设计模式学习笔记--享元模式
Posted bzyzhang
tags:
篇首语:本文由小常识网(cha138.com)小编为大家整理,主要介绍了设计模式学习笔记--享元模式相关的知识,希望对你有一定的参考价值。
1 using System; 2 3 namespace FlyWeight 4 { 5 /// <summary> 6 /// 作者:bzyzhang 7 /// 时间:2016/6/2 7:21:28 8 /// 博客地址:http://www.cnblogs.com/bzyzhang/ 9 /// FlyWeight说明:本代码版权归bzyzhang所有,使用时必须带上bzyzhang博客地址 10 /// </summary> 11 public abstract class FlyWeight 12 { 13 public abstract void Operation(int extrinsticstate); 14 } 15 }
1 using System; 2 3 namespace FlyWeight 4 { 5 /// <summary> 6 /// 作者:bzyzhang 7 /// 时间:2016/6/2 7:23:28 8 /// 博客地址:http://www.cnblogs.com/bzyzhang/ 9 /// ConcreteFlyWeight说明:本代码版权归bzyzhang所有,使用时必须带上bzyzhang博客地址 10 /// </summary> 11 public class ConcreteFlyWeight : FlyWeight 12 { 13 public override void Operation(int extrinsticstate) 14 { 15 Console.WriteLine("具体FlyWeight:" + extrinsticstate); 16 } 17 } 18 }
1 using System; 2 3 namespace FlyWeight 4 { 5 /// <summary> 6 /// 作者:bzyzhang 7 /// 时间:2016/6/2 7:25:00 8 /// 博客地址:http://www.cnblogs.com/bzyzhang/ 9 /// UnsharedConcreteFlyWeight说明:本代码版权归bzyzhang所有,使用时必须带上bzyzhang博客地址 10 /// </summary> 11 public class UnsharedConcreteFlyWeight:FlyWeight 12 { 13 public override void Operation(int extrinsticstate) 14 { 15 Console.WriteLine("不共享的具体FlyWeight:" + extrinsticstate); 16 } 17 } 18 }
1 using System; 2 using System.Collections; 3 4 namespace FlyWeight 5 { 6 /// <summary> 7 /// 作者:bzyzhang 8 /// 时间:2016/6/2 7:25:54 9 /// 博客地址:http://www.cnblogs.com/bzyzhang/ 10 /// FlyWeightFactory说明:本代码版权归bzyzhang所有,使用时必须带上bzyzhang博客地址 11 /// </summary> 12 public class FlyWeightFactory 13 { 14 private Hashtable flyWeights = new Hashtable(); 15 16 public FlyWeightFactory() 17 { 18 flyWeights.Add("X",new ConcreteFlyWeight()); 19 flyWeights.Add("Y", new ConcreteFlyWeight()); 20 flyWeights.Add("Z", new ConcreteFlyWeight()); 21 } 22 23 public FlyWeight GetFlyWeight(string key) 24 { 25 return (FlyWeight)flyWeights[key]; 26 } 27 } 28 }
1 namespace FlyWeight 2 { 3 class Program 4 { 5 static void Main(string[] args) 6 { 7 int extrinsicstate = 22; 8 9 FlyWeightFactory flyWeightFactory = new FlyWeightFactory(); 10 11 FlyWeight flyWeightX = flyWeightFactory.GetFlyWeight("X"); 12 flyWeightX.Operation(--extrinsicstate); 13 14 FlyWeight flyWeightY = flyWeightFactory.GetFlyWeight("Y"); 15 flyWeightY.Operation(--extrinsicstate); 16 17 FlyWeight flyWeightZ = flyWeightFactory.GetFlyWeight("Z"); 18 flyWeightZ.Operation(--extrinsicstate); 19 20 FlyWeight uf = new UnsharedConcreteFlyWeight(); 21 uf.Operation(--extrinsicstate); 22 } 23 } 24 }
以上是关于设计模式学习笔记--享元模式的主要内容,如果未能解决你的问题,请参考以下文章