装饰模式
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装饰模式:
using System; using System.Collections.Generic; using System.Text; namespace 装饰模式 class Program static void Main(string[] args) ConcreteComponent c = new ConcreteComponent(); ConcreteDecoratorA d1 = new ConcreteDecoratorA(); ConcreteDecoratorB d2 = new ConcreteDecoratorB(); d1.SetComponent(c); d2.SetComponent(d1); d2.Operation(); Console.Read(); abstract class Component public abstract void Operation(); class ConcreteComponent : Component public override void Operation() Console.WriteLine("具体对象的操作"); abstract class Decorator : Component protected Component component; public void SetComponent(Component component) this.component = component; public override void Operation() if (component != null) component.Operation(); class ConcreteDecoratorA : Decorator private string addedState; public override void Operation() base.Operation(); addedState = "New State"; Console.WriteLine("具体装饰对象A的操作"); class ConcreteDecoratorB : Decorator public override void Operation() base.Operation(); AddedBehavior(); Console.WriteLine("具体装饰对象B的操作"); private void AddedBehavior()
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