DX12 开debuggerlayer
Posted minggoddess
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https://social.technet.microsoft.com/Forums/azure/en-US/ef10f8eb-fee0-4cde-bb01-52d1db2ea347/win10-1709-add-feature-fails-with-error-0x800f0954?forum=win10itprogeneral
https://docs.microsoft.com/en-us/windows/uwp/gaming/use-the-directx-runtime-and-visual-studio-graphics-diagnostic-features
https://docs.microsoft.com/en-us/windows/uwp/gaming/use-the-directx-runtime-and-visual-studio-graphics-diagnostic-features?f=255&MSPPError=-2147217396
确保system32下面有D3D12SDKLayers.dll,没有的装
- Go to Settings, select Apps, and then click Manage optional features.
- Click Add a feature
- In the Optional features list, select Graphics Tools and then click Install.
会遇到error
800F0954
1. regedit
2. HKEY_LOCAL_MACHINE\SOFTWARE\Policies\Microsoft\Windows\WindowsUpdate\AU
3. UseWUServer -> 0
4. net stop wuauserv && net start wuauserv from cmd
然后
#if defined(_DEBUG)
// Enable the debug layer (requires the Graphics Tools "optional feature").
// NOTE: Enabling the debug layer after device creation will invalidate the active device.
ComPtr<ID3D12Debug> debugController;
if (SUCCEEDED(D3D12GetDebugInterface(IID_PPV_ARGS(&debugController))))
debugController->EnableDebugLayer();
// Enable additional debug layers.
dxgiFactoryFlags |= DXGI_CREATE_FACTORY_DEBUG;
#endif
就ok了
会得到这种错误提示
DXGI ERROR: IDXGIFactory::CreateSwapChain: Flip model swapchains (DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL and DXGI_SWAP_EFFECT_FLIP_DISCARD) do not support multisampling. DXGI_SWAP_CHAIN_DESC SwapChainType = ..._HWND, BufferDesc = DXGI_MODE_DESC1Width = 1280, Height = 720, RefreshRate = DXGI_RATIONAL Numerator = 0, Denominator = 1 , Format = R8G8B8A8_UNORM, ScanlineOrdering = ..._UNSPECIFIED, Scaling = ..._UNSPECIFIED, Stereo = FALSE , SampleDesc = DXGI_SAMPLE_DESC Count = 4, Quality = 0 , BufferUsage = 0x20, BufferCount = 2, OutputWindow = 0x0000000000010720, Scaling = ..._STRETCH, Windowed = TRUE, SwapEffect = ..._FLIP_DISCARD, AlphaMode = ..._UNSPECIFIED, Flags = 0x0 [ MISCELLANEOUS ERROR #102: ]
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