pygame之植物大战僵尸-peter
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# 导入相关库并初始化pygame
import pygame,sys,os
from pygame import *
pygame.init()
# 窗口居中显示
os.environ[‘SDL_VIDEO_WINDOW_POS‘] = ‘%d,%d‘%(50,50)
# 设置游戏窗口、颜色和标题
canvas = pygame.display.set_mode((1200,600))
canvas.fill((255,255,255))
pygame.display.set_caption(‘植物大战僵尸‘)
# 创建关闭窗口方法
def handleEvent():
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
# 加载背景、坚果图片
bg = pygame.image.load(‘images/img/bg.jpg‘)
nut1 = pygame.image.load(‘images/plants/TallNut.gif‘)
nut2 = pygame.image.load(‘images/plants/TallnutCracked1.gif‘)
nut3 = pygame.image.load(‘images/plants/TallnutCracked2.gif‘)
nut4 = pygame.image.load(‘images/plants/WallNut.gif‘)
won = pygame.image.load(‘images/img/won.png‘)
# 僵尸移动列表
moveList = []
for x in range(13):
if x < 9:
moveList.append(pygame.image.load(‘images/move/0‘+str(x+1)+‘.png‘))
else:
moveList.append(pygame.image.load(‘images/move/‘+str(x+1)+‘.png‘))
# 僵尸攻击列表
attackList = []
for x in range(31,42):
attackList.append(pygame.image.load(‘images/attack/‘+str(x)+‘.png‘))
# 僵尸站立行走列表
standList = []
for x in range(21,27):
standList.append(pygame.image.load(‘images/stand/‘+str(x)+‘.png‘))
MOVE = 1
ATTACK = 2
STAND = 3
# 创建僵尸类Zombie()
class Zombie():
def __init__(self,x,y):
self.x = x
self.y = y
self.index = 0
self.state = MOVE
self.img = moveList[self.index]
def paint(self):
canvas.blit(self.img,(self.x,self.y))
def move(self):
self.x -= 10
# 创建僵尸动画播放(图片切换)方法
def animation(self):
if self.state == MOVE:
self.img = moveList[self.index%13]
self.move()
elif self.state == ATTACK:
self.img = attackList[self.index%11]
elif self.state == STAND:
self.img = standList[self.index%6]
self.index += 1
# 创建坚果类Nut()
class Nut():
def __init__(self,x,y,width,height,img):
self.x = x
self.y = y
self.width = width
self.height = height
self.img = img
self.life = 100
def paint(self):
canvas.blit(self.img,(self.x,self.y))
nut = Nut(500,300,83,119,nut1)
zombie = Zombie(1000,250)
# 创建check()方法:检测僵尸碰到坚果时,坚果发生变化。
def check(n,z):
if zombie.x <= nut.x + nut.width/5:
zombie.state = ATTACK
if nut.life >= 75:
nut.img = nut2
elif nut.life >= 50:
nut.img = nut3
elif nut.life >= 25:
nut.img = nut4
elif nut.life < 0 and zombie.x > 200:
zombie.state = MOVE
elif zombie.x <= 200:
zombie.state = STAND
canvas.blit(won,(300,0))
nut.life -= 1
while True:
canvas.blit(bg,(0,0))
zombie.paint()
zombie.animation()
if nut.life > 0:
nut.paint()
check(nut,zombie)
pygame.time.delay(100)
# 更新屏幕并调用handleEvent()方法
pygame.display.update()
handleEvent()
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