Redis过期键删除策略和内存淘汰策略
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参考技术A 惰性删除+定期删除键过期后并不会立即删除,而是等到使用它时,先判断该键是否已经过期,如果过期则删除
对内存不友好,对CPU友好
redis每隔一段时间随机检测一部分数据(并不是全部)是否过期,如果已过期则删除
redis.conf中的hz参数用来配置每秒执行几次定期删除,默认值是10,即100ms/次
redis.conf中的maxmemory-samples参数用来指定每次检测几条数据,默认5
对CPU不友好,对内存友好
redis.conf中的maxmemory参数配置了redis的最大内存,maxmemory-policy配置了内存淘汰策略,当redis内存达到最大后,会根据内存淘汰策略淘汰部分数据。
redis提供了8种内存淘汰策略:
no-eviction:当内存达到最大后,新数据不能写入,会报错
allkeys-lru:当内存达到最大后,淘汰最近最少使用的数据(最常用的策略)
allkeys-random:当内存达到最大后,随机淘汰
allkeys-lfu:当内存达到最大后,淘汰最少使用的数据
volatitle-lru:当内存达到最大后,从设置了过期键的数据中,淘汰最近最少使用的数据
volatitle-random:当内存达到最大后,从设置了过期键的数据中,随机淘汰
volatitle-lfu:当内存达到最大后,从设置了过期键的数据中,淘汰最少使用的数据
volatitle-ttl:当内存达到最大后,淘汰最早过期的数据
标准的LRU算法需要维护一个链表,当某个数据被使用时就把它放到链表头部,这样就保证了链表是按照使用时间排序的,当需要淘汰数据时,就从链表尾部删除部分数据。
标准LRU算法要进行大量的计算,redis采取了近似LRU算法的操作。
redis给每个键维护了一个24bit的属性字段,用来记录最后一次使用的时间戳。redis根据maxmemory-samples随机抽取一部分数据,将最旧的数据淘汰,指到内存降下来。后来redis又引入了淘汰池,淘汰池内的数据量等于maxmemory-samples,每次淘汰时将随机抽取的数据和淘汰池中的数据合并,淘汰最旧的数据,然后将剩余最旧的数据维护到淘汰池中,等待下次循环。
为什么需要LFU算法?
现在假设这种场景:redis中有两个键A和B,其使用频率如上面所示,当到达$时,因为A的使用时间比B晚,按照LRU算法会淘汰B,但是从使用频率上看,B明显比A使用的更频发,应该淘汰A。
为了解决上面的问题,Redis引入了LFU算法,淘汰最少使用的数据。原理如下:
LFU给每个数据维护了一个计数器,每次使用都会使计数器增加,淘汰使用次数最少的键。但是这样又有新的问题:
①新的key如果计数器为0,可能就会一直被淘汰
redis解决方案:redis给每个新的键的计数器一个初始值
②某个键可能前一段时间被频繁使用,但是一段时间后使用频率就会下降。
redis解决方案:如果某个键一段时间不使用,计数器会减小
Redis中的LRU淘汰策略分析
Redis
作为缓存使用时,一些场景下要考虑内存的空间消耗问题。Redis
会删除过期键以释放空间,过期键的删除策略有两种:
- 惰性删除:每次从键空间中获取键时,都检查取得的键是否过期,如果过期的话,就删除该键;如果没有过期,就返回该键。
- 定期删除:每隔一段时间,程序就对数据库进行一次检查,删除里面的过期键。
另外,Redis
也可以开启LRU
功能来自动淘汰一些键值对。
LRU算法
当需要从缓存中淘汰数据时,我们希望能淘汰那些将来不可能再被使用的数据,保留那些将来还会频繁访问的数据,但最大的问题是缓存并不能预言未来。一个解决方法就是通过LRU
进行预测:最近被频繁访问的数据将来被访问的可能性也越大。缓存中的数据一般会有这样的访问分布:一部分数据拥有绝大部分的访问量。当访问模式很少改变时,可以记录每个数据的最后一次访问时间,拥有最少空闲时间的数据可以被认为将来最有可能被访问到。
举例如下的访问模式,A每5s访问一次,B每2s访问一次,C与D每10s访问一次,|
代表计算空闲时间的截止点:
~~~~~A~~~~~A~~~~~A~~~~A~~~~~A~~~~~A~~|
~~B~~B~~B~~B~~B~~B~~B~~B~~B~~B~~B~~B~|
~~~~~~~~~~C~~~~~~~~~C~~~~~~~~~C~~~~~~|
~~~~~D~~~~~~~~~~D~~~~~~~~~D~~~~~~~~~D|
可以看到,LRU
对于A、B、C工作的很好,完美预测了将来被访问到的概率B>A>C,但对于D却预测了最少的空闲时间。
但是,总体来说,LRU
算法已经是一个性能足够好的算法了
LRU配置参数
Redis
配置中和LRU
有关的有三个:
maxmemory
: 配置Redis
存储数据时指定限制的内存大小,比如100m
。当缓存消耗的内存超过这个数值时, 将触发数据淘汰。该数据配置为0时,表示缓存的数据量没有限制, 即LRU功能不生效。64位的系统默认值为0,32位的系统默认内存限制为3GBmaxmemory_policy
: 触发数据淘汰后的淘汰策略maxmemory_samples
: 随机采样的精度,也就是随即取出key的数目。该数值配置越大, 越接近于真实的LRU算法,但是数值越大,相应消耗也变高,对性能有一定影响,样本值默认为5。
淘汰策略
淘汰策略即maxmemory_policy
的赋值有以下几种:
noeviction
:如果缓存数据超过了maxmemory
限定值,并且客户端正在执行的命令(大部分的写入指令,但DEL和几个指令例外)会导致内存分配,则向客户端返回错误响应allkeys-lru
: 对所有的键都采取LRU
淘汰volatile-lru
: 仅对设置了过期时间的键采取LRU
淘汰allkeys-random
: 随机回收所有的键volatile-random
: 随机回收设置过期时间的键volatile-ttl
: 仅淘汰设置了过期时间的键---淘汰生存时间TTL(Time To Live)
更小的键
volatile-lru
, volatile-random
和volatile-ttl
这三个淘汰策略使用的不是全量数据,有可能无法淘汰出足够的内存空间。在没有过期键或者没有设置超时属性的键的情况下,这三种策略和noeviction
差不多。
一般的经验规则:
- 使用
allkeys-lru
策略:当预期请求符合一个幂次分布(二八法则等),比如一部分的子集元素比其它其它元素被访问的更多时,可以选择这个策略。 - 使用
allkeys-random
:循环连续的访问所有的键时,或者预期请求分布平均(所有元素被访问的概率都差不多) - 使用
volatile-ttl
:要采取这个策略,缓存对象的TTL
值最好有差异
volatile-lru
和 volatile-random
策略,当你想要使用单一的Redis
实例来同时实现缓存淘汰和持久化一些经常使用的键集合时很有用。未设置过期时间的键进行持久化保存,设置了过期时间的键参与缓存淘汰。不过一般运行两个实例是解决这个问题的更好方法。
为键设置过期时间也是需要消耗内存的,所以使用allkeys-lru
这种策略更加节省空间,因为这种策略下可以不为键设置过期时间。
近似LRU算法
我们知道,LRU
算法需要一个双向链表来记录数据的最近被访问顺序,但是出于节省内存的考虑,Redis
的LRU
算法并非完整的实现。Redis
并不会选择最久未被访问的键进行回收,相反它会尝试运行一个近似LRU
的算法,通过对少量键进行取样,然后回收其中的最久未被访问的键。通过调整每次回收时的采样数量maxmemory-samples
,可以实现调整算法的精度。
根据Redis
作者的说法,每个Redis Object
可以挤出24 bits的空间,但24 bits是不够存储两个指针的,而存储一个低位时间戳是足够的,Redis Object
以秒为单位存储了对象新建或者更新时的unix time
,也就是LRU clock
,24 bits数据要溢出的话需要194天,而缓存的数据更新非常频繁,已经足够了。
Redis
的键空间是放在一个哈希表中的,要从所有的键中选出一个最久未被访问的键,需要另外一个数据结构存储这些源信息,这显然不划算。最初,Redis
只是随机的选3个key,然后从中淘汰,后来算法改进到了N个key
的策略,默认是5个。
Redis
3.0之后又改善了算法的性能,会提供一个候选key的pool
,里面默认有16个key,按照空闲时间排好序,新key只会在pool
不满或者空闲时间大于pool
里最小的,才能进池。
浅灰色带是已经被淘汰的对象,灰色带是没有被淘汰的对象,绿色带是新添加的对象。可以看出,maxmemory-samples
值为5时Redis 3.0
效果比Redis 2.8
要好。使用10个采样大小的Redis 3.0
的近似LRU
算法已经非常接近理论的性能了。
数据访问模式非常接近幂次分布时,也就是大部分的访问集中于部分键时,LRU
近似算法会处理得很好。
在模拟实验的过程中,我们发现如果使用幂次分布的访问模式,真实LRU
算法和近似LRU
算法几乎没有差别。
LRU源码分析
Redis
中的键与值都是redisObject
对象:
typedef struct redisObject {
unsigned type:4;
unsigned encoding:4;
unsigned lru:LRU_BITS; /* LRU time (relative to global lru_clock) or
* LFU data (least significant 8 bits frequency
* and most significant 16 bits access time). */
int refcount;
void *ptr;
} robj;
unsigned
的低24 bits的lru
记录了redisObj
的LRU time。
Redis命令访问缓存的数据时,均会调用函数lookupKey
:
robj *lookupKey(redisDb *db, robj *key, int flags) {
dictEntry *de = dictFind(db->dict,key->ptr);
if (de) {
robj *val = dictGetVal(de);
/* Update the access time for the ageing algorithm.
* Don‘t do it if we have a saving child, as this will trigger
* a copy on write madness. */
if (server.rdb_child_pid == -1 &&
server.aof_child_pid == -1 &&
!(flags & LOOKUP_NOTOUCH))
{
if (server.maxmemory_policy & MAXMEMORY_FLAG_LFU) {
updateLFU(val);
} else {
val->lru = LRU_CLOCK();
}
}
return val;
} else {
return NULL;
}
}
该函数在策略为LRU(非LFU)
时会更新对象的lru
值, 设置为LRU_CLOCK()
值:
/* Return the LRU clock, based on the clock resolution. This is a time
* in a reduced-bits format that can be used to set and check the
* object->lru field of redisObject structures. */
unsigned int getLRUClock(void) {
return (mstime()/LRU_CLOCK_RESOLUTION) & LRU_CLOCK_MAX;
}
/* This function is used to obtain the current LRU clock.
* If the current resolution is lower than the frequency we refresh the
* LRU clock (as it should be in production servers) we return the
* precomputed value, otherwise we need to resort to a system call. */
unsigned int LRU_CLOCK(void) {
unsigned int lruclock;
if (1000/server.hz <= LRU_CLOCK_RESOLUTION) {
atomicGet(server.lruclock,lruclock);
} else {
lruclock = getLRUClock();
}
return lruclock;
}
LRU_CLOCK()
取决于LRU_CLOCK_RESOLUTION(默认值1000)
,LRU_CLOCK_RESOLUTION
代表了LRU
算法的精度,即一个LRU
的单位是多长。server.hz
代表服务器刷新的频率,如果服务器的时间更新精度值比LRU
的精度值要小,LRU_CLOCK()
直接使用服务器的时间,减小开销。
Redis
处理命令的入口是processCommand
:
int processCommand(client *c) {
/* Handle the maxmemory directive.
*
* Note that we do not want to reclaim memory if we are here re-entering
* the event loop since there is a busy Lua script running in timeout
* condition, to avoid mixing the propagation of scripts with the
* propagation of DELs due to eviction. */
if (server.maxmemory && !server.lua_timedout) {
int out_of_memory = freeMemoryIfNeededAndSafe() == C_ERR;
/* freeMemoryIfNeeded may flush slave output buffers. This may result
* into a slave, that may be the active client, to be freed. */
if (server.current_client == NULL) return C_ERR;
/* It was impossible to free enough memory, and the command the client
* is trying to execute is denied during OOM conditions or the client
* is in MULTI/EXEC context? Error. */
if (out_of_memory &&
(c->cmd->flags & CMD_DENYOOM ||
(c->flags & CLIENT_MULTI && c->cmd->proc != execCommand))) {
flagTransaction(c);
addReply(c, shared.oomerr);
return C_OK;
}
}
}
只列出了释放内存空间的部分,freeMemoryIfNeededAndSafe
为释放内存的函数:
int freeMemoryIfNeeded(void) {
/* By default replicas should ignore maxmemory
* and just be masters exact copies. */
if (server.masterhost && server.repl_slave_ignore_maxmemory) return C_OK;
size_t mem_reported, mem_tofree, mem_freed;
mstime_t latency, eviction_latency;
long long delta;
int slaves = listLength(server.slaves);
/* When clients are paused the dataset should be static not just from the
* POV of clients not being able to write, but also from the POV of
* expires and evictions of keys not being performed. */
if (clientsArePaused()) return C_OK;
if (getMaxmemoryState(&mem_reported,NULL,&mem_tofree,NULL) == C_OK)
return C_OK;
mem_freed = 0;
if (server.maxmemory_policy == MAXMEMORY_NO_EVICTION)
goto cant_free; /* We need to free memory, but policy forbids. */
latencyStartMonitor(latency);
while (mem_freed < mem_tofree) {
int j, k, i, keys_freed = 0;
static unsigned int next_db = 0;
sds bestkey = NULL;
int bestdbid;
redisDb *db;
dict *dict;
dictEntry *de;
if (server.maxmemory_policy & (MAXMEMORY_FLAG_LRU|MAXMEMORY_FLAG_LFU) ||
server.maxmemory_policy == MAXMEMORY_VOLATILE_TTL)
{
struct evictionPoolEntry *pool = EvictionPoolLRU;
while(bestkey == NULL) {
unsigned long total_keys = 0, keys;
/* We don‘t want to make local-db choices when expiring keys,
* so to start populate the eviction pool sampling keys from
* every DB. */
for (i = 0; i < server.dbnum; i++) {
db = server.db+i;
dict = (server.maxmemory_policy & MAXMEMORY_FLAG_ALLKEYS) ?
db->dict : db->expires;
if ((keys = dictSize(dict)) != 0) {
evictionPoolPopulate(i, dict, db->dict, pool);
total_keys += keys;
}
}
if (!total_keys) break; /* No keys to evict. */
/* Go backward from best to worst element to evict. */
for (k = EVPOOL_SIZE-1; k >= 0; k--) {
if (pool[k].key == NULL) continue;
bestdbid = pool[k].dbid;
if (server.maxmemory_policy & MAXMEMORY_FLAG_ALLKEYS) {
de = dictFind(server.db[pool[k].dbid].dict,
pool[k].key);
} else {
de = dictFind(server.db[pool[k].dbid].expires,
pool[k].key);
}
/* Remove the entry from the pool. */
if (pool[k].key != pool[k].cached)
sdsfree(pool[k].key);
pool[k].key = NULL;
pool[k].idle = 0;
/* If the key exists, is our pick. Otherwise it is
* a ghost and we need to try the next element. */
if (de) {
bestkey = dictGetKey(de);
break;
} else {
/* Ghost... Iterate again. */
}
}
}
}
/* volatile-random and allkeys-random policy */
else if (server.maxmemory_policy == MAXMEMORY_ALLKEYS_RANDOM ||
server.maxmemory_policy == MAXMEMORY_VOLATILE_RANDOM)
{
/* When evicting a random key, we try to evict a key for
* each DB, so we use the static ‘next_db‘ variable to
* incrementally visit all DBs. */
for (i = 0; i < server.dbnum; i++) {
j = (++next_db) % server.dbnum;
db = server.db+j;
dict = (server.maxmemory_policy == MAXMEMORY_ALLKEYS_RANDOM) ?
db->dict : db->expires;
if (dictSize(dict) != 0) {
de = dictGetRandomKey(dict);
bestkey = dictGetKey(de);
bestdbid = j;
break;
}
}
}
/* Finally remove the selected key. */
if (bestkey) {
db = server.db+bestdbid;
robj *keyobj = createStringObject(bestkey,sdslen(bestkey));
propagateExpire(db,keyobj,server.lazyfree_lazy_eviction);
/* We compute the amount of memory freed by db*Delete() alone.
* It is possible that actually the memory needed to propagate
* the DEL in AOF and replication link is greater than the one
* we are freeing removing the key, but we can‘t account for
* that otherwise we would never exit the loop.
*
* AOF and Output buffer memory will be freed eventually so
* we only care about memory used by the key space. */
delta = (long long) zmalloc_used_memory();
latencyStartMonitor(eviction_latency);
if (server.lazyfree_lazy_eviction)
dbAsyncDelete(db,keyobj);
else
dbSyncDelete(db,keyobj);
latencyEndMonitor(eviction_latency);
latencyAddSampleIfNeeded("eviction-del",eviction_latency);
latencyRemoveNestedEvent(latency,eviction_latency);
delta -= (long long) zmalloc_used_memory();
mem_freed += delta;
server.stat_evictedkeys++;
notifyKeyspaceEvent(NOTIFY_EVICTED, "evicted",
keyobj, db->id);
decrRefCount(keyobj);
keys_freed++;
/* When the memory to free starts to be big enough, we may
* start spending so much time here that is impossible to
* deliver data to the slaves fast enough, so we force the
* transmission here inside the loop. */
if (slaves) flushSlavesOutputBuffers();
/* Normally our stop condition is the ability to release
* a fixed, pre-computed amount of memory. However when we
* are deleting objects in another thread, it‘s better to
* check, from time to time, if we already reached our target
* memory, since the "mem_freed" amount is computed only
* across the dbAsyncDelete() call, while the thread can
* release the memory all the time. */
if (server.lazyfree_lazy_eviction && !(keys_freed % 16)) {
if (getMaxmemoryState(NULL,NULL,NULL,NULL) == C_OK) {
/* Let‘s satisfy our stop condition. */
mem_freed = mem_tofree;
}
}
}
if (!keys_freed) {
latencyEndMonitor(latency);
latencyAddSampleIfNeeded("eviction-cycle",latency);
goto cant_free; /* nothing to free... */
}
}
latencyEndMonitor(latency);
latencyAddSampleIfNeeded("eviction-cycle",latency);
return C_OK;
cant_free:
/* We are here if we are not able to reclaim memory. There is only one
* last thing we can try: check if the lazyfree thread has jobs in queue
* and wait... */
while(bioPendingJobsOfType(BIO_LAZY_FREE)) {
if (((mem_reported - zmalloc_used_memory()) + mem_freed) >= mem_tofree)
break;
usleep(1000);
}
return C_ERR;
}
/* This is a wrapper for freeMemoryIfNeeded() that only really calls the
* function if right now there are the conditions to do so safely:
*
* - There must be no script in timeout condition.
* - Nor we are loading data right now.
*
*/
int freeMemoryIfNeededAndSafe(void) {
if (server.lua_timedout || server.loading) return C_OK;
return freeMemoryIfNeeded();
}
几种淘汰策略maxmemory_policy
就是在这个函数里面实现的。
当采用LRU
时,可以看到,从0号数据库开始(默认16个),根据不同的策略,选择redisDb
的dict(全部键)
或者expires(有过期时间的键)
,用来更新候选键池子pool
,pool
更新策略是evictionPoolPopulate
:
void evictionPoolPopulate(int dbid, dict *sampledict, dict *keydict, struct evictionPoolEntry *pool) {
int j, k, count;
dictEntry *samples[server.maxmemory_samples];
count = dictGetSomeKeys(sampledict,samples,server.maxmemory_samples);
for (j = 0; j < count; j++) {
unsigned long long idle;
sds key;
robj *o;
dictEntry *de;
de = samples[j];
key = dictGetKey(de);
/* If the dictionary we are sampling from is not the main
* dictionary (but the expires one) we need to lookup the key
* again in the key dictionary to obtain the value object. */
if (server.maxmemory_policy != MAXMEMORY_VOLATILE_TTL) {
if (sampledict != keydict) de = dictFind(keydict, key);
o = dictGetVal(de);
}
/* Calculate the idle time according to the policy. This is called
* idle just because the code initially handled LRU, but is in fact
* just a score where an higher score means better candidate. */
if (server.maxmemory_policy & MAXMEMORY_FLAG_LRU) {
idle = estimateObjectIdleTime(o);
} else if (server.maxmemory_policy & MAXMEMORY_FLAG_LFU) {
/* When we use an LRU policy, we sort the keys by idle time
* so that we expire keys starting from greater idle time.
* However when the policy is an LFU one, we have a frequency
* estimation, and we want to evict keys with lower frequency
* first. So inside the pool we put objects using the inverted
* frequency subtracting the actual frequency to the maximum
* frequency of 255. */
idle = 255-LFUDecrAndReturn(o);
} else if (server.maxmemory_policy == MAXMEMORY_VOLATILE_TTL) {
/* In this case the sooner the expire the better. */
idle = ULLONG_MAX - (long)dictGetVal(de);
} else {
serverPanic("Unknown eviction policy in evictionPoolPopulate()");
}
/* Insert the element inside the pool.
* First, find the first empty bucket or the first populated
* bucket that has an idle time smaller than our idle time. */
k = 0;
while (k < EVPOOL_SIZE &&
pool[k].key &&
pool[k].idle < idle) k++;
if (k == 0 && pool[EVPOOL_SIZE-1].key != NULL) {
/* Can‘t insert if the element is < the worst element we have
* and there are no empty buckets. */
continue;
} else if (k < EVPOOL_SIZE && pool[k].key == NULL) {
/* Inserting into empty position. No setup needed before insert. */
} else {
/* Inserting in the middle. Now k points to the first element
* greater than the element to insert. */
if (pool[EVPOOL_SIZE-1].key == NULL) {
/* Free space on the right? Insert at k shifting
* all the elements from k to end to the right. */
/* Save SDS before overwriting. */
sds cached = pool[EVPOOL_SIZE-1].cached;
memmove(pool+k+1,pool+k,
sizeof(pool[0])*(EVPOOL_SIZE-k-1));
pool[k].cached = cached;
} else {
/* No free space on right? Insert at k-1 */
k--;
/* Shift all elements on the left of k (included) to the
* left, so we discard the element with smaller idle time. */
sds cached = pool[0].cached; /* Save SDS before overwriting. */
if (pool[0].key != pool[0].cached) sdsfree(pool[0].key);
memmove(pool,pool+1,sizeof(pool[0])*k);
pool[k].cached = cached;
}
}
/* Try to reuse the cached SDS string allocated in the pool entry,
* because allocating and deallocating this object is costly
* (according to the profiler, not my fantasy. Remember:
* premature optimizbla bla bla bla. */
int klen = sdslen(key);
if (klen > EVPOOL_CACHED_SDS_SIZE) {
pool[k].key = sdsdup(key);
} else {
memcpy(pool[k].cached,key,klen+1);
sdssetlen(pool[k].cached,klen);
pool[k].key = pool[k].cached;
}
pool[k].idle = idle;
pool[k].dbid = dbid;
}
}
Redis
随机选择maxmemory_samples
数量的key,然后计算这些key的空闲时间idle time
,当满足条件时(比pool中的某些键的空闲时间还大)就可以进pool。pool更新之后,就淘汰pool中空闲时间最大的键。
estimateObjectIdleTime
用来计算Redis
对象的空闲时间:
/* Given an object returns the min number of milliseconds the object was never
* requested, using an approximated LRU algorithm. */
unsigned long long estimateObjectIdleTime(robj *o) {
unsigned long long lruclock = LRU_CLOCK();
if (lruclock >= o->lru) {
return (lruclock - o->lru) * LRU_CLOCK_RESOLUTION;
} else {
return (lruclock + (LRU_CLOCK_MAX - o->lru)) *
LRU_CLOCK_RESOLUTION;
}
}
空闲时间基本就是就是对象的lru
和全局的LRU_CLOCK()
的差值乘以精度LRU_CLOCK_RESOLUTION
,将秒转化为了毫秒。
参考链接
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