圆形UICollectionview,如何保持所有单元格角度为0°
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我按照This指南建立了一个圆形UICollectionview,一切都按预期工作但我不希望这些项目围绕他们自己的角度/锚点旋转
第一行是我的圆形collectionview当前是如何工作的,底部绘图是我想要我的collectionview的方式:
我使用以下布局属性代码:
class CircularCollectionViewLayoutAttributes: UICollectionViewLayoutAttributes {
var anchorPoint = CGPoint(x: 0.3, y: 0.5)
var angle: CGFloat = 0 {
didSet {
zIndex = Int(angle*1000000)
transform = CGAffineTransformMakeRotation(angle)
}
}
override func copyWithZone(zone: NSZone) -> AnyObject {
let copiedAttributes: CircularCollectionViewLayoutAttributes = super.copyWithZone(zone) as! CircularCollectionViewLayoutAttributes
copiedAttributes.anchorPoint = self.anchorPoint
copiedAttributes.angle = self.angle
return copiedAttributes
}
}
使用以下布局类:
class CircularCollectionViewLayout: UICollectionViewLayout {
let itemSize = CGSize(width: 60, height: 110)
var angleAtExtreme: CGFloat {
return collectionView!.numberOfItemsInSection(0) > 0 ? -CGFloat(collectionView!.numberOfItemsInSection(0)-1)*anglePerItem : 0
}
var angle: CGFloat {
return angleAtExtreme*collectionView!.contentOffset.x/(collectionViewContentSize().width - CGRectGetWidth(collectionView!.bounds))
}
var radius: CGFloat = 400 {
didSet {
invalidateLayout()
}
}
var anglePerItem: CGFloat {
return 0.18
}
var attributesList = [CircularCollectionViewLayoutAttributes]()
override func collectionViewContentSize() -> CGSize {
return CGSize(width: CGFloat(collectionView!.numberOfItemsInSection(0))*itemSize.width,
height: CGRectGetHeight(collectionView!.bounds))
}
override class func layoutAttributesClass() -> AnyClass {
return CircularCollectionViewLayoutAttributes.self
}
override func prepareLayout() {
super.prepareLayout()
let centerX = collectionView!.contentOffset.x + (CGRectGetWidth(collectionView!.bounds)/2.0)
let anchorPointY = ((itemSize.height/2.0) + radius)/itemSize.height
let theta = atan2(CGRectGetWidth(collectionView!.bounds)/2.0, radius + (itemSize.height/2.0) - (CGRectGetHeight(collectionView!.bounds)/2.0)) //1
//let theta:CGFloat = 1.0
var startIndex = 0
var endIndex = collectionView!.numberOfItemsInSection(0) - 1
if (angle < -theta) {
startIndex = Int(floor((-theta - angle)/anglePerItem))
}
endIndex = min(endIndex, Int(ceil((theta - angle)/anglePerItem)))
if (endIndex < startIndex) {
endIndex = 0
startIndex = 0
}
attributesList = (startIndex...endIndex).map { (i) -> CircularCollectionViewLayoutAttributes in
let attributes = CircularCollectionViewLayoutAttributes(forCellWithIndexPath: NSIndexPath(forItem: i, inSection: 0))
attributes.size = self.itemSize
attributes.center = CGPoint(x: centerX, y: CGRectGetMidY(self.collectionView!.bounds))
attributes.angle = self.angle + (self.anglePerItem*CGFloat(i))
attributes.anchorPoint = CGPoint(x: 0.5, y: anchorPointY)
return attributes
}
}
override func layoutAttributesForElementsInRect(rect: CGRect) -> [UICollectionViewLayoutAttributes]? {
return attributesList
}
override func layoutAttributesForItemAtIndexPath(indexPath: NSIndexPath)
-> (UICollectionViewLayoutAttributes!) {
return attributesList[indexPath.row]
}
override func shouldInvalidateLayoutForBoundsChange(newBounds: CGRect) -> Bool {
return true
}
override func targetContentOffsetForProposedContentOffset(proposedContentOffset: CGPoint, withScrollingVelocity velocity: CGPoint) -> CGPoint {
var finalContentOffset = proposedContentOffset
let factor = -angleAtExtreme/(collectionViewContentSize().width - CGRectGetWidth(collectionView!.bounds))
let proposedAngle = proposedContentOffset.x*factor
let ratio = proposedAngle/anglePerItem
var multiplier: CGFloat
if (velocity.x > 0) {
multiplier = ceil(ratio)
} else if (velocity.x < 0) {
multiplier = floor(ratio)
} else {
multiplier = round(ratio)
}
finalContentOffset.x = multiplier*anglePerItem/factor
return finalContentOffset
}
}
我尝试了很多东西但是我无法改变细胞旋转
答案
我通过负角度旋转单元格来解决这个问题:
代码如下:
override func applyLayoutAttributes(layoutAttributes: UICollectionViewLayoutAttributes!) {
super.applyLayoutAttributes(layoutAttributes)
let circularlayoutAttributes = layoutAttributes as! CircularCollectionViewLayoutAttributes
self.layer.anchorPoint = circularlayoutAttributes.anchorPoint
viewRoot.transform = CGAffineTransformMakeRotation(-circularlayoutAttributes.angle)
self.center.y += (circularlayoutAttributes.anchorPoint.y - 0.5) * CGRectGetHeight(self.bounds)
}
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