推箱子

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namespace ConsoleApplication2
{
    class Program
    {
        #region===将数值型的二维数组的值,赋值给字符串型的二维数组,并打印地图===
        public void ditus(int[,,] tu,int m)
        {
            string[,] ditu = new string[10, 11];
            for (int i = 0; i < 10; i++)
            {
                for (int j = 0; j < 10; j++)
                {
                    if (tu[m, i, j] == 0) { ditu[i, j] = "  "; }
                    if (tu[m, i, j] == 1) { ditu[i, j] = "■"; }
                    if (tu[m, i, j] == 2) { ditu[i, j] = "●"; }
                    if (tu[m, i, j] == 3) { ditu[i, j] = "◎"; }
                    if (tu[m, i, j] == 4) { ditu[i, j] = "人"; }
                    if (tu[m, i, j] == 5) { ditu[i, j] = "※"; }
                    if (tu[m, i, j] == 7) { ditu[i, j] = "人"; }
                }
                ditu[i, 10] = "\n";
            }
            foreach (string s in ditu)
            {
                Console.Write(s);
            }
        }
        #endregion
        static void Main(string[] args)
        {
            #region=======地图信息==========
            const int guan=5;
            Program pd = new Program();
            int[,,] tu = new int[guan,10, 10]
            {
               
                {
                {1,1,1,1,1,1,1,1,1,1},
                {1,0,0,0,0,0,0,0,0,1},
                {1,0,0,3,0,0,3,0,0,1},
                {1,0,3,2,2,2,0,3,3,1},
                {1,0,0,2,0,0,2,0,0,1},
                {1,0,0,2,4,0,2,0,0,1},
                {1,3,3,0,2,2,2,3,0,1},
                {1,0,0,3,0,0,3,0,0,1},
                {1,0,0,0,0,0,0,0,0,1},
                {1,1,1,1,1,1,1,1,1,1},
                },
                {
                {1,1,1,1,1,1,1,1,1,1},
                {1,3,0,1,0,0,0,0,0,1},
                {1,0,2,0,0,0,0,0,3,1},
                {1,0,1,1,3,1,0,0,0,1},
                {1,4,2,0,0,0,0,0,0,1},
                {1,0,1,1,1,1,1,2,1,1},
                {1,2,1,0,0,0,0,0,0,1},
                {1,0,0,0,0,1,1,0,0,1},
                {1,1,0,1,0,0,0,3,0,1},
                {1,1,1,1,1,1,1,1,1,1},
                },
                {
                {1,1,1,1,1,1,1,1,1,1},
                {1,1,1,1,0,0,1,0,3,1},
                {1,1,1,3,0,0,0,0,0,1},
                {1,1,0,0,2,0,1,2,0,1},
                {1,0,0,0,1,1,1,0,0,1},
                {1,0,1,1,1,0,0,0,0,1},
                {1,0,0,0,0,2,0,0,1,1},
                {1,0,1,0,0,4,1,1,1,1},
                {1,1,3,0,0,0,1,1,1,1},
                {1,1,1,1,1,1,1,1,1,1},
                },
                {
                {1,1,1,1,1,1,1,1,1,1},
                {1,1,1,1,1,1,0,0,3,1},
                {1,1,1,3,3,0,2,0,0,1},
                {1,1,1,0,0,0,0,0,1,1},
                {1,1,1,0,1,1,0,1,1,1},
                {1,1,1,0,1,1,0,1,1,1},
                {1,1,0,0,0,0,0,0,1,1},
                {1,0,0,2,0,2,2,2,0,1},
                {1,3,0,0,1,1,0,4,3,1},
                {1,1,1,1,1,1,1,1,1,1},
                },
                {
                {1,1,1,1,1,1,1,1,1,1},
                {1,1,0,0,4,0,0,3,1,1},
                {1,1,0,2,0,0,0,2,3,1},
                {1,1,0,0,2,1,1,0,0,1},
                {1,1,0,1,0,0,0,3,0,1},
                {1,0,3,0,0,0,1,0,1,1},
                {1,0,0,1,1,2,0,0,1,1},
                {1,3,2,0,0,0,2,0,1,1},
                {1,1,3,0,0,0,0,0,1,1},
                {1,1,1,1,1,1,1,1,1,1},
                },
            };
            #endregion======
            for (int m = 0; m < guan; )
            {
            #region===从地图上获得互动元素的坐标,并打印地图===
            int x = 0, y = 0;
            int xzx = 0, xzy = 0;
            int kwx = 0, kwy = 0;
            int fhx = 0, fhy = 0;
            int yao = 0, shi = 0;
                for (int i = 0; i < 10; i++)
                {
                    for (int j = 0; j < 10; j++)
                    {
                        if (tu[m, i, j] == 2) { xzx = i; xzy = j; }
                        if (tu[m, i, j] == 3) { kwx = i; kwy = j; shi++;}
                        if (tu[m, i, j] == 4) { x = i; y = j; }
                        if (tu[m, i, j] == 5) { fhx = i; fhy = j; }
                       
                    }
                }
                pd.ditus(tu, m);

            #endregion
                string jilu = "  ";
                int tui = 0;
                for (; ; )
                {
                    if (yao == shi)
                    {
                        m = m + 1;
                        Console.WriteLine("过关!!\n按回车进入下一关。");
                        Console.ReadLine();
                        Console.Clear();
                        break;
                    }
                    Console.WriteLine("按w,a,s,d移动\n推错时按backspace后退一步");
                    ConsoleKeyInfo fangxiang = Console.ReadKey();
                    string shuru = fangxiang.Key.ToString().ToLower();
                    if (shuru == "enter")
                    {
                        Console.WriteLine("输入next进入下一关");
                        string ne = Console.ReadLine();
                        if (ne == "next") { m++; Console.Clear(); break; }
                    }
                    #region======back=======
                    if (shuru == "backspace" && tui == 1)
                    {
                        if (tu[m, x, y - 1] == 0)
                        {
                            if (jilu == "d0") { tu[m, x, y] = 2; tu[m, x, y + 1] = 0; tu[m, x, y - 1] = 4; y = y - 1; tui = 0; }
                            if (jilu == "d1") { tu[m, x, y] = 2; tu[m, x, y + 1] = 3; tu[m, x, y - 1] = 4; y = y - 1; yao--; tui = 0; }
                        }
                        if (tu[m, x, y + 1] == 0)
                        {
                            if (jilu == "a0") { tu[m, x, y] = 2; tu[m, x, y - 1] = 0; tu[m, x, y + 1] = 4; y = y + 1; tui = 0; }
                            if (jilu == "a1") { tu[m, x, y] = 2; tu[m, x, y - 1] = 3; tu[m, x, y + 1] = 4; y = y + 1; yao--; tui = 0; }
                        }
                        if (tu[m, x + 1, y] == 0)
                        {
                            if (jilu == "w0") { tu[m, x, y] = 2; tu[m, x - 1, y] = 0; tu[m, x + 1, y] = 4; x = x + 1; tui = 0; }
                            if (jilu == "w1") { tu[m, x, y] = 2; tu[m, x - 1, y] = 3; tu[m, x + 1, y] = 4; x = x + 1; yao--; tui = 0; }
                        }
                        if (tu[m, x - 1, y] == 0)
                        {
                            if (jilu == "s0") { tu[m, x, y] = 2; tu[m, x + 1, y] = 0; tu[m, x - 1, y] = 4; x = x - 1; tui = 0; }
                            if (jilu == "s1") { tu[m, x, y] = 2; tu[m, x + 1, y] = 3; tu[m, x - 1, y] = 4; x = x - 1; yao--; tui = 0; }
                        }
                        Console.Clear();
                        pd.ditus(tu, m);
                        Console.WriteLine("每次只能退一步");
                    }
                    #endregion
                    #region===d 向右===
                    if (shuru == "d" && tu[m, x, y + 1] != 1 && tu[m, x, y + 1] != 5)
                    {
                        if (tu[m, x, y + 1] == 2 && tu[m, x, y + 2] != 1 && tu[m, x, y + 2] != 2 && tu[m, x, y + 2] != 5)
                        {
                            if (tu[m, x, y + 2] == 0)
                            {
                                tu[m, x, y + 2] = 2;
                                jilu = "d0"; tui = 1;
                            }
                            if (tu[m, x, y + 2] == 3 && tu[m, x, y] == 4)
                            {
                                tu[m, x, y + 2] = 5;
                                yao++;
                                jilu = "d1"; tui = 1;
                            }
                            tu[m, x, y + 1] = 4;
                        }
                        if (tu[m, x, y + 1] == 0) { tu[m, x, y + 1] = 4; jilu = ""; }
                        if (tu[m, x, y + 1] == 3) { tu[m, x, y + 1] = 7; jilu = ""; }
                        if (tu[m, x, y] == 4) { tu[m, x, y] = 0; }
                        if (tu[m, x, y] == 7) { tu[m, x, y] = 3; }
                        y = y + 1;
                        Console.Clear();
                        pd.ditus(tu, m);
                    }
                    #endregion
                    #region===a 向左===
                    if (shuru == "a" && tu[m, x, y - 1] != 1 && tu[m, x, y - 1] != 5)
                    {
                        if (tu[m, x, y - 1] == 2 && tu[m, x, y - 2] != 1 && tu[m, x, y - 2] != 2 && tu[m, x, y - 2] != 5)//光标的下一步是箱子,并且箱子的下一步不是墙,不是箱子,不是放好的箱子
                        {
                            if (tu[m, x, y - 2] == 0)
                            {
                                tu[m, x, y - 2] = 2;
                                jilu = "a0"; tui = 1;
                            }
                            if (tu[m, x, y - 2] == 3)
                            {
                                tu[m, x, y - 2] = 5;
                                yao++;
                                jilu = "a1"; tui = 1;
                            }
                            tu[m, x, y - 1] = 4;
                        }
                        if (tu[m, x, y - 1] == 0) { tu[m, x, y - 1] = 4; jilu = ""; }
                        if (tu[m, x, y - 1] == 3) { tu[m, x, y - 1] = 7; jilu = ""; }
                        if (tu[m, x, y] == 4) { tu[m, x, y] = 0; }
                        if (tu[m, x, y] == 7) { tu[m, x, y] = 3; }
                        y = y - 1;
                        Console.Clear();
                        pd.ditus(tu, m);
                    }
                    #endregion
                    #region===w 向上===
                    if (shuru == "w" && tu[m, x - 1, y] != 1 && tu[m, x - 1, y] != 5)
                    {
                        if (tu[m, x - 1, y] == 2 && tu[m, x - 2, y] != 1 && tu[m, x - 2, y] != 2 && tu[m, x - 2, y] != 5)
                        {
                            if (tu[m, x - 2, y] == 0)
                            {
                                tu[m, x - 2, y] = 2;
                                jilu = "w0"; tui = 1;
                            }
                            if (tu[m, x - 2, y] == 3)
                            {
                                tu[m, x - 2, y] = 5;
                                yao++;
                                jilu = "w1"; tui = 1;
                            }
                            tu[m, x - 1, y] = 4;
                        }
                        if (tu[m, x - 1, y] == 0) { tu[m, x - 1, y] = 4; jilu = ""; }
                        if (tu[m, x - 1, y] == 3) { tu[m, x - 1, y] = 7; jilu = ""; }
                        if (tu[m, x, y] == 4) { tu[m, x, y] = 0; }
                        if (tu[m, x, y] == 7) { tu[m, x, y] = 3; }
                        x = x - 1;
                        Console.Clear();
                        pd.ditus(tu, m);
                    }
                    #endregion
                    #region===s 向下===
                    if (shuru == "s" && tu[m, x + 1, y] != 1 && tu[m, x + 1, y] != 5)
                    {
                        if (tu[m, x + 1, y] == 2 && tu[m, x + 2, y] != 1 && tu[m, x + 2, y] != 2 && tu[m, x + 2, y] != 5)
                        {
                            if (tu[m, x + 2, y] == 0)
                            {
                                tu[m, x + 2, y] = 2;
                                jilu = "s0"; tui = 1;
                            }
                            if (tu[m, x + 2, y] == 3)
                            {
                                tu[m, x + 2, y] = 5;
                                yao++;
                                jilu = "s1"; tui = 1;
                            }
                            tu[m, x + 1, y] = 4;
                        }
                        if (tu[m, x + 1, y] == 0) { tu[m, x + 1, y] = 4; jilu = ""; }
                        if (tu[m, x + 1, y] == 3) { tu[m, x + 1, y] = 7; jilu = ""; }
                        if (tu[m, x, y] == 4) { tu[m, x, y] = 0; }
                        if (tu[m, x, y] == 7) { tu[m, x, y] = 3; }
                        x = x + 1;
                        Console.Clear();
                        pd.ditus(tu, m);
                    }
                    #endregion
                }
            }
            Console.ReadLine();

        }
    }
}

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