约束对象以防止对象更改大小时移动它们
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正如您在下面的gif中所看到的,当幻灯片上深绿色对象的大小增加时,浅绿色对象将向南移动。我想做的是,当增加深绿色的对象大小时,浅绿色的对象不会移动,它保持在原位置。即使图像不动,也会发生相同的情况。
import UIKit
class ViewController: UIViewController {
var picWidth: NSLayoutConstraint!
var picHeight: NSLayoutConstraint!
var pic = UIImageView()
var slider = UISlider()
var pic2 = UIImageView()
var existingTransition : CGAffineTransform?
var currentView: UIView?
var g2 = UIPanGestureRecognizer()
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
pic.isUserInteractionEnabled = true
g2 = UIPanGestureRecognizer(target: self, action: #selector(ViewController.g1Method))
pic.addGestureRecognizer(g2)
pic.backgroundColor = .systemGreen
pic2.backgroundColor = .green
picWidth = pic.widthAnchor.constraint(equalTo: view.widthAnchor ,multiplier: 0.2)
picHeight = pic.heightAnchor.constraint(equalTo: view.heightAnchor ,multiplier: 0.20)
[pic,pic2,slider].forEach {
view.addSubview($0)
$0.translatesAutoresizingMaskIntoConstraints = false
}
NSLayoutConstraint.activate ([
pic.topAnchor.constraint(equalTo: view.topAnchor, constant : 0),
picWidth,
picHeight,
pic.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant :0),
pic2.topAnchor.constraint(equalTo: pic.bottomAnchor, constant : 0),
pic2.heightAnchor.constraint(equalTo: view.heightAnchor, multiplier: 0.5, constant: 0),
pic2.widthAnchor.constraint(equalTo: view.widthAnchor, multiplier: 0.4, constant: 0),
pic2.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant : 0),
slider.topAnchor.constraint(equalTo: pic2.bottomAnchor, constant : 0),
slider.heightAnchor.constraint(equalTo: view.heightAnchor, multiplier: 0.20, constant: 0),
slider.widthAnchor.constraint(equalTo: view.widthAnchor, multiplier: 0.20, constant: 0),
slider.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant : 0),
])
slider.addTarget(self, action: #selector(hhh), for: .allEvents)
}
@objc func handleTapGestured(_ gesture: UIPanGestureRecognizer) {
currentView = gesture.view
}
@objc func g1Method(_ sender: UIPanGestureRecognizer){
let subview = pic2
guard let child = sender.view else{return}
let transitionPoint = sender.translation(in: self.view)
let newTransition = CGAffineTransform(translationX: transitionPoint.x, y: transitionPoint.y)
switch sender.state {
case .ended,.cancelled:// on End
if let existing = existingTransition{
self.existingTransition = newTransition.concatenating(existing)
}else{
self.existingTransition = newTransition
}
default://on change and other states
if let existing = existingTransition{
child.transform = newTransition
.concatenating(existing)
}else{
child.transform = newTransition
}
}
self.view.layoutIfNeeded()
let tapGesture = UITapGestureRecognizer(target: self, action: #selector(handleTapGestured(_:)))
subview.addGestureRecognizer(tapGesture)
}
@objc func hhh() {
picWidth.constant = CGFloat(slider.value) * view.frame.size.width * 0.25
picHeight.constant = CGFloat(slider.value) * view.frame.size.height * 0.25
}
}
您的问题在这里:
pic2.topAnchor.constraint(equalTo: pic.bottomAnchor, constant : 0)
您正在告诉布局将pic2
形状的顶部与pic
形状的底部保持相等。
[要解决此问题,将pic2
限制在顶部安全空间,然后将pic
的高度限制为常数,以将pic2
的顶部直接置于pic
之下。
pic2.topAnchor.constraint(equalTo: view.topAnchor, constant : pic.bounds.height)
编辑:pic.bounds.height无法加载,因为您正在同时加载所有viewDidLoad中的约束,并且ViewController尚未放置子视图,因此,当调用pic
时,您的pic.bounds.height
为null 。为了解决此问题,您需要执行以下操作:
•在viewDidLoad中隔离图片初始化:
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
pic.isUserInteractionEnabled = true
g2 = UIPanGestureRecognizer(target: self, action: #selector(ViewController.g1Method))
pic.addGestureRecognizer(g2)
pic.backgroundColor = .systemGreen
pic2.backgroundColor = .green
picWidth = pic.widthAnchor.constraint(equalTo: view.widthAnchor ,multiplier: 0.2)
picHeight = pic.heightAnchor.constraint(equalTo: view.heightAnchor ,multiplier: 0.20)
[pic,pic2,slider].forEach {
view.addSubview($0)
$0.translatesAutoresizingMaskIntoConstraints = false
}
NSLayoutConstraint.activate([pic.topAnchor.constraint(equalTo: view.topAnchor, constant : 0),
picWidth,
picHeight,
pic.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant :0)])
slider.addTarget(self, action: #selector(hhh), for: .allEvents)
}
•将其余的所有init放入viewDidLayoutSubviews:
override func viewDidLayoutSubviews() {
NSLayoutConstraint.activate ([
pic2.topAnchor.constraint(equalTo: view.topAnchor, constant : pic.bounds.height),
pic2.heightAnchor.constraint(equalTo: view.heightAnchor, multiplier: 0.5, constant: 0),
pic2.widthAnchor.constraint(equalTo: view.widthAnchor, multiplier: 0.4, constant: 0),
pic2.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant : 0),
slider.topAnchor.constraint(equalTo: pic2.bottomAnchor, constant : 0),
slider.heightAnchor.constraint(equalTo: view.heightAnchor, multiplier: 0.20, constant: 0),
slider.widthAnchor.constraint(equalTo: view.widthAnchor, multiplier: 0.20, constant: 0),
slider.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant : 0),
])
}
作为一个旁注,如果要使浅绿色方块移动,则滑块仍然会被弄乱,因为您将其限制在方块上。尝试根据视图的锚点而不是其他UI元素来限制对位于屏幕外部的对象的约束。
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