Android 颜色渲染 颜色选择器 ColorPickerDialog剖析
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Android 颜色选择器之ColorPickerDialog剖析
有这样一个需求,可以让用户自定义背景颜色,这就需要提供一个颜色选择器给用户.
在android 中,如何实现这样的功能呢,遇到这种需求是,先查看一下ApiDemos,是否已经有相关的实例,果然,找到了一个可以参考的demo:ColorPickerDialog
我已经把apidemos导入到eclipse中,请看截图:
我们要找的就是这个ColorPickerDialog,在com.example.android.apis.graphics目录下,是一个颜色选择器对话框,在哪个demo中使用的呢,References下之后,发现是在
FingerPaint,也就是涂鸦的例子中:
接下来还是直接看代码:
- package com.example.android.apis.graphics;
- import android.os.Bundle;
- import android.app.Dialog;
- import android.content.Context;
- import android.graphics.*;
- import android.view.MotionEvent;
- import android.view.View;
- public class ColorPickerDialog extends Dialog {
- public interface OnColorChangedListener {
- void colorChanged(int color);
- }
- private OnColorChangedListener mListener;
- private int mInitialColor;
- private static class ColorPickerView extends View {//颜色选择器自定义View
- private Paint mPaint;<span><span></span><span class="comment">//渐变色环画笔</span><span> </span></span>
- private Paint mCenterPaint;<span><span></span><span class="comment">//中间圆画笔</span><span> </span></span>
- private final int[] mColors;<span><span></span><span class="comment">//渐变色环颜色</span><span></span></span>
- private OnColorChangedListener mListener;//颜色改变回调
- ColorPickerView(Context c, OnColorChangedListener l, int color) {
- super(c);
- mListener = l;
- mColors = new int[] {//渐变色数组
- 0xFFFF0000, 0xFFFF00FF, 0xFF0000FF, 0xFF00FFFF, 0xFF00FF00,
- 0xFFFFFF00, 0xFFFF0000
- };
- Shader s = new SweepGradient(0, 0, mColors, null);
- //初始化渐变色画笔
- mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
- mPaint.setShader(s);
- mPaint.setStyle(Paint.Style.STROKE);
- mPaint.setStrokeWidth(32);
- //初始化中心园画笔
- mCenterPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
- mCenterPaint.setColor(color);
- mCenterPaint.setStrokeWidth(5);
- }
- private boolean mTrackingCenter;
- private boolean mHighlightCenter;
- @Override
- protected void onDraw(Canvas canvas) {
- float r = CENTER_X - mPaint.getStrokeWidth()*0.5f;
- //移动中心
- canvas.translate(CENTER_X, CENTER_X);
- //画出色环和中心园
- canvas.drawOval(new RectF(-r, -r, r, r), mPaint);
- canvas.drawCircle(0, 0, CENTER_RADIUS, mCenterPaint);
- if (mTrackingCenter) {
- int c = mCenterPaint.getColor();
- mCenterPaint.setStyle(Paint.Style.STROKE);
- if (mHighlightCenter) {
- mCenterPaint.setAlpha(0xFF);
- } else {
- mCenterPaint.setAlpha(0x80);
- }
- canvas.drawCircle(0, 0,
- CENTER_RADIUS + mCenterPaint.getStrokeWidth(),
- mCenterPaint);
- mCenterPaint.setStyle(Paint.Style.FILL);
- mCenterPaint.setColor(c);
- }
- }
- @Override
- protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
- setMeasuredDimension(CENTER_X*2, CENTER_Y*2);
- }
- private static final int CENTER_X = 100;
- private static final int CENTER_Y = 100;
- private static final int CENTER_RADIUS = 32;
- private int floatToByte(float x) {
- int n = java.lang.Math.round(x);
- return n;
- }
- private int pinToByte(int n) {
- if (n < 0) {
- n = 0;
- } else if (n > 255) {
- n = 255;
- }
- return n;
- }
- private int ave(int s, int d, float p) {
- return s + java.lang.Math.round(p * (d - s));
- }
- private int interpColor(int colors[], float unit) {
- if (unit <= 0) {
- return colors[0];
- }
- if (unit >= 1) {
- return colors[colors.length - 1];
- }
- float p = unit * (colors.length - 1);
- int i = (int)p;
- p -= i;
- // now p is just the fractional part [0...1) and i is the index
- int c0 = colors[i];
- int c1 = colors[i+1];
- int a = ave(Color.alpha(c0), Color.alpha(c1), p);
- int r = ave(Color.red(c0), Color.red(c1), p);
- int g = ave(Color.green(c0), Color.green(c1), p);
- int b = ave(Color.blue(c0), Color.blue(c1), p);
- return Color.argb(a, r, g, b);
- }
- private int rotateColor(int color, float rad) {
- float deg = rad * 180 / 3.1415927f;
- int r = Color.red(color);
- int g = Color.green(color);
- int b = Color.blue(color);
- ColorMatrix cm = new ColorMatrix();
- ColorMatrix tmp = new ColorMatrix();
- cm.setRGB2YUV();
- tmp.setRotate(0, deg);
- cm.postConcat(tmp);
- tmp.setYUV2RGB();
- cm.postConcat(tmp);
- final float[] a = cm.getArray();
- int ir = floatToByte(a[0] * r + a[1] * g + a[2] * b);
- int ig = floatToByte(a[5] * r + a[6] * g + a[7] * b);
- int ib = floatToByte(a[10] * r + a[11] * g + a[12] * b);
- return Color.argb(Color.alpha(color), pinToByte(ir),
- pinToByte(ig), pinToByte(ib));
- }
- private static final float PI = 3.1415926f;
- @Override
- public boolean onTouchEvent(MotionEvent event) {
- float x = event.getX() - CENTER_X;
- float y = event.getY() - CENTER_Y;
- boolean inCenter = java.lang.Math.sqrt(x*x + y*y) <= CENTER_RADIUS;
- switch (event.getAction()) {
- case MotionEvent.ACTION_DOWN:
- mTrackingCenter = inCenter;
- if (inCenter) {//是否则中心园
- mHighlightCenter = true;
- invalidate();
- break;
- }
- case MotionEvent.ACTION_MOVE:
- if (mTrackingCenter) {
- if (mHighlightCenter != inCenter) {
- mHighlightCenter = inCenter;
- invalidate();
- }
- } else {
- float angle = (float)java.lang.Math.atan2(y, x);
- // need to turn angle [-PI ... PI] into unit [0....1]
- float unit = angle/(2*PI);
- if (unit < 0) {
- unit += 1;
- }
- mCenterPaint.setColor(interpColor(mColors, unit));
- invalidate();
- }
- break;
- case MotionEvent.ACTION_UP:
- if (mTrackingCenter) {
- if (inCenter) {
- mListener.colorChanged(mCenterPaint.getColor());
- }
- mTrackingCenter = false; // so we draw w/o halo
- invalidate();
- }
- break;
- }
- return true;
- }
- }
- public ColorPickerDialog(Context context,
- OnColorChangedListener listener,
- int initialColor) {
- super(context);
- mListener = listener;
- mInitialColor = initialColor;
- }
- @Override
- protected void onCreate(Bundle savedInstanceState) {
- super.onCreate(savedInstanceState);
- OnColorChangedListener l = new OnColorChangedListener() {
- public void colorChanged(int color) {
- mListener.colorChanged(color);
- dismiss();
- }
- };
- setContentView(new ColorPickerView(getContext(), l, mInitialColor));
- setTitle("Pick a Color");
- }
- }
当然,目前的这个例子还有一定的局限,比如无黑白色,只能选择大概的颜色区间(后续会讲解). 当然只要把这个demo研究好后,具体的改进不是问题.
另附上ApiDemos下载地址: http://download.csdn.net/detail/t12x3456/6007883
如有转载,请声明出处: 时之沙: http://blog.csdn.net/t12x3456
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