状态过渡
Posted gongshunfeng91
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<!DOCTYPE html> <html> <head> <meta charset="utf-8"/> <script src="vue.js"></script> <script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/1.20.3/TweenMax.min.js"></script> <script src="https://cdn.jsdelivr.net/npm/tween.js@16.3.4"></script> <script src="https://cdn.jsdelivr.net/npm/color-js@1.0.3"></script> <script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/1.18.5/TweenLite.min.js"></script> </head> <body> <div> <h1>--状态动画与侦听器1--</h1> <div id="example1"> <input v-model.number="number" type="number" step="20"> <p> animatedNumber </p> </div> <script> var example1 = new Vue( el: ‘#example1‘, data: number: 0, tweenedNumber: 0 , computed: animatedNumber: function() return this.tweenedNumber.toFixed(0); , watch: number: function(newValue) TweenLite.to(this.$data, 0.5, tweenedNumber: newValue ); ) </script> </div> <div> <h1>--状态动画与侦听器2--</h1> <div id="example2"> <input v-model="colorQuery" v-on:keyup.enter="updateColor" placeholder="Enter a color" > <button v-on:click="updateColor">Update</button> <p>Preview:</p> <span v-bind:style=" backgroundColor: tweenedCSSColor " class="example-7-color-preview" ></span> <p> tweenedCSSColor </p> </div> <script> var Color = net.brehaut.Color var example2 = new Vue( el: ‘#example2‘, data: colorQuery: ‘‘, color: red: 0, green: 0, blue: 0, alpha: 1 , tweenedColor: , created: function () this.tweenedColor = Object.assign(, this.color) , watch: color: function () function animate () if (TWEEN.update()) requestAnimationFrame(animate) new TWEEN.Tween(this.tweenedColor) .to(this.color, 750) .start() animate() , computed: tweenedCSSColor: function () return new Color( red: this.tweenedColor.red, green: this.tweenedColor.green, blue: this.tweenedColor.blue, alpha: this.tweenedColor.alpha ).toCSS() , methods: updateColor: function () this.color = new Color(this.colorQuery).toRGB() this.colorQuery = ‘‘ ) </script> <style> .example-7-color-preview display: inline-block; width: 50px; height: 50px; </style> </div> <div> <h1>--动态状态过渡--</h1> <div id="svg-polygon-demo" class="demo"> <svg width="200" height="200" class="demo-svg"> <polygon :points="points" class="demo-polygon"/> <circle cx="100" cy="100" r="90" class="demo-circle"/> </svg> <label>Sides: sides </label> <input class="demo-range-input" type="range" min="3" max="500" v-model.number="sides"> <label>Minimum Radius: minRadius %</label> <input class="demo-range-input" type="range" min="0" max="90" v-model.number="minRadius"> <label>Update Interval: updateInterval milliseconds</label> <input class="demo-range-input" type="range" min="10" max="2000" v-model.number="updateInterval"> </div> <script> new Vue( el: ‘#svg-polygon-demo‘, data: function () var defaultSides = 10 var stats = Array.apply(null, length: defaultSides ) .map(function () return 100 ) return stats: stats, points: generatePoints(stats), sides: defaultSides, minRadius: 50, interval: null, updateInterval: 500 , watch: sides: function (newSides, oldSides) var sidesDifference = newSides - oldSides if (sidesDifference > 0) for (var i = 1; i <= sidesDifference; i++) this.stats.push(this.newRandomValue()) else var absoluteSidesDifference = Math.abs(sidesDifference) for (var i = 1; i <= absoluteSidesDifference; i++) this.stats.shift() , stats: function (newStats) TweenLite.to( this.$data, this.updateInterval / 1000, points: generatePoints(newStats) ) , updateInterval: function () this.resetInterval() , mounted: function () this.resetInterval() , methods: randomizeStats: function () var vm = this this.stats = this.stats.map(function () return vm.newRandomValue() ) , newRandomValue: function () return Math.ceil(this.minRadius + Math.random() * (100 - this.minRadius)) , resetInterval: function () var vm = this clearInterval(this.interval) this.randomizeStats() this.interval = setInterval(function () vm.randomizeStats() , this.updateInterval) ) function valueToPoint (value, index, total) var x = 0 var y = -value * 0.9 var angle = Math.PI * 2 / total * index var cos = Math.cos(angle) var sin = Math.sin(angle) var tx = x * cos - y * sin + 100 var ty = x * sin + y * cos + 100 return x: tx, y: ty function generatePoints (stats) var total = stats.length return stats.map(function (stat, index) var point = valueToPoint(stat, index, total) return point.x + ‘,‘ + point.y ).join(‘ ‘) </script> <style> .demo-svg display: block; .demo-polygon fill: #41B883; .demo-circle fill: transparent; stroke: #35495E; .demo-range-input display: block; width: 100%; margin-bottom: 15px; </style> </div> <div> <h1>把过渡放到组件里</h1> <div id="example-8"> <input v-model.number="firstNumber" type="number" step="20"> + <input v-model.number="secondNumber" type="number" step="20"> = result <p> <animated-integer v-bind:value="firstNumber"></animated-integer> + <animated-integer v-bind:value="secondNumber"></animated-integer> = <animated-integer v-bind:value="result"></animated-integer> </p> </div> <script> Vue.component(‘animated-integer‘, template: ‘<span> tweeningValue </span>‘, props: value: type: Number, required: true , data: function () return tweeningValue: 0 , watch: value: function (newValue, oldValue) this.tween(oldValue, newValue) , mounted: function () this.tween(0, this.value) , methods: tween: function (startValue, endValue) var vm = this function animate () if (TWEEN.update()) requestAnimationFrame(animate) new TWEEN.Tween( tweeningValue: startValue ) .to( tweeningValue: endValue , 500) .onUpdate(function () vm.tweeningValue = this.tweeningValue.toFixed(0) ) .start() animate() ) new Vue( el: ‘#example-8‘, data: firstNumber: 20, secondNumber: 40 , computed: result: function () return this.firstNumber + this.secondNumber ) </script> </div> </body> </html>
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