignore || verticalGravity) {
left = Math.min(left, params.mLeft - params.leftMargin);
top = Math.min(top, params.mTop - params.topMargin);
}
if (child != ignore || horizontalGravity) {
right = Math.max(right, params.mRight + params.rightMargin);
bottom = Math.max(bottom, params.mBottom + params.bottomMargin);
}
}
}
// Use the top-start-most laid out view as the baseline. RTL offsets are
// applied later, so we can use the left-most edge as the starting edge.
View baselineView = null;
LayoutParams baselineParams = null;
for (int i = 0; i < count; i++) {
final View child = views[i];
if (child.getVisibility() != GONE) {
final LayoutParams childParams = (LayoutParams) child.getLayoutParams();
if (baselineView == null || baselineParams == null
|| compareLayoutPosition(childParams, baselineParams) < 0) {
baselineView = child;
baselineParams = childParams;
}
}
}
mBaselineView = baselineView;
if (isWrapContentWidth) {
// Width already has left padding in it since it was calculated by looking at
// the right of each child view
width += mPaddingRight;
if (mLayoutParams != null && mLayoutParams.width >= 0) {
width = Math.max(width, mLayoutParams.width);
}
width = Math.max(width, getSuggestedMinimumWidth());
width = resolveSize(width, widthMeasureSpec);
if (offsetHorizontalAxis) {
for (int i = 0; i < count; i++) {
final View child = views[i];
if (child.getVisibility() != GONE) {
final LayoutParams params = (LayoutParams) child.getLayoutParams();
final int[] rules = params.getRules(layoutDirection);
if (rules[CENTER_IN_PARENT] != 0 || rules[CENTER_HORIZONTAL] != 0) {
centerHorizontal(child, params, width);
} else if (rules[ALIGN_PARENT_RIGHT] != 0) {
final int childWidth = child.getMeasuredWidth();
params.mLeft = width - mPaddingRight - childWidth;
params.mRight = params.mLeft + childWidth;
}
}
}
}
}
if (isWrapContentHeight) {
// Height already has top padding in it since it was calculated by looking at
// the bottom of each child view
height += mPaddingBottom;
if (mLayoutParams != null && mLayoutParams.height >= 0) {
height = Math.max(height, mLayoutParams.height);
}
height = Math.max(height, getSuggestedMinimumHeight());
height = resolveSize(height, heightMeasureSpec);
if (offsetVerticalAxis) {
for (int i = 0; i < count; i++) {
final View child = views[i];
if (child.getVisibility() != GONE) {
final LayoutParams params = (LayoutParams) child.getLayoutParams();
final int[] rules = params.getRules(layoutDirection);
if (rules[CENTER_IN_PARENT] != 0 || rules[CENTER_VERTICAL] != 0) {
centerVertical(child, params, height);
} else if (rules[ALIGN_PARENT_BOTTOM] != 0) {
final int childHeight = child.getMeasuredHeight();
params.mTop = height - mPaddingBottom - childHeight;
params.mBottom = params.mTop + childHeight;
}
}
}
}
}
if (horizontalGravity || verticalGravity) {
final Rect selfBounds = mSelfBounds;
selfBounds.set(mPaddingLeft, mPaddingTop, width - mPaddingRight,
height - mPaddingBottom);
final Rect contentBounds = mContentBounds;
Gravity.apply(mGravity, right - left, bottom - top, selfBounds, contentBounds,
layoutDirection);
final int horizontalOffset = contentBounds.left - left;
final int verticalOffset = contentBounds.top - top;
if (horizontalOffset != 0 || verticalOffset != 0) {
for (int i = 0; i < count; i++) {
final View child = views[i];
if (child.getVisibility() != GONE && child != ignore) {
final LayoutParams params = (LayoutParams) child.getLayoutParams();
if (horizontalGravity) {
params.mLeft += horizontalOffset;
params.mRight += horizontalOffset;
}
if (verticalGravity) {
params.mTop += verticalOffset;
params.mBottom += verticalOffset;
}
}
}
}
}
if (isLayoutRtl()) {
final int offsetWidth = myWidth - width;
for (int i = 0; i < count; i++) {
final View child = views[i];
if (child.getVisibility() != GONE) {
final LayoutParams params = (LayoutParams) child.getLayoutParams();
params.mLeft -= offsetWidth;
params.mRight -= offsetWidth;
}
}
}
setMeasuredDimension(width, height);
}
以上是关于如何优化你的布局层级结构之RelativeLayout和LinearLayout及FrameLayout性能分析的主要内容,如果未能解决你的问题,请参考以下文章