iOS开发_手势解锁
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创建一个继承于UIView的子类如下:
头文件ZRLockView.h
1 ZRLockView.h 2 3 #import <UIKit/UIKit.h> 4 5 @class ZRLockView; 6 7 @protocol ZRLockViewDelegate <NSObject> 8 9 @optional 10 -(void)lockView:(ZRLockView *)lockView didFinishPath:(NSString *)path; 11 12 @end 13 14 @interface ZRLockView : UIView 15 16 @property(nonatomic,weak) IBOutlet id<ZRLockViewDelegate> delegate; 17 18 @end
ZRLockView.m文件
1 ZRLockView.m 2 3 #import "ZRLockView.h" 4 5 @interface ZRLockView () 6 7 @property(nonatomic,strong) NSMutableArray *selectedButtons; 8 @property(nonatomic,assign) CGPoint currentMovePoint; 9 @end 10 11 @implementation ZRLockView 12 13 #pragma mark --初始化 14 -(NSMutableArray *)selectedButtons{ 15 if (!_selectedButtons) { 16 _selectedButtons = [NSMutableArray array]; 17 } 18 return _selectedButtons; 19 } 20 21 -(id)initWithFrame:(CGRect)frame{ 22 self = [super initWithFrame:frame]; 23 if (self) { 24 [self setUp]; 25 } 26 return self; 27 } 28 29 -(id)initWithCoder:(NSCoder *)aDecoder{ 30 if (self == [super initWithCoder:aDecoder]) { 31 [self setUp]; 32 } 33 return self; 34 } 35 //初始化 36 -(void)setUp{ 37 for (int index=0; index<9; index++) { 38 UIButton *btn = [UIButton buttonWithType:UIButtonTypeCustom]; 39 btn.userInteractionEnabled = NO; 40 [btn setBackgroundImage:[UIImage imageNamed:@"gesture_node_normal"] forState:UIControlStateNormal]; 41 [btn setBackgroundImage:[UIImage imageNamed:@"gesture_node_highlighted"] forState:UIControlStateSelected]; 42 btn.tag = index; 43 [self addSubview:btn]; 44 } 45 } 46 47 -(void)layoutSubviews{ 48 49 [super layoutSubviews]; 50 for (int index=0; index<self.subviews.count; index++) { 51 //取出按钮 52 UIButton *btn = self.subviews[index]; 53 // 设置frame 54 CGFloat btnW = 74; 55 CGFloat btnH = 74; 56 int totalColumns = 3; 57 int col = index % totalColumns; 58 int row = index / totalColumns; 59 CGFloat marginX = (self.frame.size.width -totalColumns * btnW)/(totalColumns + 1); 60 CGFloat marginY = marginX; 61 62 CGFloat btnX = marginX + col * (btnW + marginX); 63 CGFloat btnY = marginY + row *(btnH + marginY); 64 btn.frame = CGRectMake(btnX, btnY, btnW, btnH); 65 } 66 } 67 68 #pragma mark --私有方法,根据touches集合获得对应的触摸点位置 69 -(CGPoint)pointWithTouches:(NSSet *)touches{ 70 UITouch *touch = [touches anyObject]; 71 return [touch locationInView:touch.view]; 72 } 73 //根据触摸点获得对应的按钮 74 -(UIButton *)buttonWithPoint:(CGPoint)point{ 75 for (UIButton *btn in self.subviews) { 76 CGFloat wh = 30; 77 CGFloat btnX = btn.center.x - wh * 0.5; 78 CGFloat btnY = btn.center.y - wh * 0.5; 79 if (CGRectContainsPoint(CGRectMake(btnX, btnY, wh, wh), point)) { 80 return btn; 81 } 82 } 83 return nil; 84 } 85 #pragma mark --触摸方法 86 -(void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{ 87 //清空当前点 88 self.currentMovePoint = CGPointMake(-10, -10); 89 //获得触摸点 90 CGPoint pos = [self pointWithTouches:touches]; 91 // 获得触摸按钮 92 UIButton *btn = [self buttonWithPoint:pos]; 93 //3 设置状态 94 if (btn && [self.selectedButtons containsObject:btn] == NO) { 95 btn.selected = YES; 96 [self.selectedButtons addObject:btn]; 97 } 98 //4 刷新 99 [self setNeedsDisplay]; 100 } 101 102 -(void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{ 103 //获得触摸点 104 CGPoint pos = [self pointWithTouches:touches]; 105 // 获得触摸按钮 106 UIButton *btn = [self buttonWithPoint:pos]; 107 if (btn && btn.selected ==NO) {//摸到按钮 108 btn.selected = YES; 109 [self.selectedButtons addObject:btn]; 110 }else{//没有摸到按钮 111 self.currentMovePoint = pos; 112 } 113 //4 刷新 114 [self setNeedsDisplay]; 115 } 116 117 -(void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{ 118 //代理通知 119 if ([self.delegate respondsToSelector:@selector(lockView:didFinishPath:)]) { 120 NSMutableString *path = [NSMutableString string]; 121 for (UIButton *btn in self.selectedButtons) { 122 [path appendFormat:@"%d",btn.tag]; 123 } 124 [self.delegate lockView:self didFinishPath:path]; 125 } 126 127 // NSLog(@"%@",str); 128 //取消所选中的按钮 129 // for (UIButton *btn in self.selectedButtons) { 130 // btn.selected = NO; 131 // } 132 [self.selectedButtons makeObjectsPerformSelector:@selector(setSelected:) withObject:@(NO)]; 133 //清空选中的按钮 134 [self.selectedButtons removeAllObjects]; 135 [self setNeedsDisplay]; 136 137 self.currentMovePoint = CGPointZero; 138 } 139 140 -(void)touchesCancelled:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{ 141 [self touchesEnded:touches withEvent:event]; 142 } 143 144 -(void)drawRect:(CGRect)rect{ 145 // 146 if (self.selectedButtons.count == 0) return; 147 148 UIBezierPath *path = [UIBezierPath bezierPath]; 149 //便利所有的按钮 150 for (int index = 0; index < self.selectedButtons.count; index++) { 151 UIButton *btn = self.selectedButtons[index]; 152 if (index == 0) { 153 [path moveToPoint:btn.center]; 154 }else{ 155 [path addLineToPoint:btn.center]; 156 } 157 } 158 //链接 159 if (CGPointEqualToPoint(self.currentMovePoint, CGPointMake(-10, -10)) == NO) { 160 [path addLineToPoint:self.currentMovePoint]; 161 } 162 //绘图 163 path.lineWidth = 8; 164 path.lineJoinStyle = kCGLineJoinBevel; 165 // [[UIColor greenColor] set]; 166 [[UIColor colorWithRed:32/255.0 green:210/255.0 blue:254/255.0 alpha:0.7] set]; 167 [path stroke]; 168 } 169 170 @end
将我写好的类文件直接拖到Xcode已有的项目中,想在哪个类中实现这个功能,导入头文件,运行你就懂了
1 #import "ViewController.h" 2 #import "ZRLockView.h" 3 4 @interface ViewController ()<ZRLockViewDelegate> 5 6 @end 7 8 @implementation ViewController 9 10 - (void)viewDidLoad { 11 [super viewDidLoad]; 12 // Do any additional setup after loading the view, typically from a nib. 13 } 14 15 - (void)lockView:(ZRLockView *)lockView didFinishPath:(NSString *)path{ 16 NSLog(@"获得用户的手势路径:%@",path); 17 } 18 19 @end
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