无法在画布中设置背景图像

Posted

tags:

篇首语:本文由小常识网(cha138.com)小编为大家整理,主要介绍了无法在画布中设置背景图像相关的知识,希望对你有一定的参考价值。

我正在尝试设置背景图像,我可以在其上拖动不同的形状以突出显示背景图像中的不同区域。但我只能看到其中任何一个,无论是形状还是图像。下面是我的代码:

1)defectground函数负责绘制背景图像。 2)一个由3个圆形对象组成的数组,创建圆形并在画布上渲染它。 3)三个鼠标事件及其相应的功能。

我尝试在lackground中传递绘制函数,以便可以在图像上绘制圆圈。但有些如何,我只能看到其中任何一个。 `

//track mouse position on mousemove
var mousePosition;
//track state of mousedown and up
var isMouseDown;

//reference to the canvas element
var c = document.getElementById("mycanvas");
c.width = window.innerWidth * 0.75;
c.height = window.innerHeight * 0.75;
//reference to 2d context
var ctx = c.getContext("2d");

//add listeners
document.addEventListener('mousemove', move, false);
document.addEventListener('mousedown', setDraggable, false);
document.addEventListener('mouseup', setDraggable, false);

//make some circles
var c1 = new Circle(50, 50, 50,  "black");
var c2 = new Circle(200, 50, 50, "green", "black");
var c3 = new Circle(350, 50, 50, "blue", "black");
//initialise our circles
var circles = [c1, c2, c3];
drawbackground(c, ctx, draw);
draw(c, ctx);
function drawbackground(c, ctx, onload){
    var imagePaper = new Image();
    imagePaper.onload = function(){
    	ctx.drawImage(imagePaper,100, 20, 500,500);
    	onload(c, ctx);
    };
	 imagePaper.src = "https://upload.wikimedia.org/wikipedia/commons/f/f9/Phoenicopterus_ruber_in_S%C3%A3o_Paulo_Zoo.jpg";
}

//main draw method
function draw(c, ctx) {
    //clear canvas
    ctx.clearRect(0, 0, c.width, c.height);
    drawCircles();
}

//draw circles
function drawCircles() {
    for (var i = circles.length - 1; i >= 0; i--) {
        circles[i].draw();
    }
}

//key track of circle focus and focused index
var focused = {
    key: 0,
    state: false
}

//circle Object
    function Circle(x, y, r, fill, stroke) {
        this.startingAngle = 0;
        this.endAngle = 2 * Math.PI;
        this.x = x;
        this.y = y;
        this.r = r;

        this.fill = fill;
        this.stroke = stroke;

        this.draw = function () {
            ctx.beginPath();
            ctx.arc(this.x, this.y, this.r, this.startingAngle, this.endAngle);
           // ctx.fillStyle = this.fill;
            ctx.lineWidth = 3;
           // ctx.fill();
            ctx.strokeStyle = this.stroke;
            ctx.stroke();
        }
    }

    function move(e) {
        if (!isMouseDown) {
            return;
        }
        getMousePosition(e);
        //if any circle is focused
        if (focused.state) {
            circles[focused.key].x = mousePosition.x;
            circles[focused.key].y = mousePosition.y;
            draw(c, ctx);
            return;
        }
        //no circle currently focused check if circle is hovered
        for (var i = 0; i < circles.length; i++) {
            if (intersects(circles[i])) {
                circles.move(i, 0);
                focused.state = true;
                break;
            }
        }
        draw(c, ctx);
    }

    //set mousedown state
    function setDraggable(e) {
        var t = e.type;
        if (t === "mousedown") {
            isMouseDown = true;
        } else if (t === "mouseup") {
            isMouseDown = false;
            releaseFocus();
        }
    }

    function releaseFocus() {
        focused.state = false;
    }

    function getMousePosition(e) {
        var rect = c.getBoundingClientRect();
        mousePosition = {
            x: Math.round(e.x - rect.left),
            y: Math.round(e.y - rect.top)
        }
    }

    //detects whether the mouse cursor is between x and y relative to the radius specified
    function intersects(circle) {
        // subtract the x, y coordinates from the mouse position to get coordinates 
        // for the hotspot location and check against the area of the radius
        var areaX = mousePosition.x - circle.x;
        var areaY = mousePosition.y - circle.y;
        //return true if x^2 + y^2 <= radius squared.
        return areaX * areaX + areaY * areaY <= circle.r * circle.r;
    }

Array.prototype.move = function (old_index, new_index) {
    if (new_index >= this.length) {
        var k = new_index - this.length;
        while ((k--) + 1) {
            this.push(undefined);
        }
    }
    this.splice(new_index, 0, this.splice(old_index, 1)[0]);
};
draw(c, ctx);
<canvas id="mycanvas" style="border:1px solid red;" ></canvas>

`

这是小提琴的链接:https://jsfiddle.net/y9fr1q7n/101/

答案

你需要很多不必要的代码(我把它留给你取决于你做得更好)。

这个问题出现在walletground函数中,因为你每次鼠标移动都等待img加载并且绘制函数出现问题,因为当你清除画布时你不会重绘img

//track mouse position on mousemove
var mousePosition;
//track state of mousedown and up
var isMouseDown;

//reference to the canvas element
var c = document.getElementById("mycanvas");
c.width = window.innerWidth * 0.75;
c.height = window.innerHeight * 0.75;
//reference to 2d context
var ctx = c.getContext("2d");

//add listeners
document.addEventListener('mousemove', move, false);
document.addEventListener('mousedown', setDraggable, false);
document.addEventListener('mouseup', setDraggable, false);

//make some circles
var c1 = new Circle(50, 50, 50,  "black");
var c2 = new Circle(200, 50, 50, "green", "black");
var c3 = new Circle(350, 50, 50, "blue", "black");
//initialise our circles
var circles = [c1, c2, c3];
var imagePaper = new Image();
imagePaper.src = "https://upload.wikimedia.org/wikipedia/commons/f/f9/Phoenicopterus_ruber_in_S%C3%A3o_Paulo_Zoo.jpg";
imagePaper.onload = function(){
    draw(c, ctx);
};

function drawbackground(c, ctx, onload){
    ctx.drawImage(imagePaper,100, 20, 500,500);
}

//main draw method
function draw(c, ctx) {
    //clear canvas
    ctx.clearRect(0, 0, c.width, c.height);
    drawbackground(c, ctx, draw);
    drawCircles();
}

//draw circles
function drawCircles() {
    for (var i = circles.length - 1; i >= 0; i--) {
        circles[i].draw();
    }
}

//key track of circle focus and focused index
var focused = {
    key: 0,
    state: false
}

//circle Object
    function Circle(x, y, r, fill, stroke) {
        this.startingAngle = 0;
        this.endAngle = 2 * Math.PI;
        this.x = x;
        this.y = y;
        this.r = r;

        this.fill = fill;
        this.stroke = stroke;

        this.draw = function () {
            ctx.beginPath();
            ctx.arc(this.x, this.y, this.r, this.startingAngle, this.endAngle);
           // ctx.fillStyle = this.fill;
            ctx.lineWidth = 3;
           // ctx.fill();
            ctx.strokeStyle = this.stroke;
            ctx.stroke();
        }
    }

    function move(e) {
        if (!isMouseDown) {
            return;
        }
        getMousePosition(e);
        //if any circle is focused
        if (focused.state) {
            circles[focused.key].x = mousePosition.x;
            circles[focused.key].y = mousePosition.y;
            draw(c, ctx);
            return;
        }
        //no circle currently focused check if circle is hovered
        for (var i = 0; i < circles.length; i++) {
            if (intersects(circles[i])) {
                circles.move(i, 0);
                focused.state = true;
                break;
            }
        }
        draw(c, ctx);
    }

    //set mousedown state
    function setDraggable(e) {
        var t = e.type;
        if (t === "mousedown") {
            isMouseDown = true;
        } else if (t === "mouseup") {
            isMouseDown = false;
            releaseFocus();
        }
    }

    function releaseFocus() {
        focused.state = false;
    }

    function getMousePosition(e) {
        var rect = c.getBoundingClientRect();
        mousePosition = {
            x: Math.round(e.x - rect.left),
            y: Math.round(e.y - rect.top)
        }
    }

    //detects whether the mouse cursor is between x and y relative to the radius specified
    function intersects(circle) {
        // subtract the x, y coordinates from the mouse position to get coordinates 
        // for the hotspot location and check against the area of the radius
        var areaX = mousePosition.x - circle.x;
        var areaY = mousePosition.y - circle.y;
        //return true if x^2 + y^2 <= radius squared.
        return areaX * areaX + areaY * areaY <= circle.r * circle.r;
    }

Array.prototype.move = function (old_index, new_index) {
    if (new_index >= this.length) {
        var k = new_index - this.length;
        while ((k--) + 1) {
            this.push(undefined);
        }
    }
    this.splice(new_index, 0, this.splice(old_index, 1)[0]);
};
<canvas id="mycanvas" style="border:1px solid red;" ></canvas>

以上是关于无法在画布中设置背景图像的主要内容,如果未能解决你的问题,请参考以下文章

如何在 QWebEngineView 中设置背景图像 [重复]

在 phpstorm 中设置背景 css 图像 - “无法解析文件”

我正在尝试使用 jetpack compose 在 Android 中设置背景图像,但图像无法填满整个页面

如何在 IB 中设置导航栏和工具栏背景图像

如何在颤动中设置背景图像?

如何使用外部 css 在 Reactjs 中设置背景图像?