unity基础逻辑题

Posted huang--wei

tags:

篇首语:本文由小常识网(cha138.com)小编为大家整理,主要介绍了unity基础逻辑题相关的知识,希望对你有一定的参考价值。

技术图片

 

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class cube06 : MonoBehaviour 

    // Use this for initialization
    void Start () 
        for (int i = 0; i < 9; i++)
        
                if (i % 2 == 0)
                
                    int num = i / 2;
                for (int j = 0; j <=num; j += 1)
                
                GameObject obj = GameObject.CreatePrimitive(PrimitiveType.Cube);
                obj.transform.position = new Vector3(i, j, 0);
                
                
            
        
    
    
    // Update is called once per frame
    void Update () 
        
    

 

技术图片

 

 

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class cube07 : MonoBehaviour 

    // Use this for initialization
    void Start () 
        for (int i = 0; i < 5; i++)
        
            for (int j = i; j <= i; j++)
            
                GameObject obj = GameObject.CreatePrimitive(PrimitiveType.Cube);
                obj.transform.position = new Vector3(i, j, 0);
            
        
    
    
    // Update is called once per frame
    void Update () 
        
    

技术图片

 

 

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class jmp19 : MonoBehaviour 
    public GameObject sphere01;
    // Use this for initialization
    void Start () 
        
    
    
    // Update is called once per frame
    void Update () 
        if (Input.GetMouseButtonDown(0))
        
            sphere01.GetComponent<Rigidbody>().AddForce(transform.up *300);
        
    

 

以上是关于unity基础逻辑题的主要内容,如果未能解决你的问题,请参考以下文章