unity基础逻辑题
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using System.Collections; using System.Collections.Generic; using UnityEngine; public class cube06 : MonoBehaviour // Use this for initialization void Start () for (int i = 0; i < 9; i++) if (i % 2 == 0) int num = i / 2; for (int j = 0; j <=num; j += 1) GameObject obj = GameObject.CreatePrimitive(PrimitiveType.Cube); obj.transform.position = new Vector3(i, j, 0); // Update is called once per frame void Update ()
using System.Collections; using System.Collections.Generic; using UnityEngine; public class cube07 : MonoBehaviour // Use this for initialization void Start () for (int i = 0; i < 5; i++) for (int j = i; j <= i; j++) GameObject obj = GameObject.CreatePrimitive(PrimitiveType.Cube); obj.transform.position = new Vector3(i, j, 0); // Update is called once per frame void Update ()
using System.Collections; using System.Collections.Generic; using UnityEngine; public class jmp19 : MonoBehaviour public GameObject sphere01; // Use this for initialization void Start () // Update is called once per frame void Update () if (Input.GetMouseButtonDown(0)) sphere01.GetComponent<Rigidbody>().AddForce(transform.up *300);
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