Codeforces 1197F Coloring Game 矩阵快速幂 (看题解)
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我写的复杂度是 1000 * 64 * 64 * 64 * log(1e9), 感觉这个东西是很好想的, 肯定是T了的。
其实可以优化掉一个64, 就是在转移的时候用64 * 64的矩阵和 64 * 1的答案相邻相乘,
这样就可以优化掉一个64了, 以前好像没有见过这种小技巧。
#pragma GCC optimize(2) #pragma GCC optimize(3) #pragma GCC optimize(4) #include<bits/stdc++.h> #define LL long long #define LD long double #define ull unsigned long long #define fi first #define se second #define mk make_pair #define PLL pair<LL, LL> #define PLI pair<LL, int> #define PII pair<int, int> #define SZ(x) ((int)x.size()) #define ALL(x) (x).begin(), (x).end() #define fio ios::sync_with_stdio(false); cin.tie(0); using namespace std; const int N = 1000 + 7; const int inf = 0x3f3f3f3f; const LL INF = 0x3f3f3f3f3f3f3f3f; const int mod = 998244353; const double eps = 1e-8; const double PI = acos(-1); template<class T, class S> inline void add(T &a, S b) a += b; if(a >= mod) a -= mod; template<class T, class S> inline void sub(T &a, S b) a -= b; if(a < 0) a += mod; template<class T, class S> inline bool chkmax(T &a, S b) return a < b ? a = b, true : false; template<class T, class S> inline bool chkmin(T &a, S b) return a > b ? a = b, true : false; const int MN = 64; struct Vec int a[MN]; Vec() for(int i = 0; i < MN; i++) a[i] = 0; ; struct Matrix int a[MN][MN]; Matrix(int v = 0) for(int i = 0; i < MN; i++) for(int j = 0; j < MN; j++) a[i][j] = (i == j) ? v : 0; inline Matrix operator * (const Matrix &B) const Matrix C(0); for(int i = 0; i < MN; i++) for(int k = 0; k < MN; k++) if(!a[i][k]) continue; for(int j = 0; j < MN; j++) C.a[i][j] += 1LL * a[i][k] * B.a[k][j] % mod; if(C.a[i][j] >= mod) C.a[i][j] -= mod; return C; Vec operator * (const Vec &B) const Vec C; for(int i = 0; i < MN; i++) for(int j = 0; j < MN; j++) add(C.a[i], 1LL * a[i][j] * B.a[j] % mod); return C; M[30], M2[4]; int n, m, a[N]; int ret[N][4]; vector<PII> V[N]; int f[4][4]; int dp[N][4]; bool vis[4]; int v[3]; int main() scanf("%d", &n); for(int i = 1; i <= n; i++) scanf("%d", &a[i]); scanf("%d", &m); for(int i = 1; i <= m; i++) int x, y, c; scanf("%d%d%d", &x, &y, &c); V[x].push_back(mk(y, c)); for(int i = 1; i <= n; i++) sort(ALL(V[i])); for(int i = 1; i <= n; i++) V[i].push_back(mk(a[i] + 1, 1)); for(int i = 1; i <= 3; i++) for(int j = 1; j <= 3; j++) scanf("%d", &f[i][j]); for(int mask = 0; mask < MN; mask++) for(int i = 0; i < 3; i++) v[i] = mask >> (i * 2) & 3; for(int color = 1; color <= 3; color++) memset(vis, 0, sizeof(vis)); if(f[color][1]) vis[v[0]] = true; if(f[color][2]) vis[v[1]] = true; if(f[color][3]) vis[v[2]] = true; int sg = -1; for(int i = 0; i < 4; i++) if(!vis[i]) sg = i; break; int nmask = sg + (v[0] << 2) + (v[1] << 4); add(M[0].a[nmask][mask], 1); add(M2[color].a[nmask][mask], 1); for(int i = 1; i < 30; i++) M[i] = M[i - 1] * M[i - 1]; for(int i = 1; i <= n; i++) Vec tmp; tmp.a[63] = 1; int last = 0; for(auto &t : V[i]) int cnt = t.fi - last - 1; for(int j = 0; j < 30; j++) if(cnt >> j & 1) tmp = M[j] * tmp; if(t.fi != a[i] + 1) tmp = M2[t.se] * tmp; last = t.fi; for(int j = 0; j < MN; j++) add(ret[i][j & 3], tmp.a[j]); dp[0][0] = 1; for(int i = 0; i < n; i++) for(int j = 0; j < 4; j++) for(int k = 0; k < 4; k++) add(dp[i + 1][j ^ k], 1LL * dp[i][j] * ret[i + 1][k] % mod); printf("%d\n", dp[n][0]); return 0; /* */
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