在UICollectionView中将单元格对齐在中心(水平)
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我第一次使用UICollectionView不知道如何做到这一点。我正在尝试为tvOS创建一个应用程序,并希望显示像airbnb tvos app这样的菜单。我以某种方式尝试实现特定格式didUpdateFocusInContext
但问题是关于第一次出现,因为第一次出现发生在默认点,即集合视图的0,0导致混乱。继承了我迄今为止所做的工作。
func collectionView(collectionView: UICollectionView, cellForItemAtIndexPath indexPath: NSIndexPath) -> UICollectionViewCell {
if let cell = collectionView.dequeueReusableCellWithReuseIdentifier("cell", forIndexPath: indexPath) as? ShowCell {
menuData = dataArray[indexPath.row] as! NSDictionary
cell.configureCell(menuData.objectForKey("name") as! String)
return cell
}
else {
return ShowCell()
}
}
override func didUpdateFocusInContext(context: UIFocusUpdateContext, withAnimationCoordinator coordinator: UIFocusAnimationCoordinator) {
if let previousItem = context.previouslyFocusedView as? ShowCell {
UIView.animateWithDuration(0.2, animations: { () -> Void in
previousItem.showImg.frame.size = self.originalCellSize
})
}
if let nextItem = context.nextFocusedView as? ShowCell {
UIView.animateWithDuration(0.2, animations: { () -> Void in
nextItem.showImg.frame = CGRectMake(
self.view.frame.width/2 - self.focusCellSize.width/2,
169.0,
self.focusCellSize.width,
self.focusCellSize.height)
})
}
}
这是我想要实现的视图,我已经实现了它,但是后来的索引意味着在1,2之后的索引
这就是我真正想要的,但我正在努力将我的专注单元格放到屏幕中间,同样地,我的前一个和下一个单元格。我知道我明确给出了帧坐标这是不正确的这只是我正在运行的测试用例而没有其他但我找不到这样做的方法
我将分别控制焦点和集合内容偏移(滚动位置)。
对于内容偏移,您应设置截面边距和项目间间距,以便您有一个单元格居中,并且边缘可见相邻单元格。您可以获得此设置并进行测试而不显示任何焦点。
当你滚动(焦点改变)时,可能很难让物品准确地移动到中心。要解决此问题,请实施- scrollViewWillEndDragging:withVelocity:targetContentOffset:
以在targetContentOffset
中找到项目并获取其中心点(来自布局属性)。有了这个,你可以修改targetContentOffset
,使滚动结束与项目居中。
现在,重点应该由单元本身管理,而不是集合视图。下面是一个(稍大)细胞焦点变化动画的例子。它使用制图来更改图像视图约束并将变换应用于标签。您可以执行类似的操作,具体取决于您希望图像和标签彼此交互的方式。
请注意,当UIImageView
具有焦点并且设置了adjustsImageWhenAncestorFocused
时,下面的代码也应用类似于apple提供的股票的运动效果变换。如果您不希望这样,您可以简化和缩短代码。
override func didUpdateFocusInContext(context: UIFocusUpdateContext, withAnimationCoordinator coordinator: UIFocusAnimationCoordinator) {
super.didUpdateFocusInContext(context, withAnimationCoordinator: coordinator)
if (context.nextFocusedView == self) {
UIView.animateWithDuration(0.1,
animations: { () -> Void in
self.imageConstraints = constrain(self.itemImageView, replace: self.imageConstraints!) {
$0.top == $0.superview!.top
$0.bottom == $0.superview!.bottom
$0.leading == $0.superview!.leading
$0.trailing == $0.superview!.trailing
}
self.itemLabel.transform = CGAffineTransformMakeTranslation(0, 60)
self.itemLabel.layer.backgroundColor = UIColor.darkGrayColor().colorWithAlphaComponent(0).CGColor
self.layer.shadowOpacity = 1
self.layoutIfNeeded()
}, completion: nil)
let minMaxAngle = 10.0
let m34 = CGFloat(1.0 / -1250)
let angle = CGFloat(minMaxAngle * M_PI / 180.0)
var baseTransform = CATransform3DIdentity
baseTransform.m34 = m34
let rotateXmin = CATransform3DRotate(baseTransform, -1 * angle, 1.0, 0.0, 0.0);
let rotateXmax = CATransform3DRotate(baseTransform, angle, 1.0, 0.0, 0.0);
let rotateYmin = CATransform3DRotate(baseTransform, angle, 0.0, 1.0, 0.0);
let rotateYmax = CATransform3DRotate(baseTransform, -1 * angle, 0.0, 1.0, 0.0);
let verticalMotionEffect = UIInterpolatingMotionEffect(keyPath: "layer.transform",
type: .TiltAlongVerticalAxis)
verticalMotionEffect.minimumRelativeValue = NSValue(CATransform3D: rotateXmin)
verticalMotionEffect.maximumRelativeValue = NSValue(CATransform3D: rotateXmax)
let horizontalMotionEffect = UIInterpolatingMotionEffect(keyPath: "layer.transform",
type: .TiltAlongHorizontalAxis)
horizontalMotionEffect.minimumRelativeValue = NSValue(CATransform3D: rotateYmin)
horizontalMotionEffect.maximumRelativeValue = NSValue(CATransform3D: rotateYmax)
let group = UIMotionEffectGroup()
group.motionEffects = [horizontalMotionEffect, verticalMotionEffect]
self.addMotionEffect(group)
}
else {
UIView.animateWithDuration(0.3,
animations: { () -> Void in
self.imageConstraints = constrain(self.itemImageView, replace: self.imageConstraints!) {
$0.top == $0.superview!.top + 20
$0.bottom == $0.superview!.bottom - 20
$0.leading == $0.superview!.leading + 20
$0.trailing == $0.superview!.trailing - 20
}
self.itemLabel.transform = CGAffineTransformIdentity
self.itemLabel.layer.backgroundColor = UIColor.darkGrayColor().colorWithAlphaComponent(0.75).CGColor
self.layer.shadowOpacity = 0
self.layoutIfNeeded()
}, completion: nil)
for effect in self.motionEffects {
self.removeMotionEffect(effect)
}
}
}
@Wain已经提出了实现上述风格的指导方针,这是我对此的准确答案:
override func didUpdateFocusInContext(context: UIFocusUpdateContext,
withAnimationCoordinator coordinator: UIFocusAnimationCoordinator) {
if let focusedView = context.nextFocusedView as? ShowCell {
collectionView.scrollEnabled = false
let indexPath = collectionView.indexPathForCell(focusedView)!
focusedView.showImg.frame.size = self.focusImageSize
focusedView.showLbl.frame.size = self.focusLabelSize
focusedView.showLbl.font = UIFont.systemFontOfSize(75)
collectionView.scrollToItemAtIndexPath(indexPath, atScrollPosition: .CenteredHorizontally, animated: true)
self.collectionView.layoutIfNeeded()
}
else if let lastFocuedView = context.previouslyFocusedView as? ShowCell{
collectionView.scrollEnabled = true
// let indexPath = collectionView.indexPathForCell(lastFocuedView)!
lastFocuedView.showImg.frame.size = self.originalImageSize
lastFocuedView.showLbl.frame.size = self.originalLabelSize
lastFocuedView.showLbl.font = UIFont.systemFontOfSize(70)
self.collectionView.layoutIfNeeded()
}
对于你要给UIEdgeInsets的第一个和最后一个单元格(它是流程布局的委托方法)
func collectionView(collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, insetForSectionAtIndex section: Int) -> UIEdgeInsets{
return UIEdgeInsets(top: 0.0, left: self.collectionView.frame.width/2 , bottom: 0.0, right: self.collectionView.frame.width/2)
}
真诚地感谢Wain为这个问题提供了准确的指导。干杯!
解决方案是覆盖滚动视图委托方法scrollViewWillEndDragging
这里https://stackoverflow.com/a/42117107/1587729(Swift 3)
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