如何在C ++(DirectX图形)中使用DrawLine
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// Draw a grid background.
int width = static_cast<int>(rtSize.width);
int height = static_cast<int>(rtSize.height);
for (int x = 0; x < width; x += 10)
m_pRenderTarget->DrawLine(
D2D1::Point2F(static_cast<FLOAT>(x), 0.0f),
D2D1::Point2F(static_cast<FLOAT>(x), rtSize.height),
m_pLightSlateGrayBrush,
0.5f
);
这是文档中的示例。我已经包含“ D2d1.h”,我只是不知道如何创建“ m_pRenderTarget”。我正在写一个Kinect项目,我想在图像上画一条线。我真的很新,请帮助我。
答案
您看到此页面了吗?
Create an ID2D1HwndRenderTarget
快速入门教程中有如何使用Direct2D的详细步骤。
您也可以下载Windows SDK,示例包含Direct2D演示,其中包含如何创建Direct2D渲染目标的完整步骤
我已经编写了一个程序来绘制矩形,稍有变化,它可以绘制一条线,仅供参考
#include <windows.h>
#include <D2D1.h>
#define SAFE_RELEASE(P) if(P)P->Release() ; P = NULL ;
ID2D1Factory* g_pD2DFactory = NULL; // Direct2D factory
ID2D1HwndRenderTarget* g_pRenderTarget = NULL; // Render target
ID2D1SolidColorBrush* g_pBlackBrush = NULL; // A black brush, reflect the line color
VOID CreateD2DResource(HWND hWnd)
if (!g_pRenderTarget)
HRESULT hr ;
hr = D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, &g_pD2DFactory) ;
if (FAILED(hr))
MessageBox(hWnd, "Create D2D factory failed!", "Error", 0) ;
return ;
// Obtain the size of the drawing area
RECT rc ;
GetClientRect(hWnd, &rc) ;
// Create a Direct2D render target
hr = g_pD2DFactory->CreateHwndRenderTarget(
D2D1::RenderTargetProperties(),
D2D1::HwndRenderTargetProperties(
hWnd,
D2D1::SizeU(rc.right - rc.left,rc.bottom - rc.top)
),
&g_pRenderTarget
) ;
if (FAILED(hr))
MessageBox(hWnd, "Create render target failed!", "Error", 0) ;
return ;
// Create a brush
hr = g_pRenderTarget->CreateSolidColorBrush(
D2D1::ColorF(D2D1::ColorF::Black),
&g_pBlackBrush
) ;
if (FAILED(hr))
MessageBox(hWnd, "Create brush failed!", "Error", 0) ;
return ;
VOID DrawLine(HWND hwnd)
CreateD2DResource(hwnd) ;
g_pRenderTarget->BeginDraw() ;
// Clear background color to White
g_pRenderTarget->Clear(D2D1::ColorF(D2D1::ColorF::White));
// Draw Rectangle
g_pRenderTarget->DrawLine(
D2D1::Point2F(100.0f, 100.0f),
D2D1::Point2F(500.0f, 500.0f),
g_pBlackBrush
);
HRESULT hr = g_pRenderTarget->EndDraw() ;
if (FAILED(hr))
MessageBox(NULL, "Draw failed!", "Error", 0) ;
return ;
VOID Cleanup()
SAFE_RELEASE(g_pRenderTarget) ;
SAFE_RELEASE(g_pBlackBrush) ;
SAFE_RELEASE(g_pD2DFactory) ;
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
switch (message)
case WM_PAINT:
DrawLine(hwnd) ;
return 0 ;
case WM_KEYDOWN:
switch( wParam )
case VK_ESCAPE:
SendMessage( hwnd, WM_CLOSE, 0, 0 );
break ;
default:
break ;
break ;
case WM_DESTROY:
Cleanup();
PostQuitMessage( 0 );
return 0;
return DefWindowProc (hwnd, message, wParam, lParam) ;
int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, int iCmdShow )
WNDCLASSEX winClass ;
winClass.lpszClassName = "Direct2D";
winClass.cbSize = sizeof(WNDCLASSEX);
winClass.style = CS_HREDRAW | CS_VREDRAW;
winClass.lpfnWndProc = WndProc;
winClass.hInstance = hInstance;
winClass.hIcon = NULL ;
winClass.hIconSm = NULL ;
winClass.hCursor = LoadCursor(NULL, IDC_ARROW);
winClass.hbrBackground = NULL ;
winClass.lpszMenuName = NULL;
winClass.cbClsExtra = 0;
winClass.cbWndExtra = 0;
if (!RegisterClassEx (&winClass))
MessageBox ( NULL, TEXT( "This program requires Windows NT!" ), "error", MB_ICONERROR) ;
return 0 ;
HWND hwnd = CreateWindowEx(NULL,
"Direct2D", // window class name
"Draw Rectangle", // window caption
WS_OVERLAPPEDWINDOW, // window style
CW_USEDEFAULT, // initial x position
CW_USEDEFAULT, // initial y position
600, // initial x size
600, // initial y size
NULL, // parent window handle
NULL, // window menu handle
hInstance, // program instance handle
NULL) ; // creation parameters
ShowWindow (hwnd, iCmdShow) ;
UpdateWindow (hwnd) ;
MSG msg ;
ZeroMemory(&msg, sizeof(msg)) ;
while (GetMessage (&msg, NULL, 0, 0))
TranslateMessage (&msg) ;
DispatchMessage (&msg) ;
return msg.wParam ;
另一答案
@@ zdd,谢谢您的榜样。我搜索了更快的gdi绘图。使用gdi,win10、4ghz,gtx1070,在hbitmap缓冲区上绘制2000行需要我31ms,现在使用d2d大约需要6ms。看来,此d2d确实是速度的提高。谢谢!
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