「TJOI2019」甲苯先生的滚榜

Posted chy-2003

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题目链接

问题分析

参照数据范围,我们需要一个能够在\(O(n\log n)\)复杂度内维护有序数列的数据结构。那么平衡树是很好的选择。参考程序中使用带旋Treap。

参考程序

#pragma GCC optimize( 3 )
#include <cstdio>
#include <ctime>
#include <algorithm>

namespace Treap 
    struct member 
        int Number, Time;
        bool operator > ( const member Other ) const 
            return Number < Other.Number || Number == Other.Number && Time > Other.Time;
        ;
        bool operator == ( const member Other ) const 
            return Number == Other.Number && Time == Other.Time;
        ;
        bool operator < ( const member Other ) const 
            return Number > Other.Number || Number == Other.Number && Time < Other.Time;
        
    ;
    struct node 
        int Random, Size, Cnt;
        member Value;
        node *LeftChild, *RightChild;
    ;
    void Collect( node *A ) 
        A->Size = A->Cnt + ( ( A->LeftChild != NULL ) ? A->LeftChild->Size : 0 ) + ( ( A->RightChild != NULL ) ? A->RightChild->Size : 0 );
        return;
    
    node *LeftRotate( node *A ) 
        node *B = A->RightChild; A->RightChild = B->LeftChild; B->LeftChild = A; Collect( A ); Collect( B ); return B;
    
    node *RightRotate( node *A ) 
        node *B = A->LeftChild; A->LeftChild = B->RightChild; B->RightChild = A; Collect( A ); Collect( B ); return B;
    
    node *Insert( node *Rt, member x ) 
        if( Rt == NULL ) 
            Rt = new node; 
            Rt->Random = rand() % 1000000000; Rt->Value = x; Rt->Size = 1; Rt->Cnt = 1; Rt->LeftChild = Rt->RightChild = NULL;
            return Rt;
        
        ++( Rt->Size );
        if( Rt->Value == x )  ++( Rt->Cnt ); return Rt; 
        if( Rt->Value < x )  
            Rt->RightChild = Insert( Rt->RightChild, x ); if( Rt->RightChild->Random < Rt->Random ) Rt = LeftRotate( Rt );
         else 
            Rt->LeftChild = Insert( Rt->LeftChild, x ); if( Rt->LeftChild->Random < Rt->Random ) Rt = RightRotate( Rt );
        
        return Rt;
    
    node *Del( node *Rt, member x ) 
        if( Rt == NULL )  printf( "No such number called %d\n", x ); return Rt; 
        if( Rt->Value == x ) 
            if( Rt->Cnt > 1 )  --( Rt->Cnt ); --( Rt->Size ); return Rt; 
            if( Rt->LeftChild == NULL )  node *T = Rt->RightChild; delete Rt; return T; 
            if( Rt->RightChild == NULL )  node *T = Rt->LeftChild; delete Rt; return T; 
            if( Rt->LeftChild->Random <= Rt->RightChild->Random ) 
                Rt = RightRotate( Rt ); --( Rt->Size ); Rt->RightChild = Del( Rt->RightChild, x ); return Rt;
             else 
                Rt = LeftRotate( Rt ); --( Rt->Size ); Rt->LeftChild = Del( Rt->LeftChild, x ); return Rt;
            
            return Rt;
        
        --( Rt->Size );
        if( Rt->Value < x )  Rt->RightChild = Del( Rt->RightChild, x ); return Rt; 
        else  Rt->LeftChild = Del( Rt->LeftChild, x ); return Rt; 
        return Rt;
    
    int QueryR( node *Rt, member x ) 
        int Ans = 0;
        for( ; Rt != NULL; ) 
            if( Rt->Value == x ) return Ans + ( ( Rt->LeftChild != NULL ) ? Rt->LeftChild->Size : 0 ) + 1;
            if( Rt->Value < x ) 
                Ans += ( ( Rt->LeftChild != NULL ) ? Rt->LeftChild->Size : 0 ) + Rt->Cnt;
                Rt = Rt->RightChild;
             else Rt = Rt->LeftChild;
        
        return Ans + 1;
    
    member QueryN( node *Rt, int x ) 
        for( ; Rt != NULL; ) 
            int Rc = 0; if( Rt->LeftChild != NULL ) Rc = Rt->LeftChild->Size;
            if( x > Rc && x <= Rc + Rt->Cnt ) return Rt->Value;
            if( x <= Rc ) Rt = Rt->LeftChild; else  x -= Rc + Rt->Cnt; Rt = Rt->RightChild; 
        
        printf( "QueryNumber Failed.\n" );
        return ( member ) -1, -1 ;
    
    member pre( node *Rt, member x ) 
        member Ans = x;
        for( ; Rt != NULL; ) if( Rt->Value < x )  Ans = Rt->Value; Rt = Rt->RightChild;  else Rt = Rt -> LeftChild;
        if( Ans == x ) printf( "Query Pre Failed.\n" );
        return Ans;
    
    member suc( node *Rt, member x ) 
        member Ans = x;
        for( ; Rt != NULL; ) if( Rt->Value > x )  Ans = Rt->Value; Rt = Rt->LeftChild;  else Rt = Rt -> RightChild;
        if( Ans == x ) printf( "Query Suc Failed.\n" );
        return Ans;
    
    struct treap 
        node *Root;
        void clear()  delete [] Root; Root = NULL; srand( time( NULL ) ); return; 
        void insert( member x )  Root = Insert( Root, x ); return; 
        void Delete( member x )  Root = Del( Root, x ); return; 
        int QueryRank( member x )  return QueryR( Root, x ); 
        member QueryNumber( int x )  return QueryN( Root, x ); 
        member Pre( member x )  return pre( Root, x ); 
        member Suc( member x )  return suc( Root, x ); 
    ;
 //Treap

Treap::treap Tree;

namespace UI 
    typedef unsigned int ui ;
    ui randNum( ui& seed , ui last , const ui m) 
        seed = seed * 17 + last ; return seed % m + 1; 
    
    ui seed, last = 7;
    void InSeed()  scanf( "%llu", &seed ); return; 
 //UI

const int Maxm = 100010;
Treap::member Rec[ Maxm ];

void MAIN() 
    Tree.clear();
    int n, m; scanf( "%d%d", &m, &n ); UI::InSeed();
    for( int i = 1; i <= m; ++i ) 
        Tree.insert( ( Treap::member ) 0, 0  );
        Rec[ i ] = ( Treap::member ) 0, 0 ;
    
    for( int i = 1; i <= n; ++i ) 
        int x = UI::randNum( UI::seed, UI::last, m );
        int y = UI::randNum( UI::seed, UI::last, m );
        Tree.Delete( Rec[ x ] );
        ++Rec[ x ].Number;
        Rec[ x ].Time += y;
        Tree.insert( Rec[ x ] );
        UI::last = Tree.QueryRank( Rec[ x ] ) - 1;
        printf( "%llu\n", UI::last );
    
    return;


int main() 
    int TestCases; scanf( "%d", &TestCases );
    for( ; TestCases--; ) MAIN();
    return 0;

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