在UIView中画线
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我需要在UIView中绘制一条水平线。什么是最简单的方法。例如,我想在y-coord = 200处绘制黑色水平线。
我不使用Interface Builder。
在你的情况下(水平线)最简单的方法是添加一个黑色背景颜色和框架[0, 200, 320, 1]
的子视图。
代码示例(我希望没有错误 - 我没有Xcode写它):
UIView *lineView = [[UIView alloc] initWithFrame:CGRectMake(0, 200, self.view.bounds.size.width, 1)];
lineView.backgroundColor = [UIColor blackColor];
[self.view addSubview:lineView];
[lineView release];
// You might also keep a reference to this view
// if you are about to change its coordinates.
// Just create a member and a property for this...
另一种方法是创建一个将在其drawRect方法中绘制一条线的类(您可以看到我的代码示例为此here)。
也许这有点晚了,但我想补充说有更好的方法。使用UIView很简单,但相对较慢。此方法将覆盖视图如何绘制自身并更快:
- (void)drawRect:(CGRect)rect {
[super drawRect:rect];
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetStrokeColorWithColor(context, [UIColor redColor].CGColor);
// Draw them with a 2.0 stroke width so they are a bit more visible.
CGContextSetLineWidth(context, 2.0f);
CGContextMoveToPoint(context, 0.0f, 0.0f); //start at this point
CGContextAddLineToPoint(context, 20.0f, 20.0f); //draw to this point
// and now draw the Path!
CGContextStrokePath(context);
}
Swift 3和Swift 4
这就是你如何在视图的末尾画一条灰线(与b123400的答案相同)
class CustomView: UIView {
override func draw(_ rect: CGRect) {
super.draw(rect)
if let context = UIGraphicsGetCurrentContext() {
context.setStrokeColor(UIColor.gray.cgColor)
context.setLineWidth(1)
context.move(to: CGPoint(x: 0, y: bounds.height))
context.addLine(to: CGPoint(x: bounds.width, y: bounds.height))
context.strokePath()
}
}
}
只需添加没有文字和背景颜色的标签。设置您选择的坐标以及高度和宽度。您可以手动或使用Interface Builder执行此操作。
您可以为此使用UIBezierPath类:
并且可以根据需要绘制尽可能多的行:
我有UIView的子类:
@interface MyLineDrawingView()
{
NSMutableArray *pathArray;
NSMutableDictionary *dict_path;
CGPoint startPoint, endPoint;
}
@property (nonatomic,retain) UIBezierPath *myPath;
@end
并初始化将用于线条绘制的pathArray和dictPAth对象。我正在编写自己项目代码的主要部分:
- (void)drawRect:(CGRect)rect
{
for(NSDictionary *_pathDict in pathArray)
{
[((UIColor *)[_pathDict valueForKey:@"color"]) setStroke]; // this method will choose the color from the receiver color object (in this case this object is :strokeColor)
[[_pathDict valueForKey:@"path"] strokeWithBlendMode:kCGBlendModeNormal alpha:1.0];
}
[[dict_path objectForKey:@"color"] setStroke]; // this method will choose the color from the receiver color object (in this case this object is :strokeColor)
[[dict_path objectForKey:@"path"] strokeWithBlendMode:kCGBlendModeNormal alpha:1.0];
}
touchesBegan方法:
UITouch *touch = [touches anyObject];
startPoint = [touch locationInView:self];
myPath=[[UIBezierPath alloc]init];
myPath.lineWidth = currentSliderValue*2;
dict_path = [[NSMutableDictionary alloc] init];
touchesMoved方法:
UITouch *touch = [touches anyObject];
endPoint = [touch locationInView:self];
[myPath removeAllPoints];
[dict_path removeAllObjects];// remove prev object in dict (this dict is used for current drawing, All past drawings are managed by pathArry)
// actual drawing
[myPath moveToPoint:startPoint];
[myPath addLineToPoint:endPoint];
[dict_path setValue:myPath forKey:@"path"];
[dict_path setValue:strokeColor forKey:@"color"];
// NSDictionary *tempDict = [NSDictionary dictionaryWithDictionary:dict_path];
// [pathArray addObject:tempDict];
// [dict_path removeAllObjects];
[self setNeedsDisplay];
touchesEnded方法:
NSDictionary *tempDict = [NSDictionary dictionaryWithDictionary:dict_path];
[pathArray addObject:tempDict];
[dict_path removeAllObjects];
[self setNeedsDisplay];
另一种(甚至更短)的可能性。如果您在drawRect中,请执行以下操作:
[[UIColor blackColor] setFill];
UIRectFill((CGRect){0,200,rect.size.width,1});
根据Guy Daher的回答。
我尽量避免使用?因为如果GetCurrentContext()返回nil,它可能导致应用程序崩溃。
我会检查是否声明:
class CustomView: UIView
{
override func draw(_ rect: CGRect)
{
super.draw(rect)
if let context = UIGraphicsGetCurrentContext()
{
context.setStrokeColor(UIColor.gray.cgColor)
context.setLineWidth(1)
context.move(to: CGPoint(x: 0, y: bounds.height))
context.addLine(to: CGPoint(x: bounds.width, y: bounds.height))
context.strokePath()
}
}
}
添加没有文字的标签和背景颜色相应的框架尺寸(例如:高度= 1)。通过代码或界面构建器来完成。
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