Android特效专辑——实现心型起泡飞舞的特效,让你的APP瞬间暖心

Posted 刘某人程序员

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android特效专辑(八)——实现心型起泡飞舞的特效,让你的APP瞬间暖心


马上也要放年假了,家里估计会没网,更完这篇的话,可能要到年后了,不过在此期间会把更新内容都保存在本地,这样有网就可以发表了,也是极好的,今天说的这个特效,原本是Only上的一个小彩蛋的,我们来看看图片

这里写图片描述

只要我点击了Only这个字,下面就开始上升起起泡了,这个实现起来其实就是一个欲盖弥彰的动画而已,准备好三张颜色不一样的心型图片咯,这样的话,我们就开始动手来写一写吧!
首先新建一个工程——HeartFaom
准备工作就是准备图片咯

BezierEvaluator

单位转换以及计算轨迹
package com.lgl.heartfaom;

import android.animation.TypeEvaluator;
import android.graphics.PointF;

public class BezierEvaluator implements TypeEvaluator<PointF> {

    private PointF pointF1;
    private PointF pointF2;

    public BezierEvaluator(PointF pointF1, PointF pointF2) {
        this.pointF1 = pointF1;
        this.pointF2 = pointF2;
    }

    @Override
    public PointF evaluate(float time, PointF startValue, PointF endValue) {

        float timeLeft = 1.0f - time;
        PointF point = new PointF();// 结果

        point.x = timeLeft * timeLeft * timeLeft * (startValue.x) + 3
                * timeLeft * timeLeft * time * (pointF1.x) + 3 * timeLeft
                * time * time * (pointF2.x) + time * time * time * (endValue.x);

        point.y = timeLeft * timeLeft * timeLeft * (startValue.y) + 3
                * timeLeft * timeLeft * time * (pointF1.y) + 3 * timeLeft
                * time * time * (pointF2.y) + time * time * time * (endValue.y);
        return point;
    }
}

PeriscopeLayout

贝塞尔曲线的计算以及气泡的实现
package com.lgl.heartfaom;

import java.util.Random;

import android.animation.Animator;
import android.animation.AnimatorListenerAdapter;
import android.animation.AnimatorSet;
import android.animation.ObjectAnimator;
import android.animation.ValueAnimator;
import android.annotation.TargetApi;
import android.content.Context;
import android.graphics.PointF;
import android.graphics.drawable.Drawable;
import android.os.Build;
import android.util.AttributeSet;
import android.view.View;
import android.view.animation.AccelerateDecelerateInterpolator;
import android.view.animation.AccelerateInterpolator;
import android.view.animation.DecelerateInterpolator;
import android.view.animation.Interpolator;
import android.view.animation.LinearInterpolator;
import android.widget.ImageView;
import android.widget.RelativeLayout;

public class PeriscopeLayout extends RelativeLayout {

    private Interpolator line = new LinearInterpolator();// 线性
    private Interpolator acc = new AccelerateInterpolator();// 加速
    private Interpolator dce = new DecelerateInterpolator();// 减速
    private Interpolator accdec = new AccelerateDecelerateInterpolator();// 先加速后减速
    private Interpolator[] interpolators;

    private int mHeight;
    private int mWidth;
    private LayoutParams lp;
    private Drawable[] drawables;
    private Random random = new Random();

    private int dHeight;
    private int dWidth;

    public PeriscopeLayout(Context context) {
        super(context);
        init();
    }

    public PeriscopeLayout(Context context, AttributeSet attrs) {
        super(context, attrs);
        init();
    }

    public PeriscopeLayout(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        init();
    }

    @TargetApi(Build.VERSION_CODES.LOLLIPOP)
    public PeriscopeLayout(Context context, AttributeSet attrs,
            int defStyleAttr, int defStyleRes) {
        super(context, attrs, defStyleAttr, defStyleRes);
        init();
    }

    private void init() {

        // 初始化显示的图片
        drawables = new Drawable[3];
        Drawable red = getResources().getDrawable(R.drawable.pl_red);
        Drawable yellow = getResources().getDrawable(R.drawable.pl_yellow);
        Drawable blue = getResources().getDrawable(R.drawable.pl_blue);

        drawables[0] = red;
        drawables[1] = yellow;
        drawables[2] = blue;
        // 获取图的宽高 用于后面的计算
        // 注意 我这里3张图片的大小都是一样的,所以我只取了一个
        dHeight = red.getIntrinsicHeight();
        dWidth = red.getIntrinsicWidth();

        // 底部 并且 水平居中
        lp = new LayoutParams(dWidth, dHeight);
        lp.addRule(CENTER_HORIZONTAL, TRUE);// 这里的TRUE 要注意 不是true
        lp.addRule(ALIGN_PARENT_BOTTOM, TRUE);

        // 初始化插补器
        interpolators = new Interpolator[4];
        interpolators[0] = line;
        interpolators[1] = acc;
        interpolators[2] = dce;
        interpolators[3] = accdec;

    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);
        mWidth = getMeasuredWidth();
        mHeight = getMeasuredHeight();
    }

    public void addHeart() {

        ImageView imageView = new ImageView(getContext());
        // 随机选一个
        imageView.setImageDrawable(drawables[random.nextInt(3)]);
        imageView.setLayoutParams(lp);

        addView(imageView);

        Animator set = getAnimator(imageView);
        set.addListener(new AnimEndListener(imageView));
        set.start();

    }

    private Animator getAnimator(View target) {
        AnimatorSet set = getEnterAnimtor(target);

        ValueAnimator bezierValueAnimator = getBezierValueAnimator(target);

        AnimatorSet finalSet = new AnimatorSet();
        finalSet.playSequentially(set);
        finalSet.playSequentially(set, bezierValueAnimator);
        finalSet.setInterpolator(interpolators[random.nextInt(4)]);
        finalSet.setTarget(target);
        return finalSet;
    }

    private AnimatorSet getEnterAnimtor(final View target) {

        ObjectAnimator alpha = ObjectAnimator.ofFloat(target, View.ALPHA, 0.2f,
                1f);
        ObjectAnimator scaleX = ObjectAnimator.ofFloat(target, View.SCALE_X,
                0.2f, 1f);
        ObjectAnimator scaleY = ObjectAnimator.ofFloat(target, View.SCALE_Y,
                0.2f, 1f);
        AnimatorSet enter = new AnimatorSet();
        enter.setDuration(500);
        enter.setInterpolator(new LinearInterpolator());
        enter.playTogether(alpha, scaleX, scaleY);
        enter.setTarget(target);
        return enter;
    }

    private ValueAnimator getBezierValueAnimator(View target) {

        // 初始化一个贝塞尔计算器- - 传入
        BezierEvaluator evaluator = new BezierEvaluator(getPointF(2),
                getPointF(1));

        // 这里最好画个图 理解一下 传入了起点 和 终点
        ValueAnimator animator = ValueAnimator.ofObject(evaluator, new PointF(
                (mWidth - dWidth) / 2, mHeight - dHeight),
                new PointF(random.nextInt(getWidth()), 0));
        animator.addUpdateListener(new BezierListenr(target));
        animator.setTarget(target);
        animator.setDuration(3000);
        return animator;
    }

    /**
     * 获取中间的两个 点
     *
     * @param scale
     */
    private PointF getPointF(int scale) {

        PointF pointF = new PointF();
        pointF.x = random.nextInt((mWidth - 100));// 减去100 是为了控制 x轴活动范围,看效果 随意~~
        // 再Y轴上 为了确保第二个点 在第一个点之上,我把Y分成了上下两半 这样动画效果好一些 也可以用其他方法
        pointF.y = random.nextInt((mHeight - 100)) / scale;
        return pointF;
    }

    private class BezierListenr implements ValueAnimator.AnimatorUpdateListener {

        private View target;

        public BezierListenr(View target) {
            this.target = target;
        }

        @Override
        public void onAnimationUpdate(ValueAnimator animation) {
            // 这里获取到贝塞尔曲线计算出来的的x y值 赋值给view 这样就能让爱心随着曲线走啦
            PointF pointF = (PointF) animation.getAnimatedValue();
            target.setX(pointF.x);
            target.setY(pointF.y);
            // 这里顺便做一个alpha动画
            target.setAlpha(1 - animation.getAnimatedFraction());
        }
    }

    private class AnimEndListener extends AnimatorListenerAdapter {
        private View target;

        public AnimEndListener(View target) {
            this.target = target;
        }

        @Override
        public void onAnimationEnd(Animator animation) {
            super.onAnimationEnd(animation);
            // 因为不停的add 导致子view数量只增不减,所以在view动画结束后remove掉
            removeView((target));
        }
    }
}

activity_main.xml

布局的实现
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:background="#000" >

    <Button
        android:id="@+id/btn_start"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:layout_centerInParent="true"
        android:text="飞舞吧!" />

    <com.lgl.heartfaom.PeriscopeLayout
        android:id="@+id/periscope"
        android:layout_width="match_parent"
        android:layout_height="match_parent" >
    </com.lgl.heartfaom.PeriscopeLayout>

</RelativeLayout>

MainActivity

接着就是怎么去使用它了
package com.lgl.heartfaom;

import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;

public class MainActivity extends Activity {

    private Button btn_start;
    // 心型气泡
    private PeriscopeLayout periscopeLayout;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        // 初始化
        periscopeLayout = (PeriscopeLayout) findViewById(R.id.periscope);

        btn_start = (Button) findViewById(R.id.btn_start);
        btn_start.setOnClickListener(new OnClickListener() {

            @Override
            public void onClick(View v) {
                // 调用添加泡泡的方法
                periscopeLayout.addHeart();
            }
        });
    }
}

好,我们接下来就可以运行一下试试实际上的效果了

这里写图片描述

觉得不错的点个赞哦!

Demo下载地址:http://download.csdn.net/detail/qq_26787115/9422603

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