Redis过期键删除策略和内存淘汰策略

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参考技术A     惰性删除+定期删除

    键过期后并不会立即删除,而是等到使用它时,先判断该键是否已经过期,如果过期则删除

    对内存不友好,对CPU友好

    redis每隔一段时间随机检测一部分数据(并不是全部)是否过期,如果已过期则删除

    redis.conf中的hz参数用来配置每秒执行几次定期删除,默认值是10,即100ms/次

    redis.conf中的maxmemory-samples参数用来指定每次检测几条数据,默认5

    对CPU不友好,对内存友好

    redis.conf中的maxmemory参数配置了redis的最大内存,maxmemory-policy配置了内存淘汰策略,当redis内存达到最大后,会根据内存淘汰策略淘汰部分数据。

    redis提供了8种内存淘汰策略:

        no-eviction:当内存达到最大后,新数据不能写入,会报错

        allkeys-lru:当内存达到最大后,淘汰最近最少使用的数据(最常用的策略)

        allkeys-random:当内存达到最大后,随机淘汰

        allkeys-lfu:当内存达到最大后,淘汰最少使用的数据

        volatitle-lru:当内存达到最大后,从设置了过期键的数据中,淘汰最近最少使用的数据

        volatitle-random:当内存达到最大后,从设置了过期键的数据中,随机淘汰

        volatitle-lfu:当内存达到最大后,从设置了过期键的数据中,淘汰最少使用的数据

        volatitle-ttl:当内存达到最大后,淘汰最早过期的数据

    标准的LRU算法需要维护一个链表,当某个数据被使用时就把它放到链表头部,这样就保证了链表是按照使用时间排序的,当需要淘汰数据时,就从链表尾部删除部分数据。

    标准LRU算法要进行大量的计算,redis采取了近似LRU算法的操作。

    redis给每个键维护了一个24bit的属性字段,用来记录最后一次使用的时间戳。redis根据maxmemory-samples随机抽取一部分数据,将最旧的数据淘汰,指到内存降下来。后来redis又引入了淘汰池,淘汰池内的数据量等于maxmemory-samples,每次淘汰时将随机抽取的数据和淘汰池中的数据合并,淘汰最旧的数据,然后将剩余最旧的数据维护到淘汰池中,等待下次循环。

    为什么需要LFU算法?

    现在假设这种场景:redis中有两个键A和B,其使用频率如上面所示,当到达$时,因为A的使用时间比B晚,按照LRU算法会淘汰B,但是从使用频率上看,B明显比A使用的更频发,应该淘汰A。

    为了解决上面的问题,Redis引入了LFU算法,淘汰最少使用的数据。原理如下:

    LFU给每个数据维护了一个计数器,每次使用都会使计数器增加,淘汰使用次数最少的键。但是这样又有新的问题:

    ①新的key如果计数器为0,可能就会一直被淘汰

            redis解决方案:redis给每个新的键的计数器一个初始值

    ②某个键可能前一段时间被频繁使用,但是一段时间后使用频率就会下降。

            redis解决方案:如果某个键一段时间不使用,计数器会减小

  

Redis中的LRU淘汰策略分析

Redis作为缓存使用时,一些场景下要考虑内存的空间消耗问题。Redis会删除过期键以释放空间,过期键的删除策略有两种:

  • 惰性删除:每次从键空间中获取键时,都检查取得的键是否过期,如果过期的话,就删除该键;如果没有过期,就返回该键。
  • 定期删除:每隔一段时间,程序就对数据库进行一次检查,删除里面的过期键。

另外,Redis也可以开启LRU功能来自动淘汰一些键值对。

LRU算法

当需要从缓存中淘汰数据时,我们希望能淘汰那些将来不可能再被使用的数据,保留那些将来还会频繁访问的数据,但最大的问题是缓存并不能预言未来。一个解决方法就是通过LRU进行预测:最近被频繁访问的数据将来被访问的可能性也越大。缓存中的数据一般会有这样的访问分布:一部分数据拥有绝大部分的访问量。当访问模式很少改变时,可以记录每个数据的最后一次访问时间,拥有最少空闲时间的数据可以被认为将来最有可能被访问到。

举例如下的访问模式,A每5s访问一次,B每2s访问一次,C与D每10s访问一次,|代表计算空闲时间的截止点:

~~~~~A~~~~~A~~~~~A~~~~A~~~~~A~~~~~A~~|
~~B~~B~~B~~B~~B~~B~~B~~B~~B~~B~~B~~B~|
~~~~~~~~~~C~~~~~~~~~C~~~~~~~~~C~~~~~~|
~~~~~D~~~~~~~~~~D~~~~~~~~~D~~~~~~~~~D|

可以看到,LRU对于A、B、C工作的很好,完美预测了将来被访问到的概率B>A>C,但对于D却预测了最少的空闲时间。

但是,总体来说,LRU算法已经是一个性能足够好的算法了

LRU配置参数

Redis配置中和LRU有关的有三个:

  • maxmemory: 配置Redis存储数据时指定限制的内存大小,比如100m。当缓存消耗的内存超过这个数值时, 将触发数据淘汰。该数据配置为0时,表示缓存的数据量没有限制, 即LRU功能不生效。64位的系统默认值为0,32位的系统默认内存限制为3GB
  • maxmemory_policy: 触发数据淘汰后的淘汰策略
  • maxmemory_samples: 随机采样的精度,也就是随即取出key的数目。该数值配置越大, 越接近于真实的LRU算法,但是数值越大,相应消耗也变高,对性能有一定影响,样本值默认为5。

淘汰策略

淘汰策略即maxmemory_policy的赋值有以下几种:

  • noeviction:如果缓存数据超过了maxmemory限定值,并且客户端正在执行的命令(大部分的写入指令,但DEL和几个指令例外)会导致内存分配,则向客户端返回错误响应
  • allkeys-lru: 对所有的键都采取LRU淘汰
  • volatile-lru: 仅对设置了过期时间的键采取LRU淘汰
  • allkeys-random: 随机回收所有的键
  • volatile-random: 随机回收设置过期时间的键
  • volatile-ttl: 仅淘汰设置了过期时间的键---淘汰生存时间TTL(Time To Live)更小的键

volatile-lru, volatile-randomvolatile-ttl这三个淘汰策略使用的不是全量数据,有可能无法淘汰出足够的内存空间。在没有过期键或者没有设置超时属性的键的情况下,这三种策略和noeviction差不多。

一般的经验规则:

  • 使用allkeys-lru策略:当预期请求符合一个幂次分布(二八法则等),比如一部分的子集元素比其它其它元素被访问的更多时,可以选择这个策略。
  • 使用allkeys-random:循环连续的访问所有的键时,或者预期请求分布平均(所有元素被访问的概率都差不多)
  • 使用volatile-ttl:要采取这个策略,缓存对象的TTL值最好有差异

volatile-lruvolatile-random策略,当你想要使用单一的Redis实例来同时实现缓存淘汰和持久化一些经常使用的键集合时很有用。未设置过期时间的键进行持久化保存,设置了过期时间的键参与缓存淘汰。不过一般运行两个实例是解决这个问题的更好方法。

为键设置过期时间也是需要消耗内存的,所以使用allkeys-lru这种策略更加节省空间,因为这种策略下可以不为键设置过期时间。

近似LRU算法

我们知道,LRU算法需要一个双向链表来记录数据的最近被访问顺序,但是出于节省内存的考虑,RedisLRU算法并非完整的实现。Redis并不会选择最久未被访问的键进行回收,相反它会尝试运行一个近似LRU的算法,通过对少量键进行取样,然后回收其中的最久未被访问的键。通过调整每次回收时的采样数量maxmemory-samples,可以实现调整算法的精度。

根据Redis作者的说法,每个Redis Object可以挤出24 bits的空间,但24 bits是不够存储两个指针的,而存储一个低位时间戳是足够的,Redis Object以秒为单位存储了对象新建或者更新时的unix time,也就是LRU clock,24 bits数据要溢出的话需要194天,而缓存的数据更新非常频繁,已经足够了。

Redis的键空间是放在一个哈希表中的,要从所有的键中选出一个最久未被访问的键,需要另外一个数据结构存储这些源信息,这显然不划算。最初,Redis只是随机的选3个key,然后从中淘汰,后来算法改进到了N个key的策略,默认是5个。

Redis3.0之后又改善了算法的性能,会提供一个候选key的pool,里面默认有16个key,按照空闲时间排好序,新key只会在pool不满或者空闲时间大于pool里最小的,才能进池。

真实LRU算法与近似LRU的算法可以通过下面的图像对比: 技术图片

浅灰色带是已经被淘汰的对象,灰色带是没有被淘汰的对象,绿色带是新添加的对象。可以看出,maxmemory-samples值为5时Redis 3.0效果比Redis 2.8要好。使用10个采样大小的Redis 3.0的近似LRU算法已经非常接近理论的性能了。

数据访问模式非常接近幂次分布时,也就是大部分的访问集中于部分键时,LRU近似算法会处理得很好。

在模拟实验的过程中,我们发现如果使用幂次分布的访问模式,真实LRU算法和近似LRU算法几乎没有差别。

LRU源码分析

Redis中的键与值都是redisObject对象:

typedef struct redisObject {
    unsigned type:4;
    unsigned encoding:4;
    unsigned lru:LRU_BITS; /* LRU time (relative to global lru_clock) or
                            * LFU data (least significant 8 bits frequency
                            * and most significant 16 bits access time). */
    int refcount;
    void *ptr;
} robj;

unsigned的低24 bits的lru记录了redisObj的LRU time。

Redis命令访问缓存的数据时,均会调用函数lookupKey:

robj *lookupKey(redisDb *db, robj *key, int flags) {
    dictEntry *de = dictFind(db->dict,key->ptr);
    if (de) {
        robj *val = dictGetVal(de);

        /* Update the access time for the ageing algorithm.
         * Don‘t do it if we have a saving child, as this will trigger
         * a copy on write madness. */
        if (server.rdb_child_pid == -1 &&
            server.aof_child_pid == -1 &&
            !(flags & LOOKUP_NOTOUCH))
        {
            if (server.maxmemory_policy & MAXMEMORY_FLAG_LFU) {
                updateLFU(val);
            } else {
                val->lru = LRU_CLOCK();
            }
        }
        return val;
    } else {
        return NULL;
    }
}

该函数在策略为LRU(非LFU)时会更新对象的lru值, 设置为LRU_CLOCK()值:

/* Return the LRU clock, based on the clock resolution. This is a time
 * in a reduced-bits format that can be used to set and check the
 * object->lru field of redisObject structures. */
unsigned int getLRUClock(void) {
    return (mstime()/LRU_CLOCK_RESOLUTION) & LRU_CLOCK_MAX;
}

/* This function is used to obtain the current LRU clock.
 * If the current resolution is lower than the frequency we refresh the
 * LRU clock (as it should be in production servers) we return the
 * precomputed value, otherwise we need to resort to a system call. */
unsigned int LRU_CLOCK(void) {
    unsigned int lruclock;
    if (1000/server.hz <= LRU_CLOCK_RESOLUTION) {
        atomicGet(server.lruclock,lruclock);
    } else {
        lruclock = getLRUClock();
    }
    return lruclock;
}

LRU_CLOCK()取决于LRU_CLOCK_RESOLUTION(默认值1000)LRU_CLOCK_RESOLUTION代表了LRU算法的精度,即一个LRU的单位是多长。server.hz代表服务器刷新的频率,如果服务器的时间更新精度值比LRU的精度值要小,LRU_CLOCK()直接使用服务器的时间,减小开销。

Redis处理命令的入口是processCommand:

int processCommand(client *c) {

    /* Handle the maxmemory directive.
     *
     * Note that we do not want to reclaim memory if we are here re-entering
     * the event loop since there is a busy Lua script running in timeout
     * condition, to avoid mixing the propagation of scripts with the
     * propagation of DELs due to eviction. */
    if (server.maxmemory && !server.lua_timedout) {
        int out_of_memory = freeMemoryIfNeededAndSafe() == C_ERR;
        /* freeMemoryIfNeeded may flush slave output buffers. This may result
         * into a slave, that may be the active client, to be freed. */
        if (server.current_client == NULL) return C_ERR;

        /* It was impossible to free enough memory, and the command the client
         * is trying to execute is denied during OOM conditions or the client
         * is in MULTI/EXEC context? Error. */
        if (out_of_memory &&
            (c->cmd->flags & CMD_DENYOOM ||
             (c->flags & CLIENT_MULTI && c->cmd->proc != execCommand))) {
            flagTransaction(c);
            addReply(c, shared.oomerr);
            return C_OK;
        }
    }
}

只列出了释放内存空间的部分,freeMemoryIfNeededAndSafe为释放内存的函数:

int freeMemoryIfNeeded(void) {
    /* By default replicas should ignore maxmemory
     * and just be masters exact copies. */
    if (server.masterhost && server.repl_slave_ignore_maxmemory) return C_OK;

    size_t mem_reported, mem_tofree, mem_freed;
    mstime_t latency, eviction_latency;
    long long delta;
    int slaves = listLength(server.slaves);

    /* When clients are paused the dataset should be static not just from the
     * POV of clients not being able to write, but also from the POV of
     * expires and evictions of keys not being performed. */
    if (clientsArePaused()) return C_OK;
    if (getMaxmemoryState(&mem_reported,NULL,&mem_tofree,NULL) == C_OK)
        return C_OK;

    mem_freed = 0;

    if (server.maxmemory_policy == MAXMEMORY_NO_EVICTION)
        goto cant_free; /* We need to free memory, but policy forbids. */

    latencyStartMonitor(latency);
    while (mem_freed < mem_tofree) {
        int j, k, i, keys_freed = 0;
        static unsigned int next_db = 0;
        sds bestkey = NULL;
        int bestdbid;
        redisDb *db;
        dict *dict;
        dictEntry *de;

        if (server.maxmemory_policy & (MAXMEMORY_FLAG_LRU|MAXMEMORY_FLAG_LFU) ||
            server.maxmemory_policy == MAXMEMORY_VOLATILE_TTL)
        {
            struct evictionPoolEntry *pool = EvictionPoolLRU;

            while(bestkey == NULL) {
                unsigned long total_keys = 0, keys;

                /* We don‘t want to make local-db choices when expiring keys,
                 * so to start populate the eviction pool sampling keys from
                 * every DB. */
                for (i = 0; i < server.dbnum; i++) {
                    db = server.db+i;
                    dict = (server.maxmemory_policy & MAXMEMORY_FLAG_ALLKEYS) ?
                            db->dict : db->expires;
                    if ((keys = dictSize(dict)) != 0) {
                        evictionPoolPopulate(i, dict, db->dict, pool);
                        total_keys += keys;
                    }
                }
                if (!total_keys) break; /* No keys to evict. */

                /* Go backward from best to worst element to evict. */
                for (k = EVPOOL_SIZE-1; k >= 0; k--) {
                    if (pool[k].key == NULL) continue;
                    bestdbid = pool[k].dbid;

                    if (server.maxmemory_policy & MAXMEMORY_FLAG_ALLKEYS) {
                        de = dictFind(server.db[pool[k].dbid].dict,
                            pool[k].key);
                    } else {
                        de = dictFind(server.db[pool[k].dbid].expires,
                            pool[k].key);
                    }

                    /* Remove the entry from the pool. */
                    if (pool[k].key != pool[k].cached)
                        sdsfree(pool[k].key);
                    pool[k].key = NULL;
                    pool[k].idle = 0;

                    /* If the key exists, is our pick. Otherwise it is
                     * a ghost and we need to try the next element. */
                    if (de) {
                        bestkey = dictGetKey(de);
                        break;
                    } else {
                        /* Ghost... Iterate again. */
                    }
                }
            }
        }

        /* volatile-random and allkeys-random policy */
        else if (server.maxmemory_policy == MAXMEMORY_ALLKEYS_RANDOM ||
                 server.maxmemory_policy == MAXMEMORY_VOLATILE_RANDOM)
        {
            /* When evicting a random key, we try to evict a key for
             * each DB, so we use the static ‘next_db‘ variable to
             * incrementally visit all DBs. */
            for (i = 0; i < server.dbnum; i++) {
                j = (++next_db) % server.dbnum;
                db = server.db+j;
                dict = (server.maxmemory_policy == MAXMEMORY_ALLKEYS_RANDOM) ?
                        db->dict : db->expires;
                if (dictSize(dict) != 0) {
                    de = dictGetRandomKey(dict);
                    bestkey = dictGetKey(de);
                    bestdbid = j;
                    break;
                }
            }
        }

        /* Finally remove the selected key. */
        if (bestkey) {
            db = server.db+bestdbid;
            robj *keyobj = createStringObject(bestkey,sdslen(bestkey));
            propagateExpire(db,keyobj,server.lazyfree_lazy_eviction);
            /* We compute the amount of memory freed by db*Delete() alone.
             * It is possible that actually the memory needed to propagate
             * the DEL in AOF and replication link is greater than the one
             * we are freeing removing the key, but we can‘t account for
             * that otherwise we would never exit the loop.
             *
             * AOF and Output buffer memory will be freed eventually so
             * we only care about memory used by the key space. */
            delta = (long long) zmalloc_used_memory();
            latencyStartMonitor(eviction_latency);
            if (server.lazyfree_lazy_eviction)
                dbAsyncDelete(db,keyobj);
            else
                dbSyncDelete(db,keyobj);
            latencyEndMonitor(eviction_latency);
            latencyAddSampleIfNeeded("eviction-del",eviction_latency);
            latencyRemoveNestedEvent(latency,eviction_latency);
            delta -= (long long) zmalloc_used_memory();
            mem_freed += delta;
            server.stat_evictedkeys++;
            notifyKeyspaceEvent(NOTIFY_EVICTED, "evicted",
                keyobj, db->id);
            decrRefCount(keyobj);
            keys_freed++;

            /* When the memory to free starts to be big enough, we may
             * start spending so much time here that is impossible to
             * deliver data to the slaves fast enough, so we force the
             * transmission here inside the loop. */
            if (slaves) flushSlavesOutputBuffers();

            /* Normally our stop condition is the ability to release
             * a fixed, pre-computed amount of memory. However when we
             * are deleting objects in another thread, it‘s better to
             * check, from time to time, if we already reached our target
             * memory, since the "mem_freed" amount is computed only
             * across the dbAsyncDelete() call, while the thread can
             * release the memory all the time. */
            if (server.lazyfree_lazy_eviction && !(keys_freed % 16)) {
                if (getMaxmemoryState(NULL,NULL,NULL,NULL) == C_OK) {
                    /* Let‘s satisfy our stop condition. */
                    mem_freed = mem_tofree;
                }
            }
        }

        if (!keys_freed) {
            latencyEndMonitor(latency);
            latencyAddSampleIfNeeded("eviction-cycle",latency);
            goto cant_free; /* nothing to free... */
        }
    }
    latencyEndMonitor(latency);
    latencyAddSampleIfNeeded("eviction-cycle",latency);
    return C_OK;

cant_free:
    /* We are here if we are not able to reclaim memory. There is only one
     * last thing we can try: check if the lazyfree thread has jobs in queue
     * and wait... */
    while(bioPendingJobsOfType(BIO_LAZY_FREE)) {
        if (((mem_reported - zmalloc_used_memory()) + mem_freed) >= mem_tofree)
            break;
        usleep(1000);
    }
    return C_ERR;
}

/* This is a wrapper for freeMemoryIfNeeded() that only really calls the
 * function if right now there are the conditions to do so safely:
 *
 * - There must be no script in timeout condition.
 * - Nor we are loading data right now.
 *
 */
int freeMemoryIfNeededAndSafe(void) {
    if (server.lua_timedout || server.loading) return C_OK;
    return freeMemoryIfNeeded();
}

几种淘汰策略maxmemory_policy就是在这个函数里面实现的。

当采用LRU时,可以看到,从0号数据库开始(默认16个),根据不同的策略,选择redisDbdict(全部键)或者expires(有过期时间的键),用来更新候选键池子poolpool更新策略是evictionPoolPopulate:

void evictionPoolPopulate(int dbid, dict *sampledict, dict *keydict, struct evictionPoolEntry *pool) {
    int j, k, count;
    dictEntry *samples[server.maxmemory_samples];

    count = dictGetSomeKeys(sampledict,samples,server.maxmemory_samples);
    for (j = 0; j < count; j++) {
        unsigned long long idle;
        sds key;
        robj *o;
        dictEntry *de;

        de = samples[j];
        key = dictGetKey(de);

        /* If the dictionary we are sampling from is not the main
         * dictionary (but the expires one) we need to lookup the key
         * again in the key dictionary to obtain the value object. */
        if (server.maxmemory_policy != MAXMEMORY_VOLATILE_TTL) {
            if (sampledict != keydict) de = dictFind(keydict, key);
            o = dictGetVal(de);
        }

        /* Calculate the idle time according to the policy. This is called
         * idle just because the code initially handled LRU, but is in fact
         * just a score where an higher score means better candidate. */
        if (server.maxmemory_policy & MAXMEMORY_FLAG_LRU) {
            idle = estimateObjectIdleTime(o);
        } else if (server.maxmemory_policy & MAXMEMORY_FLAG_LFU) {
            /* When we use an LRU policy, we sort the keys by idle time
             * so that we expire keys starting from greater idle time.
             * However when the policy is an LFU one, we have a frequency
             * estimation, and we want to evict keys with lower frequency
             * first. So inside the pool we put objects using the inverted
             * frequency subtracting the actual frequency to the maximum
             * frequency of 255. */
            idle = 255-LFUDecrAndReturn(o);
        } else if (server.maxmemory_policy == MAXMEMORY_VOLATILE_TTL) {
            /* In this case the sooner the expire the better. */
            idle = ULLONG_MAX - (long)dictGetVal(de);
        } else {
            serverPanic("Unknown eviction policy in evictionPoolPopulate()");
        }

        /* Insert the element inside the pool.
         * First, find the first empty bucket or the first populated
         * bucket that has an idle time smaller than our idle time. */
        k = 0;
        while (k < EVPOOL_SIZE &&
               pool[k].key &&
               pool[k].idle < idle) k++;
        if (k == 0 && pool[EVPOOL_SIZE-1].key != NULL) {
            /* Can‘t insert if the element is < the worst element we have
             * and there are no empty buckets. */
            continue;
        } else if (k < EVPOOL_SIZE && pool[k].key == NULL) {
            /* Inserting into empty position. No setup needed before insert. */
        } else {
            /* Inserting in the middle. Now k points to the first element
             * greater than the element to insert.  */
            if (pool[EVPOOL_SIZE-1].key == NULL) {
                /* Free space on the right? Insert at k shifting
                 * all the elements from k to end to the right. */

                /* Save SDS before overwriting. */
                sds cached = pool[EVPOOL_SIZE-1].cached;
                memmove(pool+k+1,pool+k,
                    sizeof(pool[0])*(EVPOOL_SIZE-k-1));
                pool[k].cached = cached;
            } else {
                /* No free space on right? Insert at k-1 */
                k--;
                /* Shift all elements on the left of k (included) to the
                 * left, so we discard the element with smaller idle time. */
                sds cached = pool[0].cached; /* Save SDS before overwriting. */
                if (pool[0].key != pool[0].cached) sdsfree(pool[0].key);
                memmove(pool,pool+1,sizeof(pool[0])*k);
                pool[k].cached = cached;
            }
        }

        /* Try to reuse the cached SDS string allocated in the pool entry,
         * because allocating and deallocating this object is costly
         * (according to the profiler, not my fantasy. Remember:
         * premature optimizbla bla bla bla. */
        int klen = sdslen(key);
        if (klen > EVPOOL_CACHED_SDS_SIZE) {
            pool[k].key = sdsdup(key);
        } else {
            memcpy(pool[k].cached,key,klen+1);
            sdssetlen(pool[k].cached,klen);
            pool[k].key = pool[k].cached;
        }
        pool[k].idle = idle;
        pool[k].dbid = dbid;
    }
}

Redis随机选择maxmemory_samples数量的key,然后计算这些key的空闲时间idle time,当满足条件时(比pool中的某些键的空闲时间还大)就可以进pool。pool更新之后,就淘汰pool中空闲时间最大的键。

estimateObjectIdleTime用来计算Redis对象的空闲时间:

/* Given an object returns the min number of milliseconds the object was never
 * requested, using an approximated LRU algorithm. */
unsigned long long estimateObjectIdleTime(robj *o) {
    unsigned long long lruclock = LRU_CLOCK();
    if (lruclock >= o->lru) {
        return (lruclock - o->lru) * LRU_CLOCK_RESOLUTION;
    } else {
        return (lruclock + (LRU_CLOCK_MAX - o->lru)) *
                    LRU_CLOCK_RESOLUTION;
    }
}

空闲时间基本就是就是对象的lru和全局的LRU_CLOCK()的差值乘以精度LRU_CLOCK_RESOLUTION,将秒转化为了毫秒。

参考链接

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