通过一个案例精通以太坊智能合约和Solidity
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篇首语:本文由小常识网(cha138.com)小编为大家整理,主要介绍了通过一个案例精通以太坊智能合约和Solidity相关的知识,希望对你有一定的参考价值。
作者介绍Silver CEO 星际区块链信息发展有限公司
项目组件
??这个项目是一个构建在以太坊上的游戏,感谢这个团队给我们提供的案例:https://cryptozombies.io
??从功能的角度看,有如下脚本:
- zombiefactory.sol:定义zombie和生成zombie。
- zombiefeeding.sol:定义小猫接口,给zombie吃小猫。
- zombieattack.sol:zombie打架的功能。
- erc721.sol:ERC721代币的接口。
- ownable.sol:用户认证的接口。
- safemath.sol:运算时安全检查。
- zombieownership.sol:zombie的所属功能,transfer,approve,takeOwnership等功能。
- zombiehelper.sol:zombie的辅助功能。该名字,改DNA,提升等级,设置levelUpFee,提现,查看僵尸军团等功能。
- index.html:前端交互调用。
- cryptozombies_abi.js:ABI文档。
zombiefactory.sol
pragma solidity ^0.4.19;
import "./ownable.sol";
import "./safemath.sol";
contract ZombieFactory is Ownable {
using SafeMath for uint256;
// 事件是合约和区块链通讯的一种机制。
// 当僵尸创造出来时,前端能监听到这个事件,并将它显示出来。
event NewZombie(uint zombieId, string name, uint dna);
/**
僵尸的NDA只有16个字符
dnaModulus等于10^16,DNA可以用模运算符 % 把一个整数变成16位
冷却时间长达1天
**/
uint dnaDigits = 16;
uint dnaModulus = 10 ** dnaDigits;
uint cooldownTime = 1 days;
// 使用struct节省存储空间,节约gas。readyTime实现“冷却定时器”
struct Zombie {
string name;
uint dna;
uint32 level;
uint32 readyTime;
uint16 winCount;
uint16 lossCount;
}
// 公共可变长数组
Zombie[] public zombies;
// 给数据库中的僵尸指定主人,支持多玩家模式
// mapping和address,通过僵尸id查到拥有者的address
mapping (uint => address) public zombieToOwner;
// 通过address查询到有多少只僵尸
mapping (address => uint) ownerZombieCount;
// 内部方法以 _ 开头,函数里面的变量以 _ 开头,区别全局变量。
function _createZombie(string _name, uint _dna) internal {
uint id = zombies.push(Zombie(_name, _dna, 1, uint32(now + cooldownTime), 0, 0)) - 1;
// msg.sender 是合约当前调用者的address或者智能合约的address
zombieToOwner[id] = msg.sender;
ownerZombieCount[msg.sender]++;
NewZombie(id, _name, _dna);
}
// 函数没有改变Solidity里的状态,没有改变任何值或者写任何东西,把函数定义为view,
// 意味着只能读取数据不能更改数据
// keccak256是以太坊提供的SHA3散列函数,把一个字符串转换成一个256位的16进制数字。
// 只能用它造一个伪随机数。
function _generateRandomDna(string _str) private view returns (uint) {
uint rand = uint(keccak256(_str));
return rand % dnaModulus;
}
function createRandomZombie(string _name) public {
// require使函数在执行过程中,当不满足某些条件时抛出错误,并停止执行
require(ownerZombieCount[msg.sender] == 0);
uint randDna = _generateRandomDna(_name);
randDna = randDna - randDna % 100;
_createZombie(_name, randDna);
}
}
zombiefeeding.sol
pragma solidity ^0.4.19;
import "./zombiefactory.sol";
// 定义一个借口,使用contract关键字,在接口里定义getKitty函数
contract KittyInterface {
function getKitty(uint256 _id) external view returns (
bool isGestating,
bool isReady,
uint256 cooldownIndex,
uint256 nextActionAt,
uint256 siringWithId,
uint256 birthTime,
uint256 matronId,
uint256 sireId,
uint256 generation,
uint256 genes
);
}
// 继承ZombieFactory合约
contract ZombieFeeding is ZombieFactory {
KittyInterface kittyContract;
// modifier关键字告诉编译器,这是个modifier修饰符,而不是function,不能像函数直接调用,只能添加到函数定义的末尾,用以改变函数的行为
modifier onlyOwnerOf(uint _zombieId) {
require(msg.sender == zombieToOwner[_zombieId]);
_;
}
// external 函数只能在合约之外调用,不能被合约内的其他函数调用
// 通过程序更改CryptoKities合约地址
// onlyOwner是指定合约的所有权,指定一个主人,只有主人(合约部署者)对它享有特权
function setKittyContractAddress(address _address) external onlyOwner {
kittyContract = KittyInterface(_address);
}
// internal 合约可访问父合约中定义的内部函数
function _triggerCooldown(Zombie storage _zombie) internal {
_zombie.readyTime = uint32(now + cooldownTime);
}
function _isReady(Zombie storage _zombie) internal view returns (bool) {
return (_zombie.readyTime <= now);
}
function feedAndMultiply(uint _zombieId, uint _targetDna, string _species) internal onlyOwnerOf(_zombieId) {
// storage变量永久存储在区块链中
Zombie storage myZombie = zombies[_zombieId];
require(_isReady(myZombie));
_targetDna = _targetDna % dnaModulus;
uint newDna = (myZombie.dna + _targetDna) / 2;
// 如果是kitty变过来的,用99替换新僵尸DNA的最后两位数字
if (keccak256(_species) == keccak256("kitty")) {
newDna = newDna - newDna % 100 + 99;
}
_createZombie("NoName", newDna);
_triggerCooldown(myZombie);
}
function feedOnKitty(uint _zombieId, uint _kittyId) public {
uint kittyDna;
(,,,,,,,,,kittyDna) = kittyContract.getKitty(_kittyId);
feedAndMultiply(_zombieId, kittyDna, "kitty");
}
}
zombieattack.sol
pragma solidity ^0.4.19;
import "./zombiehelper.sol";
/**
僵尸战斗功能,继承自ZombieHelper
**/
contract ZombieAttack is ZombieHelper {
uint randNonce = 0;
uint attackVictoryProbability = 70;
// 拿now,msg.sender,自增的nonce,转成一个哈希值,再转uint,% 100 取最后两位,生成一个0到100的随机数
// 当然最后拿到的是一个伪随机数,但在具体的项目中,不会吸引×××者来×××就是现实安全的。
function randMod(uint _modulus) internal returns(uint) {
randNonce++;
return uint(keccak256(now, msg.sender, randNonce)) % _modulus;
}
// 选择自己的僵尸,选择对手的一个僵尸去×××
// ×××方有70%的获胜概率
// 所有的僵尸都有一个winCount和lossCount,记录输赢
// ×××方获胜,僵尸升级并产生一个新僵尸,成功次数累加1
// ×××方失败,失败次数累加1
// 无论输赢,当前僵尸的冷却时间将被激活
function attack(uint _zombieId, uint _targetId) external onlyOwnerOf(_zombieId) {
Zombie storage myZombie = zombies[_zombieId];
Zombie storage enemyZombie = zombies[_targetId];
uint rand = randMod(100);
if (rand <= attackVictoryProbability) {
myZombie.winCount++;
myZombie.level++;
enemyZombie.lossCount++;
feedAndMultiply(_zombieId, enemyZombie.dna, "zombie");
} else {
myZombie.lossCount++;
enemyZombie.winCount++;
_triggerCooldown(myZombie);
}
}
}
erc721.sol
/**
ERC20代币,一个代币只是一个追踪谁拥有多少该代币的合约,和一些可以让那些用户将它们的代币转移到其他地址的函数
ERC721 适合CryptpZombies这样的加密收藏品,是ERC721代币
ERC721代币是不能互换的,因为每个代币都被认为是唯一且不可分割的。只能以整个单位交易它们。
搞出一个ERC721的标准,好处显而易见:我们不必在合约中实现拍卖和托管逻辑,符合其规范,其他人可以为
加密可交易的ERC721资产搭建交易平台,ERC721僵尸也可在上面使用和交易。
**/
contract ERC721 {
event Transfer(address indexed _from, address indexed _to, uint256 _tokenId);
event Approval(address indexed _owner, address indexed _approved, uint256 _tokenId);
function balanceOf(address _owner) public view returns (uint256 _balance);
function ownerOf(uint256 _tokenId) public view returns (address _owner);
function transfer(address _to, uint256 _tokenId) public;
function approve(address _to, uint256 _tokenId) public;
function takeOwnership(uint256 _tokenId) public;
}
ownable.sol
pragma solidity ^0.4.19;
/**
* @title Ownable
* @dev The Ownable contract has an owner address, and provides basic authorization control
* functions, this simplifies the implementation of "user permissions".
*/
contract Ownable {
address public owner;
event OwnershipTransferred(address indexed previousOwner, address indexed newOwner);
/**
* @dev The Ownable constructor sets the original `owner` of the contract to the sender
* account.
*/
function Ownable() public {
owner = msg.sender;
}
/**
* @dev Throws if called by any account other than the owner.
*/
modifier onlyOwner() {
require(msg.sender == owner);
_;
}
/**
* @dev Allows the current owner to transfer control of the contract to a newOwner.
* @param newOwner The address to transfer ownership to.
*/
function transferOwnership(address newOwner) public onlyOwner {
require(newOwner != address(0));
OwnershipTransferred(owner, newOwner);
owner = newOwner;
}
}
safemath.sol
pragma solidity ^0.4.18;
/**
* @title SafeMath
* @dev Math operations with safety checks that throw on error
*/
library SafeMath {
/**
* @dev Multiplies two numbers, throws on overflow.
*/
function mul(uint256 a, uint256 b) internal pure returns (uint256) {
if (a == 0) {
return 0;
}
uint256 c = a * b;
assert(c / a == b);
return c;
}
/**
* @dev Integer division of two numbers, truncating the quotient.
*/
function div(uint256 a, uint256 b) internal pure returns (uint256) {
// assert(b > 0); // Solidity automatically throws when dividing by 0
uint256 c = a / b;
// assert(a == b * c + a % b); // There is no case in which this doesn‘t hold
return c;
}
/**
* @dev Subtracts two numbers, throws on overflow (i.e. if subtrahend is greater than minuend).
*/
function sub(uint256 a, uint256 b) internal pure returns (uint256) {
assert(b <= a);
return a - b;
}
/**
* @dev Adds two numbers, throws on overflow.
*/
function add(uint256 a, uint256 b) internal pure returns (uint256) {
uint256 c = a + b;
assert(c >= a);
return c;
}
}
zombieownership.sol
pragma solidity ^0.4.19;
import "./zombieattack.sol";
import "./erc721.sol";
import "./safemath.sol";
contract ZombieOwnership is ZombieAttack, ERC721 {
using SafeMath for uint256;
mapping (uint => address) zombieApprovals;
// 传入address函数,返回address拥有多少ERC721代币,整数不可分割
function balanceOf(address _owner) public view returns (uint256 _balance) {
return ownerZombieCount[_owner];
}
// 传入一个代币ID,也是僵尸ID,返回该代币拥有者的address
function ownerOf(uint256 _tokenId) public view returns (address _owner) {
return zombieToOwner[_tokenId];
}
// 代币的拥有者调用transfer方法,传入需要转移到的address和他想转移的代币的_tokenId。
// 合约安全增强:溢出和下溢
// 溢出(overflow),uint8的变量,存储的最大数就是二进制11111111,也就是十进制的255,加1就出现溢出。
// 下溢(underflow),一个等于0的uint8,减去1就出现下溢,变成255,uint是无符号的,不能等于复数。
function _transfer(address _from, address _to, uint256 _tokenId) private {
ownerZombieCount[_to] = ownerZombieCount[_to].add(1);
ownerZombieCount[msg.sender] = ownerZombieCount[msg.sender].sub(1);
zombieToOwner[_tokenId] = _to;
Transfer(_from, _to, _tokenId);
}
// 都有一个修饰符onlyOwnerOf
function transfer(address _to, uint256 _tokenId) public onlyOwnerOf(_tokenId) {
_transfer(msg.sender, _to, _tokenId);
}
// 代币的拥有者调用approve,传入允许提取代币的address和允许提取的代币_tokenId。
function approve(address _to, uint256 _tokenId) public onlyOwnerOf(_tokenId) {
zombieApprovals[_tokenId] = _to;
Approval(msg.sender, _to, _tokenId);
}
// require检查确保msg.sender已经被批准来提取这个代币,也就是僵尸。
function takeOwnership(uint256 _tokenId) public {
require(zombieApprovals[_tokenId] == msg.sender);
address owner = ownerOf(_tokenId);
_transfer(owner, msg.sender, _tokenId);
}
}
zombiehelper.sol
pragma solidity ^0.4.19;
import "./zombiefeeding.sol";
/**
辅助方法
**/
contract ZombieHelper is ZombieFeeding {
uint levelUpFee = 0.001 ether;
// 修饰符modifier的最后一行为 _ ,表示修饰符调用结束后返回,并执行调用函数余下的部分。
modifier aboveLevel(uint _level, uint _zombieId) {
require(zombies[_zombieId].level >= _level);
_;
}
// 提现功能,只能是合约主人享有
// 通过transfer函数向一个地址发送以太
function withdraw() external onlyOwner {
owner.transfer(this.balance);
}
// 合约主人设置levelUpFee
function setLevelUpFee(uint _fee) external onlyOwner {
levelUpFee = _fee;
}
// payable修饰符,是一种可以接收以太的特殊函数
// 通过支付ETH来升级僵尸,ETH将存储在你拥有的合约中
function levelUp(uint _zombieId) external payable {
require(msg.value == levelUpFee);
zombies[_zombieId].level++;
}
// 2级以上的僵尸可以改名
function changeName(uint _zombieId, string _newName) external aboveLevel(2, _zombieId) onlyOwnerOf(_zombieId) {
zombies[_zombieId].name = _newName;
}
// 20级以上的僵尸可以定制DNA
function changeDna(uint _zombieId, uint _newDna) external aboveLevel(20, _zombieId) onlyOwnerOf(_zombieId) {
zombies[_zombieId].dna = _newDna;
}
// 查看某个某家的整个僵尸军团,只需要从区块链中读取数据,view函数。
function getZombiesByOwner(address _owner) external view returns(uint[]) {
// memory 关键字是使用临时存储,调用完就释放
uint[] memory result = new uint[](ownerZombieCount[_owner]);
uint counter = 0;
for (uint i = 0; i < zombies.length; i++) {
if (zombieToOwner[i] == _owner) {
result[counter] = i;
counter++;
}
}
return result;
}
}
index.html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>CryptoZombies front-end</title>
<script language="javascript" type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<script language="javascript" type="text/javascript" src="web3.min.js"></script>
<script language="javascript" type="text/javascript" src="cryptozombies_abi.js"></script>
</head>
<body>
<div id="txStatus"></div>
<div id="zombies"></div>
<script>
var cryptoZombies;
var userAccount;
// Web3.js需要合约地址和ABI来和合约进行对话
// 编译了ABI放在cryptozobimes_abi.js文件中,保存为一个名为cryptoZombiesABI的变量中
// Web3.js有两个方法来调用合约的函数:call和send
// call用来调用view和pure函数,只运行在本地节点,不会在区块链上创建事务
// send将创建一个事务并改变区块链上的数据,用send调用非view和pure的函数
function startApp() {
var cryptoZombiesAddress = "YOUR_CONTRACT_ADDRESS";
cryptoZombies = new web3js.eth.Contract(cryptoZombiesABI, cryptoZombiesAddress);
// 在MetaMask中切换账户,应用需要监控这个变量,通过setInterval方法来实现
var accountInterval = setInterval(function() {
// Check if account has changed
if (web3.eth.accounts[0] !== userAccount) {
userAccount = web3.eth.accounts[0];
// Call a function to update the UI with the new account
getZombiesByOwner(userAccount)
.then(displayZombies);
}
}, 100);
// Web3 provider说明跟哪个节点进行交互处理我们的读写。
// Infura是一个服务,维护了大量以太坊节点并提供一个缓存层来实现高速读取。
var web3Infura = new Web3(new Web3.providers.WebsocketProvider("wss://mainnet.infura.io/ws"));
var czEvents = new web3Infura.eth.Contract(cryptoZombiesABI, cryptoZombiesAddress);
// 任何僵尸生成的时候激发一个警告信息,
// 如果只想监听对当前用户的提醒呢,使用indexed关键字
// 例如 event Transfer(address indexed _from, address indexed _to, uint256 _tokenId);
// _from 和 _to 都是indexed,可在前端事件监听中过滤事件
czEvents.events.Transfer({ filter: { _to: userAccount } })
.on("data", function(event) {
let data = event.returnValues;
getZombiesByOwner(userAccount).then(displayZombies);
}).on(‘error‘, console.error);
}
function displayZombies(ids) {
$("#zombies").empty();
for (id of ids) {
// Look up zombie details from our contract. Returns a `zombie` object
getZombieDetails(id)
.then(function(zombie) {
// Using ES6‘s "template literals" to inject variables into the HTML.
// Append each one to our #zombies div
$("#zombies").append(`<div class="zombie">
<ul>
<li>Name: ${zombie.name}</li>
<li>DNA: ${zombie.dna}</li>
<li>Level: ${zombie.level}</li>
<li>Wins: ${zombie.winCount}</li>
<li>Losses: ${zombie.lossCount}</li>
<li>Ready Time: ${zombie.readyTime}</li>
</ul>
</div>`);
});
}
}
function createRandomZombie(name) {
// This is going to take a while, so update the UI to let the user know
// the transaction has been sent
$("#txStatus").text("Creating new zombie on the blockchain. This may take a while...");
// Send the tx to our contract:
return cryptoZombies.methods.createRandomZombie(name)
.send({ from: userAccount })
.on("receipt", function(receipt) {
$("#txStatus").text("Successfully created " + name + "!");
// Transaction was accepted into the blockchain, let‘s redraw the UI
getZombiesByOwner(userAccount).then(displayZombies);
})
.on("error", function(error) {
// Do something to alert the user their transaction has failed
$("#txStatus").text(error);
});
}
function feedOnKitty(zombieId, kittyId) {
$("#txStatus").text("Eating a kitty. This may take a while...");
return cryptoZombies.methods.feedOnKitty(zombieId, kittyId)
.send({ from: userAccount })
.on("receipt", function(receipt) {
$("#txStatus").text("Ate a kitty and spawned a new Zombie!");
getZombiesByOwner(userAccount).then(displayZombies);
})
.on("error", function(error) {
$("#txStatus").text(error);
});
}
function levelUp(zombieId) {
$("#txStatus").text("Leveling up your zombie...");
return cryptoZombies.methods.levelUp(zombieId)
.send({ from: userAccount, value: web3.utils.toWei("0.001", "ether") })
.on("receipt", function(receipt) {
$("#txStatus").text("Power overwhelming! Zombie successfully leveled up");
})
.on("error", function(error) {
$("#txStatus").text(error);
});
}
function getZombieDetails(id) {
return cryptoZombies.methods.zombies(id).call()
}
function zombieToOwner(id) {
return cryptoZombies.methods.zombieToOwner(id).call()
}
function getZombiesByOwner(owner) {
return cryptoZombies.methods.getZombiesByOwner(owner).call()
}
window.addEventListener(‘load‘, function() {
// Checking if Web3 has been injected by the browser (Mist/MetaMask)
if (typeof web3 !== ‘undefined‘) {
// Use Mist/MetaMask‘s provider
web3js = new Web3(web3.currentProvider);
} else {
// Handle the case where the user doesn‘t have Metamask installed
// Probably show them a message prompting them to install Metamask
}
// Now you can start your app & access web3 freely:
startApp()
})
</script>
</body>
</html>
cryptozombies_abi.js
var cryptozombiesABI = [
{
"constant": false,
"inputs": [
{
"name": "_to",
"type": "address"
},
{
"name": "_tokenId",
"type": "uint256"
}
],
"name": "approve",
"outputs": [],
"payable": false,
"stateMutability": "nonpayable",
"type": "function"
},
{
"constant": false,
"inputs": [
{
"name": "_zombieId",
"type": "uint256"
}
],
"name": "levelUp",
"outputs": [],
"payable": true,
"stateMutability": "payable",
"type": "function"
},
{
"constant": false,
"inputs": [
{
"name": "_zombieId",
"type": "uint256"
},
{
"name": "_kittyId",
"type": "uint256"
}
],
"name": "feedOnKitty",
"outputs": [],
"payable": false,
"stateMutability": "nonpayable",
"type": "function"
},
{
"constant": true,
"inputs": [
{
"name": "",
"type": "uint256"
}
],
"name": "zombies",
"outputs": [
{
"name": "name",
"type": "string"
},
{
"name": "dna",
"type": "uint256"
},
{
"name": "level",
"type": "uint32"
},
{
"name": "readyTime",
"type": "uint32"
},
{
"name": "winCount",
"type": "uint16"
},
{
"name": "lossCount",
"type": "uint16"
}
],
"payable": false,
"stateMutability": "view",
"type": "function"
},
{
"constant": false,
"inputs": [],
"name": "withdraw",
"outputs": [],
"payable": false,
"stateMutability": "nonpayable",
"type": "function"
},
{
"constant": true,
"inputs": [
{
"name": "_owner",
"type": "address"
}
],
"name": "getZombiesByOwner",
"outputs": [
{
"name": "",
"type": "uint256[]"
}
],
"payable": false,
"stateMutability": "view",
"type": "function"
},
{
"constant": true,
"inputs": [
{
"name": "",
"type": "uint256"
}
],
"name": "zombieToOwner",
"outputs": [
{
"name": "",
"type": "address"
}
],
"payable": false,
"stateMutability": "view",
"type": "function"
},
{
"constant": false,
"inputs": [
{
"name": "_address",
"type": "address"
}
],
"name": "setKittyContractAddress",
"outputs": [],
"payable": false,
"stateMutability": "nonpayable",
"type": "function"
},
{
"constant": false,
"inputs": [
{
"name": "_zombieId",
"type": "uint256"
},
{
"name": "_newDna",
"type": "uint256"
}
],
"name": "changeDna",
"outputs": [],
"payable": false,
"stateMutability": "nonpayable",
"type": "function"
},
{
"constant": true,
"inputs": [
{
"name": "_tokenId",
"type": "uint256"
}
],
"name": "ownerOf",
"outputs": [
{
"name": "_owner",
"type": "address"
}
],
"payable": false,
"stateMutability": "view",
"type": "function"
},
{
"constant": true,
"inputs": [
{
"name": "_owner",
"type": "address"
}
],
"name": "balanceOf",
"outputs": [
{
"name": "_balance",
"type": "uint256"
}
],
"payable": false,
"stateMutability": "view",
"type": "function"
},
{
"constant": false,
"inputs": [
{
"name": "_name",
"type": "string"
}
],
"name": "createRandomZombie",
"outputs": [],
"payable": false,
"stateMutability": "nonpayable",
"type": "function"
},
{
"constant": true,
"inputs": [],
"name": "owner",
"outputs": [
{
"name": "",
"type": "address"
}
],
"payable": false,
"stateMutability": "view",
"type": "function"
},
{
"constant": false,
"inputs": [
{
"name": "_to",
"type": "address"
},
{
"name": "_tokenId",
"type": "uint256"
}
],
"name": "transfer",
"outputs": [],
"payable": false,
"stateMutability": "nonpayable",
"type": "function"
},
{
"constant": true,
"inputs": [],
"name": "getAllZombies",
"outputs": [
{
"name": "",
"type": "uint256[]"
}
],
"payable": false,
"stateMutability": "view",
"type": "function"
},
{
"constant": false,
"inputs": [
{
"name": "_tokenId",
"type": "uint256"
}
],
"name": "takeOwnership",
"outputs": [],
"payable": false,
"stateMutability": "nonpayable",
"type": "function"
},
{
"constant": false,
"inputs": [
{
"name": "_zombieId",
"type": "uint256"
},
{
"name": "_newName",
"type": "string"
}
],
"name": "changeName",
"outputs": [],
"payable": false,
"stateMutability": "nonpayable",
"type": "function"
},
{
"constant": false,
"inputs": [
{
"name": "_fee",
"type": "uint256"
}
],
"name": "setLevelUpFee",
"outputs": [],
"payable": false,
"stateMutability": "nonpayable",
"type": "function"
},
{
"constant": false,
"inputs": [
{
"name": "_zombieId",
"type": "uint256"
},
{
"name": "_targetId",
"type": "uint256"
}
],
"name": "attack",
"outputs": [],
"payable": false,
"stateMutability": "nonpayable",
"type": "function"
},
{
"constant": false,
"inputs": [
{
"name": "newOwner",
"type": "address"
}
],
"name": "transferOwnership",
"outputs": [],
"payable": false,
"stateMutability": "nonpayable",
"type": "function"
},
{
"anonymous": false,
"inputs": [
{
"indexed": true,
"name": "_from",
"type": "address"
},
{
"indexed": true,
"name": "_to",
"type": "address"
},
{
"indexed": false,
"name": "_tokenId",
"type": "uint256"
}
],
"name": "Transfer",
"type": "event"
},
{
"anonymous": false,
"inputs": [
{
"indexed": true,
"name": "_owner",
"type": "address"
},
{
"indexed": true,
"name": "_approved",
"type": "address"
},
{
"indexed": false,
"name": "_tokenId",
"type": "uint256"
}
],
"name": "Approval",
"type": "event"
},
{
"anonymous": false,
"inputs": [
{
"indexed": false,
"name": "attackResult",
"type": "bool"
},
{
"indexed": false,
"name": "winCount",
"type": "uint16"
},
{
"indexed": false,
"name": "lossCount",
"type": "uint16"
}
],
"name": "AttackResult",
"type": "event"
},
{
"anonymous": false,
"inputs": [
{
"indexed": false,
"name": "zombieId",
"type": "uint256"
},
{
"indexed": false,
"name": "name",
"type": "string"
},
{
"indexed": false,
"name": "dna",
"type": "uint256"
}
],
"name": "NewZombie",
"type": "event"
},
{
"anonymous": false,
"inputs": [
{
"indexed": true,
"name": "previousOwner",
"type": "address"
},
{
"indexed": true,
"name": "newOwner",
"type": "address"
}
],
"name": "OwnershipTransferred",
"type": "event"
}
]
文章来源:虫洞社区(https://www.uzanapp.com/ )
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