win32编程之俄罗斯方块

Posted -时光机

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因为把目标定在了游戏上,最近在学习win32编程

经过一段时间的学习,开始进行编程实现俄罗斯方块,记录一下其中遇到的一些问题

一开始是看网上的教程学习的,但是做完一部分之后发现   会有闪屏的情况   所以又去网上搜索了一下发现要用到双缓冲。


注意:这段开始正确性有待考证!

我一开始的时候是把

drawTeris();

drawBackGround();

drawBlocked();

都放在了WM_PAINT事件里

而且里面都用了双缓冲来绘制,结果导致后面闪屏更加频繁,后来把所有的绘制动作都交由一个缓冲区来处理,然后删掉其他函数中的双缓冲相关代码并加入drawBackGround中,这样在WM_PAINT事件中只需要调用一次drawBackground就行了  而且也没发现有闪屏了。


另外还发现一个比较奇葩的问题:

一个用了BOOL类型的变量后面把他当作bool类型进行memcpy的时候会出问题


贴上在网上找到的资料:

windows为了兼容问题定义的基础变量。
typedef unsigned long        DWORD;
typedef int                  BOOL;
typedef unsigned char        BYTE;
typedef unsigned short       WORD;
typedef float                FLOAT;
typedef FLOAT                *PFLOAT;
typedef BOOL near            *PBOOL;
typedef BOOL far             *LPBOOL;
typedef BYTE near            *PBYTE;
typedef BYTE far             *LPBYTE;
typedef int near             *PINT;
typedef int far              *LPINT;

根据上面这段可以发现其实BOOL是个int类型的 


附上  代码 

tetris.h

#pragma once

#include "resource.h"

//函数声明
void checkComplite();  //查看一行是否能消去  采用从上往下的消法,消去一行后把上面的每行都往下移,但是我感觉效率有点低,以后看能不能有点改进
void drawBlocked(HDC hdc);		//绘制当前已经存在砖块的区域
void DrawBackGround(HDC hdc);		//绘制背景
void outPutBoxInt(int num);		//自定义的弹窗函数  用于调试
void outPutBoxString(TCHAR str[1024]);
void setRandomT();		//随机生成一个方块用作下一次掉落
void init_game();		//初始化
void fillBlock();		//到达底部后填充矩阵
void RotateTeris(BOOL bTeris[4][4]);		//旋转矩阵
void DrawTeris(HDC mdc);	//绘制正在下落的方块
void drawNext(HDC hdc);	//绘制下一个将要掉落的方块
void drawScore(HDC hdc);	//绘制分数
void drawCompleteParticle(int line);

int RandomInt(int _min,int _max);		//获取一个随机int
int CheckValide(int curPosX,int curPosY,BOOL bCurTeris[4][4]);   //给定一个矩阵,查看是否合法
int selectDiffculty(HWND hWnd,int dif);
int selectLayOut(HWND hWnd,int layout);

//常量声明
const int BORDER_X = 10;
const int BORDER_Y = 10;
const int SCREEN_LEFT_X = 300 + BORDER_X;
const int SCREEN_Y = 600 + BORDER_Y;
const int SCREEN_RIGHT_X = 180+BORDER_X*2;
const int SCREEN_X = SCREEN_LEFT_X+SCREEN_RIGHT_X;
const BOOL state_teris[][4][4]=
{
	{{1,1,1,1},{0,0,0,0},{0,0,0,0},{0,0,0,0}},
	{{0,1,1,0},{0,1,1,0},{0,0,0,0},{0,0,0,0}},
	{{0,1,1,1},{0,0,0,1},{0,0,0,0},{0,0,0,0}},
	{{0,1,1,0},{0,0,1,1},{0,0,0,0},{0,0,0,0}},
	{{0,1,0,0},{1,1,1,0},{0,0,0,0},{0,0,0,0}},
	{{0,1,1,1},{0,1,0,0},{0,0,0,0},{0,0,0,0}},
	{{0,1,1,0},{1,1,0,0},{0,0,0,0},{0,0,0,0}}
};



//全局变量声明
bool g_hasBlocked[50][50];
RECT rc_left,rc_right,rc_right_top,rc_right_bottom,rc_main;
int g_speed = 300;
int t_speed = 300;
BOOL bCurTeris[4][4];
BOOL bNextCurTeris[4][4];
int curPosX,curPosY;
int rd_seed = 1995421;
int tPre=0,tCur;
int GAME_STATE = 0;
int GAME_SCORE=0;
int GAME_DIFF = 1;
int NUM_X = 10;
int NUM_Y = 20;
int BLOCK_SIZE = 30;



tetris.cpp:

// Tetris.cpp : 定义应用程序的入口点。
//

/*
记录于2016-5-29 星期日    由于闪屏过于显眼,采用双缓冲

*/

#include "stdafx.h"
#include "Tetris.h"
#include "windows.h"
#include <mmsystem.h>
#pragma comment(lib, "WINMM.LIB")
#define MAX_LOADSTRING 100

// 此代码模块中包含的函数的前向声明:
ATOM				MyRegisterClass(HINSTANCE hInstance);
BOOL				InitInstance(HINSTANCE, int);
LRESULT CALLBACK	WndProc(HWND, UINT, WPARAM, LPARAM);
INT_PTR CALLBACK	About(HWND, UINT, WPARAM, LPARAM);

// 全局变量:
HINSTANCE hInst;								// 当前实例
TCHAR szTitle[MAX_LOADSTRING];					// 标题栏文本
TCHAR szWindowClass[MAX_LOADSTRING];			// 主窗口类名

int APIENTRY _tWinMain(HINSTANCE hInstance,
                     HINSTANCE hPrevInstance,
                     LPTSTR    lpCmdLine,
                     int       nCmdShow)
{
	init_game();
	UNREFERENCED_PARAMETER(hPrevInstance);
	UNREFERENCED_PARAMETER(lpCmdLine);

 	// TODO: 在此放置代码。
	MSG msg;
	HACCEL hAccelTable;

	// 初始化全局字符串
	LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
	LoadString(hInstance, IDC_TETRIS, szWindowClass, MAX_LOADSTRING);
	MyRegisterClass(hInstance);

	// 执行应用程序初始化:
	if (!InitInstance (hInstance, nCmdShow))
	{
		return FALSE;
	}

	hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_TETRIS));

	// 主消息循环:
	while (1)
	{
		if (PeekMessage(&msg,0,0,0,PM_REMOVE))
		{
			TranslateMessage(&msg);
			DispatchMessage(&msg);
			if (msg.message==WM_QUIT)
			{
				break;
			}
		}
		else
		{
			if ((GAME_STATE&2)!=0)
			{
				tCur = GetTickCount();
				if (tCur-tPre>g_speed)
				{

					int flag = CheckValide(curPosX,curPosY+1,bCurTeris);
					if (flag==1)
					{
						curPosY++;
						tPre = tCur;
						HWND hWnd = GetActiveWindow();
						InvalidateRect(hWnd,&rc_left,FALSE);
						InvalidateRect(hWnd,&rc_right_top,FALSE);
					}
					else if (flag==-2)
					{
						g_speed = t_speed;
						fillBlock();
						checkComplite();
						setRandomT();
						curPosX = (NUM_X-4)>>1;
						curPosY = 0;
						HWND hWnd = GetActiveWindow();
						InvalidateRect(hWnd,&rc_main,FALSE);
					}
					else if(flag==-3)
					{
						HWND hWnd = GetActiveWindow();
						if (MessageBox(hWnd,L"胜败乃兵家常事,菜鸡请重新来过",L":时光机",MB_YESNO)==IDYES)
						{
							init_game();
						}
						else
						{
							break;
						}
					}
				}
			}
		}
	}

	return (int) msg.wParam;
}


//
//  函数: MyRegisterClass()
//
//  目的: 注册窗口类。
//
//  注释:
//
//    仅当希望
//    此代码与添加到 Windows 95 中的“RegisterClassEx”
//    函数之前的 Win32 系统兼容时,才需要此函数及其用法。调用此函数十分重要,
//    这样应用程序就可以获得关联的
//    “格式正确的”小图标。
//
ATOM MyRegisterClass(HINSTANCE hInstance)
{
	WNDCLASSEX wcex;

	wcex.cbSize = sizeof(WNDCLASSEX);

	wcex.style			= CS_HREDRAW | CS_VREDRAW;
	wcex.lpfnWndProc	= WndProc;
	wcex.cbClsExtra		= 0;
	wcex.cbWndExtra		= 0;
	wcex.hInstance		= hInstance;
	wcex.hIcon			= LoadIcon(hInstance, MAKEINTRESOURCE(IDI_TETRIS));
	wcex.hCursor		= LoadCursor(NULL, IDC_ARROW);
	wcex.hbrBackground	= (HBRUSH)(COLOR_WINDOW+1);
	wcex.lpszMenuName	= MAKEINTRESOURCE(IDC_TETRIS);
	wcex.lpszClassName	= szWindowClass;
	wcex.hIconSm		= LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));

	return RegisterClassEx(&wcex);
}

//
//   函数: InitInstance(HINSTANCE, int)
//
//   目的: 保存实例句柄并创建主窗口
//
//   注释:
//
//        在此函数中,我们在全局变量中保存实例句柄并
//        创建和显示主程序窗口。
//
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
   HWND hWnd;

   hInst = hInstance; // 将实例句柄存储在全局变量中

   hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,
      CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
   if (!hWnd)
   {
      return FALSE;
   }

   ShowWindow(hWnd, nCmdShow);
   UpdateWindow(hWnd);

   return TRUE;
}

//
//  函数: WndProc(HWND, UINT, WPARAM, LPARAM)
//
//  目的: 处理主窗口的消息。
//
//  WM_COMMAND	- 处理应用程序菜单
//  WM_PAINT	- 绘制主窗口
//  WM_DESTROY	- 发送退出消息并返回
//
//
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
	int wmId, wmEvent;
	PAINTSTRUCT ps;
	HDC hdc;
	int nWinx,nWiny,nClientX,nClientY;
	int posX,posY;
	RECT rect;
	HMENU hSysmenu;
	switch (message)
	{
	case WM_CREATE:
		

		GetWindowRect(hWnd,&rect);
		nWinx = 530;
		nWiny = 680;
		posX = GetSystemMetrics(SM_CXSCREEN);
		posY = GetSystemMetrics(SM_CYSCREEN);
		posX = (posX - nWinx)>>1;
		posY = (posY - nWiny)>>1;
		GetClientRect(hWnd,&rect);
		nClientX = rect.right - rect.left;
		nClientY = rect.bottom - rect.top;

		MoveWindow(hWnd,posX,posY,530,680,TRUE);
		hSysmenu = GetSystemMenu(hWnd,false);
		AppendMenu(hSysmenu,MF_SEPARATOR,0,NULL);
		AppendMenu(hSysmenu,0,IDM_DIFF,L"难度选择");
		break;
	case WM_COMMAND:
		wmId    = LOWORD(wParam);
		wmEvent = HIWORD(wParam);
		// 分析菜单选择:
		switch (wmId)
		{
		case IDM_ABOUT:
			DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About);
			break;
		case IDM_EXIT:
			DestroyWindow(hWnd);
			break;
		case ID_dif1:
			selectDiffculty(hWnd,1);
			break;
		case ID_dif2:
			selectDiffculty(hWnd,2);
			break;
		case ID_dif3:
			selectDiffculty(hWnd,3);
			break;
		case ID_LAYOUT1:
			selectLayOut(hWnd,1);
			break;
		case ID_LAYOUT2:
			selectLayOut(hWnd,2);
			break;
		default:
			return DefWindowProc(hWnd, message, wParam, lParam);
		}
		break;
	case WM_KEYDOWN:
		hdc = GetDC(hWnd);
		InvalidateRect(hWnd,NULL,false);
		switch(wParam)
		{
		case VK_LEFT:
			curPosX--;
			if(CheckValide(curPosX,curPosY,bCurTeris)!=1)
			{
				curPosX++;
			}
			break;
		case VK_RIGHT:
			curPosX++;
			if(CheckValide(curPosX,curPosY,bCurTeris)!=1)
			{
				curPosX--;
			}
			break;
		case VK_UP:
			RotateTeris(bCurTeris);
			break;
		case VK_DOWN:
			if (g_speed==t_speed)
				g_speed =10 ;
			else
				g_speed = t_speed;
			//outPutBoxInt(g_speed);
			break;
		case 'W':
			RotateTeris(bCurTeris);
			break;
		case 'A':
			curPosX--;
			if(CheckValide(curPosX,curPosY,bCurTeris)!=1)
			{
				curPosX++;
			}
			break;
		case 'D':
			curPosX++;
			if(CheckValide(curPosX,curPosY,bCurTeris)!=1)
			{
				curPosX--;
			}
			break;
		
		case 'S':
			if (g_speed==t_speed)
				g_speed =10 ;
			else
				g_speed = t_speed;
			//outPutBoxInt(g_speed);
			break;
		default:
			break;
		}

	case WM_PAINT:
		hdc = BeginPaint(hWnd, &ps);
		// TODO: 在此添加任意绘图代码...
		DrawBackGround(hdc);
		EndPaint(hWnd, &ps);
		break;
	case WM_DESTROY:
		PostQuitMessage(0);
		break;
	default:
		return DefWindowProc(hWnd, message, wParam, lParam);
	}
	return 0;
}

// “关于”框的消息处理程序。
INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
	UNREFERENCED_PARAMETER(lParam);
	switch (message)
	{
	case WM_INITDIALOG:
		return (INT_PTR)TRUE;

	case WM_COMMAND:
		if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
		{
			EndDialog(hDlg, LOWORD(wParam));
			return (INT_PTR)TRUE;
		}
		break;
	}
	return (INT_PTR)FALSE;
}


void drawBlocked(HDC mdc)
{
	int i,j;

	HBRUSH hBrush = (HBRUSH)CreateSolidBrush(RGB(255,255,0));
	
	SelectObject(mdc,hBrush);

	for (i=0;i<NUM_Y;i++)
	{
		for (j=0;j<NUM_X;j++)
		{
			if (g_hasBlocked[i][j])
			{
				Rectangle(mdc,BORDER_X+j*BLOCK_SIZE,BORDER_Y+i*BLOCK_SIZE,
					BORDER_X+(j+1)*BLOCK_SIZE,BORDER_Y+(i+1)*BLOCK_SIZE
					);
			}
		}
	}
	DeleteObject(hBrush);
}

int CheckValide(int startX,int startY,BOOL bTemp[4][4])
{
	int i,j;
	for (i=3;i>=0;i--)
	{
		for (j=3;j>=0;j--)
		{
			if(bTemp[i][j])
			{
				if (j+startX<0||j+startX>=NUM_X)
				{
					return -1;
				}
				if (i+startY>=NUM_Y)
				{
					return -2;
				}
				if (g_hasBlocked[i+startY][j+startX])
				{
					//outPutBoxInt(j+startY);
					if (curPosY==0)
					{
						return -3;
					}
					return -2;
				}
			}
		}
	}
	//MessageBox(NULL,L"这里",L"as",MB_OK);
	//outPutBoxInt(curPosY);
	return 1;
}

void checkComplite()
{
	int i,j,k,count=0;
	for (i=0;i<NUM_Y;i++)
	{
		bool flag = true;
		for (j=0;j<NUM_X;j++)
		{
			if(!g_hasBlocked[i][j])
			{
				flag = false;
			}
		}
		if (flag)
		{
			count++;
			for (j=i;j>=1;j--)
			{
				for (k=0;k<NUM_X;k++)
				{
					g_hasBlocked[j][k] = g_hasBlocked[j-1][k];
				}
				
			}
			drawCompleteParticle(i);
			Sleep(300);
			
			PlaySound(_T("coin.wav"),NULL,SND_FILENAME|SND_ASYNC);
		}
	}
	GAME_SCORE += int(count*1.5);
}



VOID outPutBoxInt(int num)
{
	TCHAR szBuf[1024];
	LPCTSTR str = TEXT("%d");
	wsprintf(szBuf,str,num);
	MessageBox(NULL,szBuf,L"aasa",MB_OK);
}

VOID outPutBoxString(TCHAR str[1024])
{
	TCHAR szBuf[1024];
	LPCTSTR cstr = TEXT("%s");
	wsprintf(szBuf,cstr,str);
	MessageBox(NULL,szBuf,L"aasa",MB_OK);
}




void setRandomT()
{
	int rd_start = RandomInt(0,sizeof(state_teris)/sizeof(state_teris[0]));
	int rd_next = RandomInt(0,sizeof(state_teris)/sizeof(state_teris[0]));
	//outPutBoxInt(rd_start);
	//outPutBoxInt(rd_next);
	//outPutBoxInt(rd_start);
	if (GAME_STATE==0)
	{
		GAME_STATE = GAME_STATE | 0x0001;
		//outPutBoxInt(GAME_STATE);
		memcpy(bCurTeris,state_teris[rd_start],sizeof(state_teris[rd_start]));
		memcpy(bNextCurTeris,state_teris[rd_next],sizeof(state_teris[rd_next]));
	}
	else
	{
		memcpy(bCurTeris,bNextCurTeris,sizeof(bNextCurTeris));
		memcpy(bNextCurTeris,state_teris[rd_next],sizeof(state_teris[rd_next]));
	}
	
}
void init_game()
{
	GAME_SCORE = 0;
	setRandomT();
	curPosX = (NUM_X-4)>>1;
	curPosY = 0;
	
	
	memset(g_hasBlocked,0,sizeof(g_hasBlocked));
	rc_left.left = 0;
	rc_left.right = SCREEN_LEFT_X;
	rc_left.top = 0;
	rc_left.bottom = SCREEN_Y;

	rc_right.left = rc_left.right+BORDER_X;
	rc_right.right = 180+rc_right.left;
	rc_right.top = 0;
	rc_right.bottom = SCREEN_Y;

	rc_main.left = 0;
	rc_main.right = SCREEN_X;
	rc_main.top = 0;
	rc_main.bottom = SCREEN_Y;

	rc_right_top.left = rc_right.left;
	rc_right_top.top = rc_right.top;
	rc_right_top.right = rc_right.right;
	rc_right_top.bottom = (rc_right.bottom) / 2;

	rc_right_bottom.left = rc_right.left;
	rc_right_bottom.top = rc_right_top.bottom+BORDER_Y;
	rc_right_bottom.right = rc_right.right;
	rc_right_bottom.bottom = rc_right.bottom;
	
	g_speed = t_speed = 1000-GAME_DIFF*280;
}

void fillBlock()
{
	int i,j;
	for (i=0;i<4;i++)
	{
		for (j=0;j<4;j++)
		{
			if(bCurTeris[i][j])
			{
				g_hasBlocked[curPosY+i][curPosX+j] = 1;
			}
		}
	}
}

void RotateTeris(BOOL bTeris[4][4])
{
	BOOL bNewTeris[4][4];
	int x,y;
	for (x=0;x<4;x++)
	{
		for(y=0;y<4;y++)
		{
			bNewTeris[x][y] = bTeris[3-y][x];
			//逆时针:
			//bNewTeris[x][y] = bTeris[y][3-x];
		}
	}
	if (CheckValide(curPosX,curPosY,bNewTeris)==1)
	{
		memcpy(bTeris,bNewTeris,sizeof(bNewTeris));
	}

}

int RandomInt(int _min,int _max)
{
	srand((rd_seed++)%65532+GetTickCount());
	return _min+rand()%(_max-_min);
}

VOID DrawTeris(HDC mdc)
{

	int i,j;
	HPEN hPen = (HPEN)GetStockObject(BLACK_PEN);
	HBRUSH hBrush = (HBRUSH)GetStockObject(WHITE_BRUSH);
	SelectObject(mdc,hPen);
	SelectObject(mdc,hBrush);
	for (i=0;i<4;i++)
	{
		for (j=0;j<4;j++)
		{
			if(bCurTeris[i][j])
			{
				Rectangle(mdc,(j+curPosX)*BLOCK_SIZE+BORDER_X,(i+curPosY)*BLOCK_SIZE+BORDER_Y,(j+1+curPosX)*BLOCK_SIZE+BORDER_X,(i+1+curPosY)*BLOCK_SIZE+BORDER_Y);
			}
		}
	}
	drawBlocked(mdc);
	DeleteObject(hPen);
	DeleteObject(hBrush);
}

VOID DrawBackGround(HDC hdc)
{

	HBRUSH hBrush = (HBRUSH)GetStockObject(GRAY_BRUSH);
	HDC mdc = CreateCompatibleDC(hdc);
	HBITMAP hBitmap = CreateCompatibleBitmap(hdc,SCREEN_X,SCREEN_Y);

	SelectObject(mdc,hBrush);
	SelectObject(mdc,hBitmap);

	HBRUSH hBrush2 = (HBRUSH)GetStockObject(WHITE_BRUSH);
	FillRect(mdc,&rc_main,hBrush2);
	Rectangle(mdc,rc_left.left+BORDER_X,rc_left.top+BORDER_Y,rc_left.right,rc_left.bottom);
	Rectangle(mdc,rc_right.left+BORDER_X,rc_right.top+BORDER_Y,rc_right.right,rc_right.bottom);
	DrawTeris(mdc);
	drawNext(mdc);
	drawScore(mdc);
	::BitBlt(hdc,0,0,SCREEN_X,SCREEN_Y,mdc,0,0,SRCCOPY);
	DeleteObject(hBrush);
	DeleteDC(mdc);
	DeleteObject(hBitmap);
	DeleteObject(hBrush2);


	//	int x,y;
	// 	HPEN hPen = (HPEN)GetStockObject(NULL_PEN);
	// 	HBRUSH hBrush = (HBRUSH)GetStockObject(GRAY_BRUSH);
	// 	SelectObject(hdc,hPen);
	// 	SelectObject(hdc,hBrush);
	// 	for (x = 0;x<NUM_X;x++)
	// 	{
	// 		for(y=0;y<NUM_Y;y++)
	// 		{
	// 			Rectangle(hdc,BORDER_X+x*BLOCK_SIZE,BORDER_Y+y*BLOCK_SIZE,
	// 				BORDER_X+(x+1)*BLOCK_SIZE,
	// 				BORDER_Y+(y+1)*BLOCK_SIZE);
	// 		}
	// 	}
}

void drawNext(HDC hdc)
{
	int i,j;
	HBRUSH hBrush = (HBRUSH)CreateSolidBrush(RGB(0,188,0));
	SelectObject(hdc,hBrush);
	for (i=0;i<4;i++)
	{
		for (j=0;j<4;j++)
		{
			if(bNextCurTeris[i][j])
			{
				Rectangle(hdc,rc_right_top.left+BLOCK_SIZE*(j+1),rc_right_top.top+BLOCK_SIZE*(i+1),rc_right_top.left+BLOCK_SIZE*(j+2),rc_right_top.top+BLOCK_SIZE*(i+2));
			}
		}
	}
	HFONT hFont = CreateFont(30,0,0,0,FW_THIN,0,0,0,UNICODE,0,0,0,0,L"微软雅黑");
	SelectObject(hdc,hFont);
	SetBkMode(hdc,TRANSPARENT);
	SetBkColor(hdc,RGB(255,255,0));
	RECT rect;
	rect.left = rc_right_top.left+40;
	rect.top = rc_right_top.bottom -150;
	rect.right = rc_right_top.right;
	rect.bottom = rc_right_top.bottom;
	DrawTextW(hdc,TEXT("下一个"),_tcslen(TEXT("下一个")),&rect,0);
	DeleteObject(hFont);
	DeleteObject(hBrush);
}

void drawScore(HDC hdc)
{
	HFONT hFont = CreateFont(30,0,0,0,FW_THIN,0,0,0,UNICODE,0,0,0,0,L"微软雅黑");
	SelectObject(hdc,hFont);
	SetBkMode(hdc,TRANSPARENT);
	SetBkColor(hdc,RGB(255,255,0));
	RECT rect;
	rect.left = rc_right_bottom.left;
	rect.top = rc_right_bottom.top;
	rect.right = rc_right_bottom.right;
	rect.bottom = rc_right_bottom.bottom;
	TCHAR szBuf[30];
	LPCTSTR cstr = TEXT("当前难度:%d");
	wsprintf(szBuf,cstr,GAME_DIFF);
	DrawTextW(hdc,szBuf,_tcslen(szBuf),&rect,DT_CENTER | DT_VCENTER);

	RECT rect2;
	rect2.left = rc_right_bottom.left;
	rect2.top = rc_right_bottom.bottom/2+100;
	rect2.right = rc_right_bottom.right;
	rect2.bottom = rc_right_bottom.bottom;
	TCHAR szBuf2[30];
	LPCTSTR cstr2 = TEXT("得分:%d");
	wsprintf(szBuf2,cstr2,GAME_SCORE);
	//outPutBoxInt(sizeof(szBuf));
	DrawTextW(hdc,szBuf2,_tcslen(szBuf2),&rect2,DT_CENTER | DT_VCENTER);

	DeleteObject(hFont);
}

int selectDiffculty(HWND hWnd,int diff)
{
	TCHAR szBuf2[30];
	LPCTSTR cstr2 = TEXT("确认选择难度 %d 吗?");
	wsprintf(szBuf2,cstr2,diff);
	if (MessageBox(hWnd,szBuf2,L"难度选择",MB_YESNO)==IDYES)
	{
		GAME_DIFF = diff;
		InvalidateRect(hWnd,&rc_right_bottom,false);
		GAME_STATE |=2;
		init_game();
		return GAME_DIFF;
	}
	return -1;
}

int selectLayOut(HWND hWnd,int layout)
{
	NUM_X = 10*layout;
	NUM_Y = 20*layout;
	BLOCK_SIZE = 30/layout;
	GAME_STATE|=2;
	InvalidateRect(hWnd,&rc_right_bottom,false);
	init_game();
	return layout;
}

void drawCompleteParticle(int line)
{
	HWND hWnd = GetActiveWindow();
	HDC hdc = GetDC(hWnd);
	HBRUSH hBrush = (HBRUSH)GetStockObject(GRAY_BRUSH);
	HPEN hPen = (HPEN)CreatePen(PS_DOT,1,RGB(255,255,0));
	SelectObject(hdc,hBrush);
	SelectObject(hdc,hPen);
	Rectangle(hdc,BORDER_X,
		BORDER_Y+line*BLOCK_SIZE,
		BORDER_X+NUM_X*BLOCK_SIZE,
		BORDER_Y+BLOCK_SIZE*(1+line));
	DeleteObject(hBrush);
	DeleteObject(hPen);
}


于2016-5-29



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