ScrollView不会快速滚动
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我有一种方法可以显示照片并在用户需要时放大。我使用滚动视图,以便用户放大照片时可以滚动。我的缩放工作但它放大到左上角,我的滚动视图不会在其他地方滚动,即使它显示负责滚动移动的垂直和水平条。
class ImageViewController: UIViewController, UIScrollViewDelegate {
var myscrollView: UIScrollView!
var imgView: UIImageView!
override func viewDidLoad() {
super.viewDidLoad()
myscrollView = UIScrollView(frame: CGRect(x: 0, y: 0, width: self.view.frame.width, height: self.view.frame.height))
self.view.addSubview(myscrollView)
myscrollView.delegate = self
// myscrollView.scrollRectToVisible(CGRect(x: 100, y: 100, width: 1, height: 1), animated: true)
// myscrollView.setContentOffset(CGPoint(x: 0, y: view.frame.size.height), animated: true)
// myscrollView.contentSize = CGSize(width: view.frame.width, height: view.frame.height)
print("(myscrollView.frame.height) (myscrollView.frame.width)")
//myscrollView.contentSize = CGSize(width: 1000, height: 2000)
myscrollView.isScrollEnabled = true
myscrollView.minimumZoomScale = 1.0
myscrollView.maximumZoomScale = 10.0//maximum zoom scale you want
myscrollView.zoomScale = 1.0
myscrollView.alwaysBounceVertical = false
myscrollView.alwaysBounceHorizontal = false
myscrollView.showsVerticalScrollIndicator = true
myscrollView.flashScrollIndicators()
// scrollView.isPagingEnabled = false
// self.scrollView.contentSize = self.view.frame.size * 2//or what ever size you want to set
// myscrollView.contentOffset = CGPointMake((myscrollView.contentSize.width-myscrollView.frame.size.width)*.5f, .0f);//scroll to center
// myscrollView.contentOffset = CGPoint((myscrollView.contentSize.width-myscrollView.frame.size.width)*.5f, .0f)
myscrollView.addSubview(imgView)
//self.view.addSubview(imgView)
imgView!.layer.cornerRadius = 11.0
imgView.bounds = myscrollView.bounds
//imgView!.clipsToBounds = false
imgView.isUserInteractionEnabled = true
imgView.heightAnchor.constraint(equalToConstant: 50).isActive = true
// imgView.widthAnchor.constraint(equalToConstant: 50).isActive = true
imgView.topAnchor.constraint(equalTo: self.view.topAnchor, constant: 64).isActive = true
imgView.bottomAnchor.constraint(equalTo: self.view.bottomAnchor, constant: 0).isActive = true
imgView.leftAnchor.constraint(equalTo: self.view.leftAnchor).isActive = true
// imgView.rightAnchor.constraint(equalTo: self.view.rightAnchor).isActive = true
imgView.translatesAutoresizingMaskIntoConstraints = false
myscrollView.contentSize = CGSize(width: imgView.frame.width , height: 2000)
// myscrollView.contentSize = imgView.bounds.size
// Do any additional setup after loading the view.
}
// func scrollViewDidZoom(_ scrollView: UIScrollView) {
// var offsetY: CGFloat!
// offsetY = 0;
// if (scrollView.zoomScale > 1){
// offsetY = CGFloat(scrollView.contentOffset.y);
// }
// //CGPoint(x: scrollView.contentOffset.x, y: offsetY)
// scrollView.setContentOffset(CGPoint(x:
// scrollView.contentOffset.x, y: offsetY), animated: true)
//
// // [aScrollView setContentOffset:
// CGPointMake(aScrollView.contentOffset.x, offsetY)];
//
// }
func viewForZooming(in scrollView: UIScrollView) -> UIView? {
return imgView
}
// override func viewDidLayoutSubviews() {
// myscrollView.delegate = self
// myscrollView.contentSize =
//CGSize(width:self.view.frame.size.width, height: 1000)
// }
// func viewForZooming(in scrollView: UIScrollView) -> UIView? {
// return imgView
// }
}
我试图手动将contentSize设置为一些大或小的值,以及使用frame.width和height,但它们似乎都没有工作。有人可以请帮忙解决我的问题吗?提前致谢 :)
答案
试试这些代码并查看,你有什么遗漏 -
let screenSize: CGRect = UIScreen.main.bounds
let scrollView = UIScrollView()
override func viewDidLoad() {
super.viewDidLoad()
scrollView.contentSize = CGSize(width: screenSize.width, height: 1300)
scrollView.frame = CGRect(x: 0, y: 70, width: screenSize.width, height: screenSize.height-70)
scrollView.backgroundColor = UIColor.clear
view.addSubview(scrollView)
}
另一答案
尝试实施scrollViewDidZoom
方法如下;
func scrollViewDidZoom(_ scrollView: UIScrollView) {
let offsetX = max((scrollView.bounds.size.width-scrollView.contentSize.width) * 0.5, 0.0)
let offsetY = max((scrollView.bounds.size.height-scrollView.contentSize.height) * 0.5, 0.0)
self.scrollView.contentInset = UIEdgeInsetsMake(offsetY, offsetX, 0, 0)
}
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