ini文件操作类

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 INI文件其实是一种具有特定结构的文本文件,它的构成分为三部分,文件由若干个段落(section)组成,每个段落又分成若干个键(key)和值(value),结构如下:

[Section1]
key 1 = value2
key 1 = value2
……
[Section2]
key 1 = value1
key 2 = value2
……

  /// <summary> 
  /// ini文件帮助类
  /// </summary> 
  public class IniUtil
  
    #region

    /// <summary>
    /// 获取所有段落名称
    /// </summary>
    /// <param name="lpszReturnBuffer">接受数据内存缓冲区指针</param>
    /// <param name="nSize">数据内存缓冲区最大大小</param>
    /// <param name="lpFileName">ini文件的路径</param>
    /// <returns></returns>
    [SuppressUnmanagedCodeSecurity]
    [DllImport("kernel32.dll", CharSet = CharSet.Auto)]
    public static extern int GetPrivateProfileSectionNames(IntPtr lpszReturnBuffer, uint nSize, string lpFileName);

    /// <summary>
    /// 获取值(String)
    /// </summary>
    /// <param name="lpAppName">段落名称</param>
    /// <param name="lpKeyName">键名称</param>
    /// <param name="lpDefault">找不到时返回的值</param>
    /// <param name="lpReturnedString">接受数据字符串</param>
    /// <param name="nSize">数据内存缓冲区最大大小</param>
    /// <param name="lpFileName">ini文件的路径</param>
    /// <returns></returns>
    [SuppressUnmanagedCodeSecurity]
    [DllImport("kernel32.dll", CharSet = CharSet.Auto)]
    public static extern uint GetPrivateProfileString(string lpAppName, string lpKeyName, string lpDefault, StringBuilder lpReturnedString, int nSize, string lpFileName);

    /// <summary>
    /// 获取值(char[])
    /// </summary>
    /// <param name="lpAppName">段落名称</param>
    /// <param name="lpKeyName">键名称</param>
    /// <param name="lpDefault">找不到时返回的值</param>
    /// <param name="lpReturnedString">接受数据字符串</param>
    /// <param name="nSize">数据内存缓冲区最大大小</param>
    /// <param name="lpFileName">ini文件的路径</param>
    /// <returns></returns>
    [SuppressUnmanagedCodeSecurity]
    [DllImport("kernel32.dll", CharSet = CharSet.Auto)]
    public static extern uint GetPrivateProfileString(string lpAppName, string lpKeyName, string lpDefault, [In, Out] char[] lpReturnedString, int nSize, string lpFileName);

    /// <summary>
    /// 获取值(IntPtr)
    /// </summary>
    /// <param name="lpAppName">段落名称</param>
    /// <param name="lpKeyName">键名称</param>
    /// <param name="lpDefault">找不到时返回的值</param>
    /// <param name="lpReturnedString">接受数据字符串指针</param>
    /// <param name="nSize">数据内存缓冲区最大大小</param>
    /// <param name="lpFileName">ini文件的路径</param>
    /// <returns></returns>
    [SuppressUnmanagedCodeSecurity]
    [DllImport("kernel32.dll", CharSet = CharSet.Auto)]
    public static extern int GetPrivateProfileString(string lpAppName, string lpKeyName, string lpDefault, IntPtr lpReturnedString, uint nSize, string lpFileName);

    /// <summary>
    /// 获取值(Int)
    /// </summary>
    /// <param name="lpAppName">段落名称</param>
    /// <param name="lpKeyName">键名称</param>
    /// <param name="lpDefault">找不到时返回的值</param>
    /// <param name="lpFileName">ini文件的路径</param>
    /// <returns></returns>
    [SuppressUnmanagedCodeSecurity]
    [DllImport("kernel32.dll", CharSet = CharSet.Auto)]
    public static extern int GetPrivateProfileInt(string lpAppName, string lpKeyName, int lpDefault, string lpFileName);

    /// <summary>
    /// 获取指定段落
    /// </summary>
    /// <param name="lpAppName">段落名称</param>
    /// <param name="lpReturnedString">接受数据字符串指针</param>
    /// <param name="nSize">数据内存缓冲区最大大小</param>
    /// <param name="lpFileName">ini文件的路径</param>
    /// <returns></returns>
    [SuppressUnmanagedCodeSecurity]
    [DllImport("kernel32.dll", CharSet = CharSet.Auto)]
    public static extern int GetPrivateProfileSection(string lpAppName, IntPtr lpReturnedString, uint nSize, string lpFileName);

    /// <summary>
    /// 获取值(String)(WritePrivateProfileString通过SetLastError返回错误)
    /// </summary>
    /// <param name="lpAppName">段落名称</param>
    /// <param name="lpKeyName">键名称</param>
    /// <param name="lpString">键对应值</param>
    /// <param name="lpFileName">ini文件的路径</param>
    /// <returns></returns>
    [DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
    public static extern bool WritePrivateProfileString(string lpAppName, string lpKeyName, string lpString, string lpFileName);

    #endregion

    private const int MaxSectionSize = 32767; // ini文件中一个段落(section)的最大大小。此属性定义缓冲区的最大大小,用于从ini文件中检索数据。这个值是win32函数GetPrivateProfileSectionNames()或GetPrivateProfileString ()允许的最大值。
    private string _path;//ini文件的路径

    /// <summary>
    /// ini文件的物理路径
    /// </summary>
    public string Path
    
      get
      
        return this._path;
      
    

    /// <summary>
    /// 
    /// </summary>
    /// <param name="path">ini文件的相对路径</param>
    public IniUtil(string path)
    
      this._path = System.IO.Path.GetFullPath(path);
    

    /// <summary>
    /// 获取指定段落指定键的值
    /// </summary>
    /// <param name="sectionName">段落名称</param>
    /// <param name="keyName">键名称</param>
    /// <param name="defaultValue">找不到时返回的值</param>
    /// <returns></returns>
    public string GetString(string sectionName, string keyName, string defaultValue)
    
      if (sectionName == null)
        throw new ArgumentNullException("sectionName");

      if (keyName == null)
        throw new ArgumentNullException("keyName");

      StringBuilder result = new StringBuilder(MaxSectionSize);
      GetPrivateProfileString(sectionName, keyName, defaultValue, result, MaxSectionSize, _path);
      return result.ToString();
    

    /// <summary>
    /// 获取指定段落指定键的值
    /// </summary>
    /// <param name="sectionName">段落名称</param>
    /// <param name="keyName">键名称</param>
    /// <param name="defaultValue">找不到时返回的值</param>
    /// <returns></returns>
    public int GetInt16(string sectionName, string keyName, short defaultValue)
    
      int retval = this.GetInt32(sectionName, keyName, defaultValue);
      return Convert.ToInt16(retval);
    

    /// <summary>
    /// 获取指定段落指定键的值
    /// </summary>
    /// <param name="sectionName">段落名称</param>
    /// <param name="keyName">键名称</param>
    /// <param name="defaultValue">找不到时返回的值</param>
    /// <returns></returns>
    public int GetInt32(string sectionName, string keyName, int defaultValue)
    
      if (sectionName == null)
        throw new ArgumentNullException("sectionName");

      if (keyName == null)
        throw new ArgumentNullException("keyName");

      return GetPrivateProfileInt(sectionName, keyName, defaultValue, _path);
    

    /// <summary>
    /// 获取指定段落指定键的值
    /// </summary>
    /// <param name="sectionName">段落名称</param>
    /// <param name="keyName">键名称</param>
    /// <param name="defaultValue">找不到时返回的值</param>
    /// <returns></returns>
    public double GetDouble(string sectionName, string keyName, double defaultValue)
    
      string retval = this.GetString(sectionName, keyName, "");
      if (retval == null || retval.Length == 0)
      
        return defaultValue;
      
      return Convert.ToDouble(retval, CultureInfo.InvariantCulture);
    

    /// <summary>
    /// 获取指定段落的所有键值对
    /// </summary>
    /// <param name="sectionName">段落名称</param>
    /// <returns></returns>
    public List<KeyValuePair<string, string>> GetSectionValuesAsList(string sectionName)
    
      if (sectionName == null)
        throw new ArgumentNullException("sectionName");

      List<KeyValuePair<string, string>> result;
      string[] keyValuePairs;
      string key, value;
      int equalSignPos;
      IntPtr ptr = Marshal.AllocCoTaskMem(MaxSectionSize);
      try
      
        int len = GetPrivateProfileSection(sectionName, ptr, MaxSectionSize, _path);
        keyValuePairs = ConvertNullSeperatedStringToStringArray(ptr, len);
      
      finally
      
        Marshal.FreeCoTaskMem(ptr);
      

      result = new List<KeyValuePair<string, string>>(keyValuePairs.Length);
      for (int i = 0; i < keyValuePairs.Length; ++i)
      
        equalSignPos = keyValuePairs[i].IndexOf(=);
        key = keyValuePairs[i].Substring(0, equalSignPos);
        value = keyValuePairs[i].Substring(equalSignPos + 1, keyValuePairs[i].Length - equalSignPos - 1);
        result.Add(new KeyValuePair<string, string>(key, value));
      
      return result;
    

    /// <summary>
    /// 获取指定段落的所有键值对
    /// </summary>
    /// <param name="sectionName">段落名称</param>
    /// <returns></returns>
    public Dictionary<string, string> GetSectionValues(string sectionName)
    
      if (sectionName == null)
        throw new ArgumentNullException("sectionName");

      Dictionary<string, string> result;
      List<KeyValuePair<string, string>> keyValuePairs;

      keyValuePairs = this.GetSectionValuesAsList(sectionName);
      result = new Dictionary<string, string>(keyValuePairs.Count);

      foreach (KeyValuePair<string, string> keyValuePair in keyValuePairs)
      
        if (!result.ContainsKey(keyValuePair.Key))
        
          result.Add(keyValuePair.Key, keyValuePair.Value);
        
      
      return result;
    

    /// <summary>
    /// 获取指定段落的所有键名称
    /// </summary>
    /// <param name="sectionName">段落名称</param>
    /// <returns></returns>
    public string[] GetKeyNames(string sectionName)
    
      if (sectionName == null)
        throw new ArgumentNullException("sectionName");

      string[] result;
      int len;
      IntPtr ptr = Marshal.AllocCoTaskMem(MaxSectionSize);
      try
      
        len = GetPrivateProfileString(sectionName, null, null, ptr, MaxSectionSize, _path);
        result = ConvertNullSeperatedStringToStringArray(ptr, len);
      
      finally
      
        Marshal.FreeCoTaskMem(ptr);
      
      return result;
    

    /// <summary>
    /// 获取所有段落名称
    /// </summary>
    /// <returns></returns>
    public string[] GetSectionNames()
    
      string[] result;
      int len;
      IntPtr ptr = Marshal.AllocCoTaskMem(MaxSectionSize);
      try
      
        len = GetPrivateProfileSectionNames(ptr, MaxSectionSize, _path);
        result = ConvertNullSeperatedStringToStringArray(ptr, len);
      
      finally
      
        Marshal.FreeCoTaskMem(ptr);
      
      return result;
    

    /// <summary>
    /// 指针数据转换为字符串数组
    /// </summary>
    /// <param name="ptr">指向字符串数据的指针</param>
    /// <param name="valLength">指向指针的数据的长度</param>
    /// <returns></returns>
    private static string[] ConvertNullSeperatedStringToStringArray(IntPtr ptr, int valLength)
    
      string[] result;
      if (valLength == 0)
      
        result = new string[0];
      
      else
      
        string buff = Marshal.PtrToStringAuto(ptr, valLength - 1);//将缓冲区转换为字符串。长度减少1,这样我们就把第二个空移走了。
        result = buff.Split(\0);
      
      return result;
    

    /// <summary>
    /// 写入键值到指定段落
    /// </summary>
    /// <param name="sectionName">段落名称</param>
    /// <param name="keyName">键名称</param>
    /// <param name="value"></param> 
    private void WriteValueInternal(string sectionName, string keyName, string value)
    
      if (sectionName == null)
        throw new ArgumentNullException("sectionName");

      if (keyName == null)
        throw new ArgumentNullException("keyName");

      if (value == null)
        throw new ArgumentNullException("value");

      if (!WritePrivateProfileString(sectionName, keyName, value, _path))
      
        throw new System.ComponentModel.Win32Exception();
      
    

    /// <summary>
    /// 写入键值到指定段落
    /// </summary>
    /// <param name="sectionName">段落名称</param>
    /// <param name="keyName">键名称</param>
    /// <param name="value"></param>
    public void WriteValue(string sectionName, string keyName, string value)
    
      this.WriteValueInternal(sectionName, keyName, value);
    

    /// <summary>
    /// 写入键值到指定段落
    /// </summary>
    /// <param name="sectionName">段落名称</param>
    /// <param name="keyName">键名称</param>
    /// <param name="value"></param>
    public void WriteValue(string sectionName, string keyName, short value)
    
      this.WriteValue(sectionName, keyName, (int)value);
    

    /// <summary>
    /// 写入键值到指定段落
    /// </summary>
    /// <param name="sectionName">段落名称</param>
    /// <param name="keyName">键名称</param>
    /// <param name="value"></param>
    public void WriteValue(string sectionName, string keyName, int value)
    
      this.WriteValue(sectionName, keyName, value.ToString(CultureInfo.InvariantCulture));
    

    /// <summary>
    /// 写入键值到指定段落
    /// </summary>
    /// <param name="sectionName">段落名称</param>
    /// <param name="keyName">键名称</param>
    /// <param name="value"></param>
    public void WriteValue(string sectionName, string keyName, float value)
    
      this.WriteValue(sectionName, keyName, value.ToString(CultureInfo.InvariantCulture));
    

    /// <summary>
    ///写入键值到指定段落 
    /// </summary>
    /// <param name="sectionName">段落名称</param>
    /// <param name="keyName">键名称</param>
    /// <param name="value"></param>
    public void WriteValue(string sectionName, string keyName, double value)
    
      this.WriteValue(sectionName, keyName, value.ToString(CultureInfo.InvariantCulture));
    

    /// <summary>
    /// 删除指定段落的键
    /// </summary>
    /// <param name="sectionName">段落名称</param>
    /// <param name="keyName">键名称</param>
    public void DeleteKey(string sectionName, string keyName)
    
      if (sectionName == null)
        throw new ArgumentNullException("sectionName");

      if (keyName == null)
        throw new ArgumentNullException("keyName");

      this.WriteValueInternal(sectionName, keyName, null);
    

    /// <summary>
    /// 删除指定段落
    /// </summary>
    /// <param name="sectionName">段落名称</param>
    public void DeleteSection(string sectionName)
    
      if (sectionName == null)
        throw new ArgumentNullException("sectionName");

      this.WriteValueInternal(sectionName, null, null);
    

  

 

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