在Xcode 5.0.1(更新的xcode 6)中为3.5,4.0(更新的4.7和5.5)英寸屏幕开发相同的UI,没有风景,没有iPad,没有故事板
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- 我开发的应用程序考虑3.5英寸与.xib文件而不是故事板。
- 我无法找到任何教程或指南,这将有助于我设计类似于所有屏幕的应用程序。
- 我正在使用Xcode 5.0.1
- 我只开发没有自动布局的普通应用程序,仅适用于ios 6和iOS 7(IPhone)。
- 下面是截图在不同屏幕上的不同之处。 A. IPhone iOS 6模拟器: B. 3.5英寸(Ios 6和Ios 7)C。4.0英寸(Ios 6和Ios 7)
更新:请更新以下答案,也知道4.7和5.5英寸的屏幕。
答案
如果你想以编程方式检查它:
对于斯威夫特
extension UIDevice {
var iPhoneX: Bool {
return UIScreen.main.nativeBounds.height == 2436
}
var iPhone: Bool {
return UIDevice.current.userInterfaceIdiom == .phone
}
enum ScreenType: String {
case iPhone4_4S = "iPhone 4 or iPhone 4S"
case iPhones_5_5s_5c_SE = "iPhone 5, iPhone 5s, iPhone 5c or iPhone SE"
case iPhones_6_6s_7_8 = "iPhone 6, iPhone 6S, iPhone 7 or iPhone 8"
case iPhones_6Plus_6sPlus_7Plus_8Plus = "iPhone 6 Plus, iPhone 6S Plus, iPhone 7 Plus or iPhone 8 Plus"
case iPhoneXR = "iPhone XR"
case iPhoneX_iPhoneXS = "iPhone X,iPhoneXS"
case iPhoneXSMax = "iPhoneXS Max"
case unknown
}
var screenType: ScreenType {
switch UIScreen.main.nativeBounds.height {
case 960:
return .iPhone4_4S
case 1136:
return .iPhones_5_5s_5c_SE
case 1334:
return .iPhones_6_6s_7_8
case 1792:
return .iPhoneXR
case 1920, 2208:
return .iPhones_6Plus_6sPlus_7Plus_8Plus
case 2436:
return .iPhoneX_iPhoneXS
case 2688:
return .iPhoneXSMax
default:
return .unknown
}
}
}
您可以检查:
print("screenType:", UIDevice.current.screenType.rawValue)
用于检查Retina(3.5 / 4英寸屏幕)或非视网膜
if ([[UIScreen mainScreen] respondsToSelector:@selector(scale)]) {
if ([[UIScreen mainScreen] scale] == 2.0) {
if([UIScreen mainScreen].bounds.size.height == 568){
// iPhone retina-4 inch
} else{
// iPhone retina-3.5 inch
}
}
else {
// not retina display
}
更新:
用于以编程方式检查所有视网膜iPhone:
if ([[UIScreen mainScreen] respondsToSelector:@selector(scale)]) {
if ([[UIScreen mainScreen] scale] == 2.0) {
if([UIScreen mainScreen].bounds.size.height == 667){
// iPhone retina-4.7 inch(iPhone 6)
}
else if([UIScreen mainScreen].bounds.size.height == 568){
// iPhone retina-4 inch(iPhone 5 or 5s)
}
else{
// iPhone retina-3.5 inch(iPhone 4s)
}
}
else if ([[UIScreen mainScreen] scale] == 3.0)
{
//if you want to detect the iPhone 6+ only
if([UIScreen mainScreen].bounds.size.height == 736.0){
//iPhone retina-5.5 inch screen(iPhone 6 plus)
}
//iPhone retina-5.5 inch screen(iPhone 6 plus)
}
}
还检查一下
#define IS_IPHONE_5 (IS_IPHONE && [[UIScreen mainScreen] bounds].size.height == 568.0)
#define IS_IPHONE_6 (IS_IPHONE && [[UIScreen mainScreen] bounds].size.height == 667.0)
#define IS_IPHONE_6_PLUS (IS_IPHONE && [[UIScreen mainScreen] bounds].size.height == 736.0)
它可以帮到你。
快乐的编码。
另一答案
将下面的行放在prefix.pch中
#define IS_DEVICE_RUNNING_IOS_7_AND_ABOVE() ([[[UIDevice currentDevice] systemVersion] compare:@"7.0" options:NSNumericSearch] != NSOrderedAscending)
#define iPhoneVersion ([[UIScreen mainScreen] bounds].size.height == 568 ? 5 : ([[UIScreen mainScreen] bounds].size.height == 480 ? 4 : ([[UIScreen mainScreen] bounds].size.height == 667 ? 6 : ([[UIScreen mainScreen] bounds].size.height == 736 ? 61 : 999))))
现在编程你可以说......
if (IS_DEVICE_RUNNING_IOS_7_AND_ABOVE()) {
NSLog("This is iOS 7");
} else {
NSLog("This is iOS 6 or below");
}
if (iPhoneVersion==4) {
NSLog("This is 3.5 inch iPhone - iPhone 4s or below");
} else if (iPhoneVersion==5) {
NSLog("This is 4 inch iPhone - iPhone 5 family");
} else if (iPhoneVersion==6) {
NSLog("This is 4.7 inch iPhone - iPhone 6");
} else if (iPhoneVersion==61) {
NSLog("This is 5.5 inch iPhone - iPhone 6 Plus.. The BIGGER");
} else {
NSLog("This is iPad");
}
另一答案
您可以使用自动布局或代码。在代码中,您可以使用layoutSubviews方法。只需检查视图高度即可发现iPhone 3.5或4英寸并进行设置:
-(void)layoutSubviews
{
if (self.view.bounds.size.height == 568)
{
[self.textField setFrame:CGRectMake(0, 0, 100, 30)];
//... other setting for iPhone 4inch
}
else
{
[self.textField setFrame:CGRectMake(0, 0, 100, 30)];
//... other setting for iPhone 3.5 inch
}
}
另一答案
迅速:
if(DeviceType.IS_IPHONE_4_OR_LESS)
{
//DO THIS
}
//*********************************************************************
enum UIUserInterfaceIdiom : Int
{
case Unspecified
case Phone
case Pad
}
struct ScreenSize
{
static let SCREEN_WIDTH = UIScreen.mainScreen().bounds.size.width
static let SCREEN_HEIGHT = UIScreen.mainScreen().bounds.size.height
static let SCREEN_MAX_LENGTH = max(ScreenSize.SCREEN_WIDTH, ScreenSize.SCREEN_HEIGHT)
static let SCREEN_MIN_LENGTH = min(ScreenSize.SCREEN_WIDTH, ScreenSize.SCREEN_HEIGHT)
}
struct DeviceType
{
static let IS_IPHONE_4_OR_LESS = UIDevice.currentDevice().userInterfaceIdiom == .Phone && ScreenSize.SCREEN_MAX_LENGTH < 568.0
static let IS_IPHONE_5 = UIDevice.currentDevice().userInterfaceIdiom == .Phone && ScreenSize.SCREEN_MAX_LENGTH == 568.0
static let IS_IPHONE_6 = UIDevice.currentDevice().userInterfaceIdiom == .Phone && ScreenSize.SCREEN_MAX_LENGTH == 667.0
static let IS_IPHONE_6P = UIDevice.currentDevice().userInterfaceIdiom == .Phone && ScreenSize.SCREEN_MAX_LENGTH == 736.0
static let IS_IPAD = UIDevice.currentDevice().userInterfaceIdiom == .Pad && ScreenSize.SCREEN_MAX_LENGTH == 1024.0
}
另一答案
你也可以全局定义。
#define isIPHONE5 ([UIScreen mainScreen].bounds.size.height == 568.f)
if(isIPHONE5){
// iphone 5 screen
}else{
// iphone 3.5 screen
}
以上是关于在Xcode 5.0.1(更新的xcode 6)中为3.5,4.0(更新的4.7和5.5)英寸屏幕开发相同的UI,没有风景,没有iPad,没有故事板的主要内容,如果未能解决你的问题,请参考以下文章
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