多层三角函数实现坚果首页效果
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<!DOCTYPE html5>
<html lang="en">
<head>
<meta http-equiv="content-Type" content="text/html; charset=utf-8">
<title>多层三角函数实现坚果首页效果</title>
<style type="text/css">
html,
body {
padding: 0;
margin: 0;
width: 100%;
height: 100%;
overflow: hidden;
}
canvas {
width: 100%;
height: 100%;
}
</style>
</head>
<body>
<script type="text/javascript">
function lerp (value1, value2, amount) {
amount = amount < 0 ? 0 : amount
amount = amount > 1 ? 1 : amount
return value1 + (value2 - value1) * amount
}
const canvas = {
init () {
this.ele = document.createElement('canvas')
document.body.appendChild(this.ele)
this.resize()
window.addEventListener('resize', () => this.resize(), false)
this.ctx = this.ele.getContext('2d')
return this.ctx
},
onResize (callback) {
this.resizeCallback = callback
},
resize () {
this.width = this.ele.width = window.innerWidth * 2
this.height = this.ele.height = window.innerHeight * 2
this.ele.style.width = this.ele.width * 0.5 + 'px'
this.ele.style.height = this.ele.height * 0.5 + 'px'
this.ctx = this.ele.getContext('2d')
this.ctx.scale(2, 2)
this.resizeCallback && this.resizeCallback()
},
run (callback) {
requestAnimationFrame(() => {
this.run(callback)
})
callback(this.ctx)
}
}
const ctx = canvas.init()
let objects = []
class Nut {
constructor ({x, y, width, height, color}) {
this.x = x
this.y = y
this.width = width
this.curHeight = height
this.color = color
this.targetHeight = height
}
update (height) {
this.targetHeight = height
}
draw () {
this.curHeight = lerp(this.curHeight, this.targetHeight, 0.1)
ctx.beginPath()
ctx.fillStyle = this.color
ctx.rect(this.x, this.y - this.curHeight, this.width, this.curHeight)
ctx.fill()
ctx.closePath()
}
}
class SineNuts {
constructor () {
this.total = 7
this.colors = ['#FE615C', '#FFB66F', '#FFDA6C', '#E2F68B', '#8CF6F3', '#99B4F3', '#BEA1E8']
this.padding = 10
this.nuts = []
const perWidth = window.innerWidth / this.total - this.padding
for (let i = 0; i < this.total; i += 1) {
// space-around
const x = this.padding * (i + 1) + i * perWidth - this.padding * 0.5
const y = window.innerHeight
this.nuts.push(new Nut({
x,
y,
width: perWidth,
height: 0,
color: this.colors[i]
}))
}
}
drawNuts (t) {
const minHeight = 80
const perWidth = window.innerWidth / this.total - this.padding
for (let i = 0; i < this.total; i +=1) {
const x = this.padding * (i + 1) + i * perWidth - this.padding * 0.5
const nutX = x + perWidth * 0.5
let height = Math.sin((nutX - mouse.x) * Math.PI / window.innerWidth + Math.PI * 0.5) * window.innerHeight * 0.85
height = Math.max(height, minHeight)
this.nuts[i].update(height)
this.nuts[i].draw()
}
ctx.save()
ctx.restore()
}
draw (t) {
ctx.fillStyle = 'red'
this.drawNuts(t)
ctx.restore()
}
}
const init = () => {
objects = []
objects.push(new SineNuts())
}
document.addEventListener('click', () => {
init()
})
init()
let mouse = {
x: window.innerWidth * 0.5,
y: window.innerHeight * 0.5
}
window.addEventListener('mousemove', (event) => {
mouse.x = event.pageX
mouse.y = event.pageY
})
let tick = 0
canvas.run(ctx => {
ctx.clearRect(0, 0, canvas.width, canvas.height)
tick += 0.03
objects.forEach(obj => {
obj.draw(tick)
})
})
canvas.onResize(() => {
init()
})
</script>
</body>
</html>
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