POJ-2398 Toy Storage
Posted 季末Despaire
tags:
篇首语:本文由小常识网(cha138.com)小编为大家整理,主要介绍了POJ-2398 Toy Storage相关的知识,希望对你有一定的参考价值。
Toy Storage
Time Limit: 1000MS | Memory Limit: 65536K |
Description
Mom and dad have a problem: their child, Reza, never puts his toys away when he is finished playing with them. They gave Reza a rectangular box to put his toys in. Unfortunately, Reza is rebellious and obeys his parents by simply throwing his toys into the box. All the toys get mixed up, and it is impossible for Reza to find his favorite toys anymore.
Reza‘s parents came up with the following idea. They put cardboard partitions into the box. Even if Reza keeps throwing his toys into the box, at least toys that get thrown into different partitions stay separate. The box looks like this from the top:
We want for each positive integer t, such that there exists a partition with t toys, determine how many partitions have t, toys.
Reza‘s parents came up with the following idea. They put cardboard partitions into the box. Even if Reza keeps throwing his toys into the box, at least toys that get thrown into different partitions stay separate. The box looks like this from the top:
We want for each positive integer t, such that there exists a partition with t toys, determine how many partitions have t, toys.
Input
The input consists of a number of cases. The first line consists of six integers n, m, x1, y1, x2, y2. The number of cardboards to form the partitions is n (0 < n <= 1000) and the number of toys is given in m (0 < m <= 1000). The coordinates of the upper-left corner and the lower-right corner of the box are (x1, y1) and (x2, y2), respectively. The following n lines each consists of two integers Ui Li, indicating that the ends of the ith cardboard is at the coordinates (Ui, y1) and (Li, y2). You may assume that the cardboards do not intersect with each other. The next m lines each consists of two integers Xi Yi specifying where the ith toy has landed in the box. You may assume that no toy will land on a cardboard.
A line consisting of a single 0 terminates the input.
A line consisting of a single 0 terminates the input.
Output
For each box, first provide a header stating "Box" on a line of its own. After that, there will be one line of output per count (t > 0) of toys in a partition. The value t will be followed by a colon and a space, followed the number of partitions containing t toys. Output will be sorted in ascending order of t for each box.
Sample Input
4 10 0 10 100 0 20 20 80 80 60 60 40 40 5 10 15 10 95 10 25 10 65 10 75 10 35 10 45 10 55 10 85 10 5 6 0 10 60 0 4 3 15 30 3 1 6 8 10 10 2 1 2 8 1 5 5 5 40 10 7 9 0
Sample Output
Box 2: 5 Box 1: 4 2: 1
题解
和2318的题一样的,只是要排序一下,并且输出方式也不一样
代码
#include<iostream> #include<stdio.h> #include<string.h> #include<math.h> #include<algorithm> using namespace std; const int maxn = 5000+50; int ans[maxn]; struct Point { int x,y; Point(){} Point(int _x,int _y) { x = _x;y = _y; } Point operator -(const Point &b)const { return Point(x - b.x,y - b.y); } int operator *(const Point &b)const { return x*b.x + y*b.y; } int operator ^(const Point &b)const { return x*b.y - y*b.x; } }; struct Line { Point s,e; Line(){} Line(Point _s,Point _e) { s = _s;e = _e; } bool operator < (const Line &rhs) const{ if(s.x==rhs.s.x) return e.x<rhs.e.x; return s.x<rhs.s.x; } }; int xmult(Point p0,Point p1,Point p2) { return (p1-p0)^(p2-p0); } Line line[maxn]; int num[maxn]; int main() { int n,m,x1,x2,y1,y2; while(scanf("%d",&n)==1&&n){ scanf("%d%d%d%d%d",&m,&x1,&y1,&x2,&y2); int Ui,Li; for(int i=0;i<n;i++){ scanf("%d%d",&Ui,&Li); line[i]=Line(Point(Ui,y1),Point(Li,y2)); } line[n]=Line(Point(x2,y1),Point(x2,y2)); sort(line,line+n+1); int x,y; Point p; memset(ans,0,sizeof(ans)); while(m--){ scanf("%d %d",&x,&y); p=Point(x,y); int l=0,r=n; int tmp; while(l<=r){ int mid=(l+r)/2; if(xmult(p,line[mid].s,line[mid].e)<0){ tmp=mid; r=mid-1; } else l=mid+1; } ans[tmp]++; } printf("Box\n"); memset(num,0,sizeof(num)); for(int i=0;i<=n;i++) if(ans[i]>0) num[ans[i]]++; for(int i=0;i<=n;i++) if(num[i]>0) printf("%d: %d\n",i,num[i]); } return 0; }
以上是关于POJ-2398 Toy Storage的主要内容,如果未能解决你的问题,请参考以下文章
POJ 2398 - Toy Storage - [计算几何基础题][同POJ2318]
POJ 2398 Toy Storage [叉积,计算几何]